Tag Archives: Tiny Tower

Tiny Tower Review: NimbleBit’s First Disappointment

I’ve never been a huge fan of freemium games, but I will admit that some are very enjoyable, such as Gun Bros and We Rule.

Some of them allow you to play through many levels without having to pay a single dime, while others really annoy with ads and the like to try and get you to purchase their in-app purchases.

Games such as Overkill allowed you to download other apps using the Tapjoy system, which then in turn gave you the OM to allow you to purchase and use some of the most powerful weapons in the game without having to pay any real-world money.

So with those parameters set, Tiny Tower falls somewhere in the middle: a place where it doesn’t advertise you and annoy you with ads to try and get you to buy, but the game is set up so that you have to buy and pay, or you’re stuck waiting for hours upon hours, waiting for your floor to be built or waiting to restock your goods.

At least in We Rule it gave you small events and such so that you could earn those potions and not have to wait.

But Tiny Tower is built around the whole idea of waiting, with nothing else to really do but continue to build floors and shops, all with no real motive or objective.


Graphics/Artwork: I’m not a huge fan of 8-bit graphics as I wasn’t exactly around when those things first came into being, but the color combinations and cuteness factor in Tiny Tower really stand out.

Clever: I just thought that the BitBook bit was quite clever and worth a mention in the likes; completely useless feature, but cool nonetheless.


Nothing to do: There really is absolutely nothing to do in this game.  You build your tower as high as possible… for what?  There’s nothing else to do when you’re within the app except restocking and building things, along with taking people on an impossibly slow elevator ride.  All of it adds up to keeping the app open for a few seconds then quitting out; it almost feels more like an errand rather than a relaxing, fun game.

GameCenter achievements: I honestly believe that this game would have been so much better if the achievements were not so hard to achieve; the first achievement appears sometime after you’ve built your 13th floor, a feat that takes days if you factor in all that waiting time.  Of the 40-some achievements, I have achieved the grand total of 0 after tinkering with the game for more than two weeks.  It’s all just quite discouraging after seeing that you’ve spent so much time only to see that you have achieved absolutely nothing.

Tiny Tower is boring.  This is a boring game with no real joy or excitement attached to it; it almost feels like one more thing to do in life.  You can visit your friends’ towers and compete against them… but for what?  You can’t visit it and have little playdates and trade things; you can’t walk around and expand outside of your tower.  You’re stuck within one building with nothing to do but serve people and push them up the elevator; I mean, really?

I’m just glad that it’s free.

*In my opinion, attaching a rating to this review is utterly pointless since it is free.  Try it out for yourself and see if it really is Worth A Look or one that you should avoid.  But if you don’t like it, can’t say you haven’t been warned.