Tag Archives: Space Invaders Infinity Gene

Space Invaders Infinity Gene EVOLVES!!

The iPhone’s very best shooter — Space Invaders Infinity Gene — is now the best shooter on the iPhone 4 and iPad. TAITO today released version 4.0 of their masterfully remade classic, upgrading the game to include universal support for the iPhone and iPad, high-resolution graphics for the iPhone 4 Retina display, and improved frame-rates on all devices. The update also adds a new Survival mode, Game Center support and achievements. If, for whatever INSANITY, you don’t already own it, you now have even more reasons to buy Space Invaders Infinity Gene. The full list of 4.0 improvements, as published by TAITO is:

1. Now optimized for iPhone 4 and iPad, featuring vibrant graphics and smoother framerate that surpass that of the previous version upscaled.

2. “SURVIVAL” has been added to the menu. SURVIVAL mode allows multiple Extra and Chimera stages to be played in sequence.
SURVIVAL mode now features DARIUS-style branching stages, with multiple endings prepared. Can you unlock every ending?!
* In SURVIVAL mode, new stages are unlocked via the Evolution Gauge.

3. Now Game Center compatible.

4. Now compatible with OpenFeint 3.7.4.

5. Achievements have been added.

‘Space Invaders Infinity Gene’ Promo Code Giveaway!

Space Invaders Infinity Gene was noted as one of the best top-down shooters in the App Store, and it received a solid update with side-scrolling gameplay and new levels via DLC.  In each DLC you pack, you receive one new ship and two levels, and while the levels are fairly short, it doesn’t seem too bad of a price for fans of the game.

The side-scrolling aspect does add a new perspective to the game though, and not just technically speaking.  I’ve been playing most of the game again sideways, and it’s definitely a nifty little update that revives the game.

With that said, we’ve got 2 promo codes to giveaway for Space Invaders Infinity Gene.  All you have to do is post in the forums thread, and you’ll be entered for the promo code drawing.  The contest will end next week Tuesday, July 2oth.

Winners will be chosen randomly.

Our 2009 Games of the Year Revealed: Gaming Overload!

Wow.  What a year it’s been for the app store.  This was the first full calendar year that the store has been open for business, and we’ve been treated to a countless amount of games.  Now, all of us have attempted to give a summary of some of our favourite games from the year.  We’re about to list a lot of great games, so sit back and see if you’ve missed any gems from last year or disagree with any of our choices.

Matt: Overall, 2009 was a great year for iPhone gaming. My personal favorite release of the year was the re-imagined classic Space Invaders Infinity Gene, easily the iPhone’s best shoot’em-up. The stages, visual presentation, sound and gameplay combined to make this a game I found impossible to put down. The inclusion of music stages, generated from songs in your music library, make this a game with an infinite amount of new challenges, and the recent update made things even better. Space Invaders Infinity Gene is the best example I can think of of a major game publisher simultaneously revitalizing a classic franchise while doing right on the iPhone platform. Kudos to Taito for a job well done.

For me, the year held a number of other highlights. Meteor Blitz is the best dual-stick shooter I’ve ever played, with sumptuous visuals and perfect controls. Flatspace delivered the most open-ended space role-playing experience on the platform; how you outfit your ship plays a huge role in how you play the game, and you’re welcome to play in any way you like, as law-enforcement or pirate, trader or bounty-hunter, good guy or bad guy. Chronicles of Inotia: Wanderer of Luone and Dungeon Hunter offered up the platform’s best fantasy RPGs, while Rogue Planet delivered an SRPG to rival those on major consoles. Robocalypse, ported to the iPhone from the Nintendo DS, was the year’s best RTS, and IUGO’s Star Hogs was an artillery game not to be missed. GeoDefense and GeoDefense Swarm were the year’s best tower defense games. Chillingo‘s Defender Chronicles effectively tipped the tower defense genre on its side, imbuing it with RPG qualities along the way and cementing it as one of the deepest and most rewarding alternative takes on tower defense yet seen. In addition, the developer has set a new paradigm for the support of existing properties with constant and hearty updates in content. Knights Onrush is the App Store’s best castle-defense game, even beating out Gameloft‘s take on the genre. But it’s Gameloft’s NOVA that takes the crown for the year’s best FPS, highly polished with a robust single player campaign and an excellent multiplayer mode. My favorite retro fixes were the addictive Hook Champ and the lite roguelike The Isle of 8-bit Treasures. For casual games, KarmaStar was a favorite for cramming incredible depth into bite-sized portions, and Canabalt for incredible atmosphere and short, but addictive gameplay sessions. My list is long, but the last games I absolutely must mention are Rolando 2 and I Dig It 2, incredible sequels to their equally incredible predecessors. Damn, what a year!

