Tag Archives: Touchgrind HD

Touchgrind HD Review: Bigger screen, bigger price?

This just happens to be the ongoing discussion in the iPhone gaming community: does the bigger screen warrant for my expensive prices?  Most iPad games don’t even do anything other than resizing the graphics and making them look all pretty on the iPad.  But like I said before, other than that, the iPad versions are the same thing as the iPhone version.

And that brings me to Touchgrind HD: what’s so different about it?  The iPad version has the same whatever and whatnot on there as the iPhone version for $7.99 versus the $4.99 price tag on the iPhone.

And while some may view it in that way, I view it in this way: bigger screen equals enhanced gameplay.  The bigger screen does wonders for Touchgrind, including the ability to see obstacles easier and pull off a skateboarding move with much more ease than the small iPhone screen.  There’s also the ability to do split screen multiplayer against your friends and family, bringing the multiplayer experience to the max.

If you think about it though, Illusion Labs didn’t add much to the gameplay other than the two-player, but what brings the game to the wonderous/amazing level is the iPad itself and nothing else.

Likes

Visuals: The standard for iPad visuals hasn’t exactly been set yet, so compared to the iPhone version, the iPad Touchgrind looks beautiful.  And when I mean beautiful, I mean luscious with a hint of a rough edge, grrr-ing skateboard-ness (if that makes any sense).  Illusion Labs claims that the visuals were all redone to fit the iPad, and it definitely looks that way when staring into the never-ending abyss of the iPad screen.

The bigger screen: This is why Touchgrind works on the iPad much better than the iPhone: it’s the bigger screen.  The iPhone version had some problems due to such small of a screen, and there were many times when I couldn’t see the obstacle in front of me.  My fingers also decided to be rebellious and block a lot of the screen, making for more of a “looking at your fingers move” type of game than actually taking in the beauty of Touchgrind.

The iPad takes this all away, and you can see your fingers along with the surroundings: the obstacles, the railings, you name it.  While they didn’t add much to the gameplay itself, the bigger screen makes Touchgrind feel like it was made for the iPad.

Two-player: The iPad was also made for this: split-screen multiplayer.  This is something that was impossible on the iPhone, and only a few checker games and such attempted at this.  But the iPad, again, brings a larger screen that has the ability to do these type of things.  I thought the two-player experience was fantastic, and heatedly competing against my brother was more than just a blast.

Dislikes

Touch detection: I had some troubles with the buttons not responding to my touch, and it even went to the lengths of my touch not registering on the board.  This only happened to me once, and as for the buttons, it’s only happened a couple of times.  It’s most likely a bug that’s more than fixable, but it’s a problem I faced at times.

Nothing new: It would have been nice to add some more boards, some more game modes, or even some achievements.  I don’t exactly understand how hard it is to port iPhone games onto the iPad, but still, it would have been nice.

Touchgrind HD was made for the iPad.  If you didn’t enjoy the iPhone version, I can’t think of a scenario in which you won’t enjoy it on the iPad.  While there weren’t many things added to the gameplay, I believe the $7.99 is justified.  It’s hard to explain just how much fun this game is on the iPad, but just take my word saying that $7.99 = good price.

Touchgrind HD was developed by Illusion Labs, and I played through version 1.0.1 on my iPad.  The price is $7.99.


iPad Games Hands-On: Flight Control, Touchgrind, and More

I visited the Apple Store today, not to get an iPad, but to test it out and see what it’s made of.  Once one of the demo models were available, I picked it right on up and launched Firemint’s Real Racing, a game that played phenomenally on the iPhone.  To me, racing didn’t seem like a type of game that would do well on the iPad, as the iPad looked a bit clumsy and large to tilt.  Boy, was I wrong.

Real Racing HD

Everyone has been saying this, and I’ll say it again, the resolution on the iPad screen is absolutely phenomenal.  When tilting away on the iPad, the experience was much more immersive than that of the iPhone.  The graphics were also quite amazing, and the cockpit view felt like I was actually driving.  Real Racing on the iPad works much better than on the iPhone, and I was completely blown away by one, the graphics and two, the resolution.

Flight Control HD

Yet another game that benefits from the iPad’s large screen.  The iPad version also adds another 4 iPad-specific maps along with a split-screen mode for multiplayer.  I tested out the split-screen mode and found it to be quite nice, although it seems that that mode can only be played on a flat surface.  As for the single player, new maps, the large screen brought out much of the color.  I wouldn’t say that the iPad version changed the gameplay experience to awesome sauce, but again, the resolution and aesthetics were what blew me away.

Touchgrind HD

This is one game that was screaming, convulsing, and pissing its pants to be on a larger screen.  The concept was absolutely wonderful, and it’s a game that can only be executed on a touchscreen.  So it only made sense for it to be brought to the iPad, and the larger screen made viewing the skate park much easier.  While I had some slight problems with the touch responsiveness, it was definitely a game that benefited from the larger screen.  And like all the games above, the resolution was absolutely amazing.

Madden NFL ’10 Zoomed In

The demo iPad was also loaded up with App Store games, including Madden NFL.  So what the heck, of course I would love to play some ground n’ pound football right on that big screen.  And from my impressions with it, it worked surprisingly well.  The graphics were slightly pixelated but not too bad, and the controls worked okay.  Madden neither benefited or declined on the iPad, and the experience felt the same as the iPhone.  The only thing different I have to point out is this: playing on the iPhone is like playing the PS3 on a 20-inch TV, while playing on the iPad is like playing on a 52-inch screen; whichever one you prefer to play your games on.

I didn’t get to try out anymore games on the iPad due to the large amount of people to lay waste to the device, but from my experience, gaming on the iPad and gaming on the iPhone is like comparing gaming on the PS2 to gaming on the PS3.  Sure, the iPad may be expensive and somewhat awkward to hold at times, but the larger screen and higher resolution fully immerses you in the game, something that the iPhone hasn’t quite been able to do.