Tag Archives: PressOK Entertainment

Finger Physics: Thumb Wars Review: Good luck Sticking to it

Finger Physics was one of the most polished games I could remember, and while the puzzle aspect was a bit difficult, it did get your brain thinking and moving around.  It definitely added some intellectual aspects to my mind after playing kill-em-all in NOVA.

Finger Physics was also wildly popular, gathering up close to a million downloads after being offered for free through FreeAppADay.com’s promotion.  It only makes sense to make a sequel, and I must say the sequel is actually not much different.

The new Finger Physics: Thumb Wars includes the same type of gameplay with the same, somewhat annoying amount of OpenFeint points (about 1 point per achievement).  I wish there also could have been a way to skip the tutorial also, as it takes up almost 20-30 minutes of your time.  Still, the gameplay is challenging like before, and it definitely does keep my brain alert and focused.


Improved artwork: PressOK Entertainment really knows how to draw and create detailed art, as both Finger Physics and Finger Physics: Thumb Wars contains some of the best artwork I’ve ever seen in a puzzle game.  Finger Physics: Thumb Wars actually looks a whole lot better than before, and the amount of detail and clarity that went into the font, backgrounds, and shapes really impressed.

It’s a challenge: It’s never fun when games are too easy, although there are some instances when they are.  But for this particular case, I would have to say that the challenging aspect of the game will have people actually thinking and not absentmindedly button-mashing.  In a world in which common people aren’t used to thinking, Finger Physics: Thumb Wars gets your brain exercising and moving.


More or less the same: If you didn’t like the first one, you won’t like this one.  Finger Physics: Thumb Wars acts as more of an expansion pack than a true sequel, so many of the level’s objectives are the same.

OpenFeint points: Working for OpenFeint points should gather some good rewards, but in this case, each achievement is only around one point.  That totally takes away from the joy of collecting achievements, and with me trying to gather as many points as possible, Finger Physics: Thumb Wars doesn’t provide enough for me to make achieving achievements worthwhile.

Fails to capture: Playing this game again makes me feel one thing: it fails to capture you.  Replay value is minimal, and over time, you just don’t feel like playing it.  I’m not saying that it’s a bad game or anything; the game is well-designed, the physics are in place, and gameplay elements aren’t too sparse.  Maybe it just isn’t my type of game, but I really don’t see the point of playing this game.

I liked the first one and was looking for some improvement in terms of replay value, but I didn’t exactly get it.  The same, lame OpenFeint achievement points, somewhat repetitive gameplay, and the same types of levels leaves this one a not-so-favorite on my list.  Sure, they upped the graphics and all, but it wasn’t enough to especially wow or amaze me.

Finger Physics: Thumb Wars was developed by PressOK Entertainment, and I played through version 1.0 on my iPhone 4.  The price is $1.99.

‘Finger Physics’ Free for 24 Hours

We reviewed this title a while back and found it to be quite enjoyable along with some very polished artwork.  I looked at it as basically Topple 2.0, a game that improved much on Topple’s downfalls.  It’s definitely an impressive title for $0.99, and with a price of free, it’s a deal too hard to pass up.

Finger Physics is definitely one of the premier physics games on the App Store, implementing the popular social platform OpenFeint along with some other cool features.  The full version consists of enough levels to keep you occupied for quite some time, and while it was a slightly difficult for me, the price of free is a lot less than it’s really worth.

Please note the game is free for only 24 hours, so grab it now before the time expires.  If you haven’t grabbed it by 24 hours, there is a lite version to try and our review to read.

Finger Physics Review: Topple Just Toppled Down

Honestly, I didn’t really like Topple as it was somewhat repetitive and difficult at times, and the puzzle solving aspect was a little hard to execute.  Sure, the design was great and I really liked the fact that I downloaded it for free, but all in all, my experience with Topple was somewhat negative.

That’s all about to change with Topple version 2.0, otherwise known as Finger Physics from PressOK Entertainment.  I thought that Finger Physics improved upon Topple’s weaknesses greatly adding much needed gameplay variations, polished design, and best of all, extremely well done artwork.


Artwork: It’s one thing when a game looks good, and it’s quite another thing when a game looks great.  Finger Physics tends to side with the “looks great” category, and I have never come across such well drawn artwork.  The polish is overflowing in this game, and the artwork was totally beyond my expectations.  I really like the shape designs along with the background art, and if this game was a book, I’m sure it would receive the Caldecott Medal.

User Interface: This has been a problem with most indie games, and most of them feature either ugly UI or ugly button designs.  Finger Physics takes this all away with a very, VERY polished layout along with beautiful button design.  The OpenFeint button is also well implemented into the menu, and I’m a huge fan of the polish and high-quality design in this game.

Gameplay Variations: As I mentioned before, Finger Physics contains some great gameplay variations to keep you from nodding off, and I really like the fact that the developer(s) added different types of levels.  Topple ultimately got boring because of little or no gameplay variations, but Finger Physics was a lot more varied in terms of levels, and the gameplay experience was a lot better than Topple.


Difficult: As the game progresses, the game starts to get difficult leading to loss in replay value.  It’s fine when I lose two or three times, but after losing five times and unsuccessfully passing the level, it does tend to get frustrating.  I thought the gameplay balancing was also a little off, and the progression of difficulty felt somewhat random.  I would get stuck on one level only to be confronted with the next level being very easy.  It would be nice to balance the game out a little more, but I didn’t feel like this was a huge problem.

No Multitouch: Normally, this wouldn’t be a problem for me, but in a game like this, it need something along those lines.  There would be times when I couldn’t see the shape at all because of not being able to look around the level.  It would have been nice if there was an option to drag two fingers around to get a good look at the level and place shapes on the bottom level.

I thought Finger Physics was very well executed in terms of a physics puzzler, and while not entirely original, it improves on much of the gameplay elements of Topple.  If you haven’t caught it yet, Finger Physics is basically Topple’s core gameplay polished up immensely and executed a little better.  I really liked Finger Physics for its gameplay variations and polished design and whoever did the art is extremely skilled.


Finger Physics was developed by PressOK Entertainment, and I played through version 1.0 on my iPhone 3GS.  The price is $0.99 for a limited time, and there is a lite version to try before you buy.