Daniel: My game of the year would have to go to NOVA from Gameloft. Call me a first-person shooter junkie, but Gameloft did an amazing job with both the campaign and online multiplayer. There have been tons of other games that have come quite close to taking home the award though, from ngmoco’s Rolando 2 to Illusion Labs’ Sway. Com2uS also came out of the box after releasing Homerun Battle 3D along with Inotia  2: Wanderer of Luone, both of which were definite must have titles for me. Chillingo‘s Ravensword was yet another title that I was overly impressed with, along with their fun Speed Forge Extreme.

The list goes on and on, including Firemint‘s Real Racing and Flight Control, Illusion Labs’ Labyrinth 2 and Touchgrind, Gameloft’s Modern Combat: Sandstorm and Gangstar, Godzilab’s iBlast Moki, and much, much more. 2009 was a year quite improved from the initial release of firmware 2.0, and I’ll be surprised if developers keep up the same pace. I’m sure there are games that were forgotten, but either way, let’s say hello to 2010.

Nick: Going back a full year and trying to figure out the best games launched on the app store is definitely a tough task.  Choosing a single game of the year though is easy.  The game I have in mind had an impressive graphical upgrade from its predecessor, and the gameplay’s tweaked difficulty and rolling variations kept me fully interested throughout.  Yes, the game I’m thinking of is Ngmoco and Hand Circus’ Rolando 2.  After replaying levels just to grab all the items I missed on the first time through, I realized the game was something special because replaying is something I rarely do.  I initially opened this site to try and cover games that push forward the idea that the iPhone is a legimitate gaming platform, and Rolando 2 fits the bill perfectly. In trying to list other favourites from the year, I’m sure I’m going to forget many great games.  Here’s a quick attempt at other standout titles I really enjoyed: Spider: The Secret of Bryce Manor, Sway, Let’s Golf, Peggle, geoDefense, 2XL ATV Offroad, and Hook Champ.

Chris: 2009 was certainly a banner year for the iPhone and its gamers. In 2008 we witnessed the birth of the app store. In 2009 we witnessed it grow into something akin to a child: both awkward and wonderful; sometimes gawky, sometimes menacing, but always full of promise. This year we’ve seen everything from the great Halo clone N.O.V.A. to truly unique puzzlers like Labyrinth 2 and Spider: The Secret of Bryce Manor. But for every geoDefense we also had an onslaught of forgettable tower defense games that simply were a recycled waste of time. The still incomplete Minigore gave us a good laugh while Samurai: Way of the Warrior showed us that 3-D wasn’t always needed. At the beginning of the year, who would’ve thought a simple running game like Backbreaker Football could bring so much more life to football than the iconic Madden? That’s what makes the iPhone as a gaming device so special: it surprises us. This little machine somehow manages to bring a decoupage of gaming experiences that no other device seems to match. Gamers everywhere have to agree there’s nothing quite like Zen Bound for the console. As for the best of 2009, that’s tough. The Wing Commander-esque Galaxy on Fire comes close, but ultimately I’m a sucker for the well-rendered RPG; Ravensword: The Fallen King is certainly not without its flaws, but it is the first iPhone game I found truly amazing… utterly escapist. What can we anticipate in 2010 now that the iPhone’s proverbial childhood is over? The fast track into adulthood. With Apple’s newfound success in the gaming world comes a new set responsibilities… and new competition. Also, we all have bigger expectations for this little device than we did a year ago. Things could get really interesting. So, here’s to a new and even better year of gaming in 2010. Good luck, Apple, and keep on gaming!

Jeff: What if iTunes didn’t exist? What if there wasn’t an App Store? What if the technological marvel known as the iDevice was never conceived? Each and every one of us would have missed out on something amazing and revolutionary.  It’s a worldwide store where you can buy all of the newest music of any nationality from anywhere in the world, and purchase multiple games that fit in your pocket starting as low as 99 cents and (almost) not going anywhere above 10 dollars. This universal store has brought many people happiness, and the offerings that you can choose from are astounding. Music will always be changing, and so will the future of gaming. However, I’ve never thought that gaming could change so suddenly or quickly. Five months ago, I would never have thought of the iPhone or iPod Touch as something I would play games on, much less play games on for hours on end. This year, and more specifically, these past few months, have changed the iPhone and iPod Touch into my main gaming platform. And why? Because iDevice games are the only ones that get updated, changed, and churned out so quickly, yet still maintaining the polish and quality we expect from all games.

