Tag Archives: pong

Classics and Clones: Retro-gaming for the iPhone: 1975-76

Every week for the next couple of months, No D-pad will spotlight key games from the last 40 years of gaming.  Not only will this retrospective give readers a brief history of the industry, we will also point out notable classics and clones from that bygone era that are now available in the app store.  We hope you enjoy.

1975- While home gaming was growing in popularity due to the now infamous device known as Pong, a new type of game was entering the scene for computer gamers who wanted a more cerebral experience.  Graphical limitations and memory constraints confined games to small stories on single screens.  Expansive worlds found in contemporary FPSs and RPGs were simply impossible to create unless the experience came from the mind.  A few techno-savvy computer students decided to take up the challenge of providing bigger worlds and more plots to video games by spawning a new genre of games: text adventures AKA interactive fiction.

Left: screenshot from Advent Right: Frotz for the iPhone
Like an interactive book, players would read a paragraph or two about their surroundings and then proceed to manipulate their virtual world by typing messages back to the mainframe.  In many ways these simple IF-statement games laid the groundwork for inclusion of story development in all video games.  Although these early games were buggy, they evolved quickly into complex puzzler or in-depth character-driven mysteries.  The very first game of this type was a title called Adventure (also Colossal Cave); it is now available for free in the app store under the name Advent.  The app store also has a great collection of 255 other text adventures in one free downloadable package titled Frotz.
Dual stick controls over the years
Midway's Gunfight and the iPhone's Minigore: both are dual stick shooters

Other notable events from 1975 include the first-ever dual joystick shooter called Gun Fight by Midway.  This arcade title wasn’t a big hit at the time, but the idea of utilizing two controls– one for the movement of the player and the other for aim of the gun– had a monumental effect twenty-years later when the concept was shrank down utilized by both Nintendo and Sony in their home systems.  Now the dual stick is just a common to video games as Mario.  For a great dual stick experience on the iPhone check out Minigore or the upcoming Pirate’s Gold.

1976- Lots of exciting things were being developed in 1976, but not much found its way to consumers that year.  Breakout, designed by Apple’s own Steve Jobs and Steve Wozniak, is the notable exception.  Similar to Pong in design, the purpose of the game is to reflect an ever-bouncing all at a series bricks at the top of the screen.  Once all the blocks were gone, players would advance to the next level.  Super Breakout is now available on the iPhone.  But if you want something closer to the original, try the clone BrickOut.  Like the calm before a great storm, this year was slow for the budding video game industry, but things would quickly change.  The industry would soon experience major shifts that would set the course of video gaming for years to come.

Left: 1976's Break Out Middle: iPhone clone BrickOut Right: Super Breakout

Check back with us every week for more gaming history with our continuing series Classics and Clones: Retro-gaming for the iPhone.  For more in this series, click here.

Classics and Clones: Retro-gaming on the iPhone: The Early 70’s

Every week for the next couple of months, No D-pad will spotlight key games from the last 40 years of gaming.  Not only will this retrospective give readers a brief history of the industry, we will also point out notable classics and clones from that bygone era that are now available in the app store.  We hope you enjoy.

Background

The impetus for video games began in late 1940’s when the earliest of computer engineers began testing war game simulations on mainframe computers.  To run these games, mammoth machines size of home trailers were housed in academic and military institutions.  These machines looked impressive, but their computing power was less than infantile compared to what we have today.  There’s nothing currently available for the iPhone that mirrors these early experiences, but that’s not necessarily a bad thing.  Most people today wouldn’t even recognize these early programs as “video games.”  The idea of using computing power for entertainment purposes grew in the 1960’s, but this wasn’t till the 1970s that things began to change.

The Early 70’s

The early 70’s laid the groundwork for what is now the world’s most profitable and fastest growing entertainment medium.  Not only did refrigerator-sized gaming machines show up in local bars and restaurants around the United States, they also found their way into homes.  The earliest home video game game system was 1972’s Odyssey system by Magnavox; the system included a handful of single screen games like Roulette and Simon Says.

Note: There are many fun Simon Says and Roulette games available for the iPhone, but none of them truly emulate the early Odyssey experience.

1973- The first blockbuster video game stepped on to the world stage in 1973.  Atari’s Pong– a simple block-style table tennis game- became a huge hit in the U.S.  With this success came another video game tradition: unabashed cloning.  After Atari made a home version of the game for Sears, other developers (Coleco, Magnavox, and even Nintendo) began making there own versions, too.  The closest iPhone game to original Pong is yet another a clone named Pang: Pocket Pong.  For a more modern experience, check out World Cup Table Tennis.

pong comparison
Left: the original Pong Right: the iPhone's clone

Following up on the success of Pong, Atari released the arcade game Gotcha.  A simple, top-down maze game with a hilariously sexy ad campaign, the game didn’t quite latch onto gamers like Pong, but the iPhone does have a decent retro-re-creation in iMazePro.

gotcha comparison

Left: 1973 ad for Gotcha!   Middle: screenshot from Gotcha! Right: iPhone’s clone iMazePro

1974- The maze game expanded in 1974 when a NASA engineer came up with a 3-D maze game called Maze War.  Not only was this title one of the first 3-D games, many credit it as the earliest first-person shooter.  It also was a pioneer in competitive play; multiple players could shoot at each other while wandering through the same sketch-like maze.  For the iPhone, there is no exact clone, but there is Simple Maze 3-D, a line art game that recreates the look of this old trend setter.  If you’re looking for a modern spin on the maze game, check out the GPS-driven i-Gotcha.

Left: classic Maze War    Right: iPhone’s clone

Check back with us every week or so for more gaming history with our continuing series Classics and Clones: Retro-gaming for the iPhone.