Now that the iPhone and iPod Touch have been established as possible gaming devices, what are the best games for this “platform?” Or, what is the number one game that all iDevice owners should have? It’s a hard choice, but I have to go with N.O.V.A.. This game has the best graphics, best controls, and debatably due to multiplayer, the best replay value of any game on the App Store. It has all of Gameloft’s quality and polish, and it isn’t a game you just finish and forget; it’s an experience that you remember and keep coming back to, time and time again. On the other hand, there are many great offerings for the iDevice, including Jet Car Stunts, Asphalt 5, Need for Speed, FIFA, Inotia 2: A Wanderer of Luone and many more titles that deserve mentioning. Of course, if I mentioned all of them, the list would be too long since there are just so many different options. All in all, 2009 has been an awesome year both for myself personally and the App Store, and I can’t wait to see what new events and things are in store for me this year. Onwards, and let’s all have a great 2010!

Ryan: The app store has come a very long way in such a short time. I remember when I was impressed by the simplest of games on a mobile device like an iPod. The app store has become a whole new market now with ‘real’ games becoming more polished and fun. One signing example of this is Nova. Nova is a first-person shooter developed by Gameloft that somewhat resembles Halo (ring any bells?) Nova is the most complete, comprehensive game on the app store to date. Not only does it have an engaging single player mode, but it comes with surprisingly fun online multiplayer mode as well. It is no surprise to me that Gameloft is the company behind Nova. After all, they have proven to be strong players in the app store market and have developed a number of hits. Each game they release seems to push the envelope (and my expectations) just a little further. I now expect an iPod/iPhone game to deliver much more than I did even a few months ago. I am excited to see what the app store holds for 2010. I think Nova will be hard to top, but based on what I have seen so far, it is complely plausible.

And that wraps up the gaming year of 2009.  I’m sure 2010 will be bringing us even more impressive games from all the developers on the app store who will continue to push the limits of the platform.  We’ll see you the same time next year for another wrap up!

Space Invaders Infinity Gene Review: Long Live Retro

Taito Corporation, the developers of the iPhone version of Cooking Mama, released an improved version of Space Invaders not too long ago, and it seems to improve the original Space Invaders quite a lot.  This game is a port of a Japanese mobile game, and it is quite similar in look and gameplay.  Game can be described as a top-down shooter, but what makes this one special is something that you would never expect.

Likes

Content: The game isn’t called infinity gene with no reason.  Theoretically, the game contains an infinite amount of levels unless of course, you possess every single song known to man.  Along with music-generated levels, there are a huge amount of levels in the campaign mode each with their own special design.

Design: The retro in this game is so retro that it’s unbelievably beautiful.  I was never really a fan of retro graphics, and 8-bit games always bothered me.  The design in Space Invaders Infinity Gene is especially designed to look retro, yet modern at the same time.  I really love the looks in Space Invaders, and the geometric shapes and explosions is extremely well done.

A New Experience: After releasing the original Space Invaders, Taito didn’t release another Space Invaders with the same concept and look.  I love how Taito worked on a wholly new experience that’s not a new concept altogether, but a concept that’s been upgraded and improved greatly.

Music-Generated Levels: The game includes an interesting feature that works, but something that’s a mystery.  The game generates levels based on (what seems like) the sounds and pitches of your music, then generates enemies and designs for the level.  I’ve tested the game mode with different songs, and each song plays different designed levels, but a song plays the same looking level.

Dislikes

Controls: This is a common problem among all top-down shooters, and it’s that your finger tends to block your view of your ship.  Although this hasn’t been a problem with other top-down shooters, Space Invaders Infinity Gene plays using a small spaceship for the ship and it tends to be a little smaller than usual.  Different control options would have been nice, but the current ones aren’t enough to ruin the gameplay.

Small: The whole game feels so… small.  The buttons, ships, options, etc. are all very small and sometimes hard to read (i.e. the exit button).  Although larger font would make the game look awkward, I found the buttons to be a little on the small side.  For those people with ham hands, the miniscule buttons and UI interface will bother you.

Space Invaders Infinity Gene is an especially unique retro game that takes the top-down shooter genre to a new level.  Graphics are very unique and very retro, and some may not enjoy that aspect.  Other than that, the game is a wonderful addition to the App Store.  Music-generated levels, tons of campaign levels, and beautiful geometry make this game totally worth your purchase.

Space Invaders Infinity Gene was developed by TAITO Corporation, and I played through version 1.0 on my 1st generation iPhone.  The price is $4.99.

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