Tag Archives: NOVA

Top 5 Games for the iPhone 4 Retina Display

I’m sure that if you’re holding a new iPhone 4, you would want some games that go along with it.  So I’ve compiled a list of the top 5 games made specifically for the display, with higher detail in terms of graphics and much slicker in terms of design.

So if you’ve been looking for the best games for the iPhone 4, look no further.  Here are the top 5 games, in my opinion, that have been designed and created for the display.  I’ve also added two bonuses on the bottom for anyone looking for some other or more games.


NOVA is one of the best first-person shooters on the iPhone, and it was recently updated to support the iPhone 4 Retina display.  If you’re a fan of action at all, this is definitely worthy of a pick up.

Zen Bound 2

Much like NOVA, it was recently updated to support iOS 4 and Apple’s new screen.  The graphics look absolutely amazing on the new device, and it’s definitely a game that’s good for the soul, not just the mind.  For $2.99, this is also one of the best deals on the App Store.

Flight Control

From the Australian developer Firemint, Flight Control is an App Store classic.  If you haven’t picked it up, then I suggest you go on right ahead and buy it.  It’s only $0.99, and content is enough to last you months.

Real Racing

The best, most realistic racing sim is also designed for the iPhone 4, making for quite a ride.  The graphics have been greatly improved, and it actually looks much better than any PSP racing game I’ve ever seen.

Bugdom 2

I think Pangea Software and their game Bugdom 2 is one of the most underrated developers and games in the App Store.  I do see their games rising to the top, but that’s only once they’ve hit $0.99.  Pangea Software delivers top-notch Mac games for the iPhone, and being a fan of Bugdom 2 for the computer, the iPhone counterpart has been perfectly ported.

Bonus: Carcassonne and Archetype

Carcassonne is a board game that’s been ported over to the iPhone, and it includes a competent AI along with online multiplayer with push notifications.  It caught the fancy of our reviewer Hope, and I’m definitely enjoying it.  It also supports the display, which makes the best even better.

As for Archetype, Archetype is an online multiplayer first-person shooter deathmatch.  While I would have liked to see some more stuff in there, as a whole, Archetype is fun for a few hours and is worth looking into.

If we missed any of your favorites, be sure to post them in the comments.

‘NOVA’ Updated for iPhone 4 Retina and Gyroscopic Controls

Gameloft has decided yet again to provide some free content for its users, this time the iPhone 4 treatment was given to NOVA.  NOVA still stands as one of our favorite first-person shooters on the iPhone, and with smooth online multiplayer, a pretty impressive campaign mode, and great graphics, I really don’t have many reasons for you not to get it.

It was also voted as one of the best games in the App Store in our two year round up, and again, there’s nothing that beats it (Modern Combat Sandstorm is actually on par).

While I’m not too positive on how many games Gameloft will update to include iPhone 4 support, let’s just hope they update Modern Combat next… then UNO… then… whatever else they have on the list.

Just a word of warning though to those about to update it: there is a bug that causes both the movement and firing button to disappear while using the gyroscopic control method.  Someone on iTunes also mentions that the update erases your progress, although the validity of that statement is yet to be determined.

And if you haven’t picked up NOVA yet, be sure to check out our review.

Our 2009 Games of the Year Revealed: Gaming Overload!

Wow.  What a year it’s been for the app store.  This was the first full calendar year that the store has been open for business, and we’ve been treated to a countless amount of games.  Now, all of us have attempted to give a summary of some of our favourite games from the year.  We’re about to list a lot of great games, so sit back and see if you’ve missed any gems from last year or disagree with any of our choices.

Matt: Overall, 2009 was a great year for iPhone gaming. My personal favorite release of the year was the re-imagined classic Space Invaders Infinity Gene, easily the iPhone’s best shoot’em-up. The stages, visual presentation, sound and gameplay combined to make this a game I found impossible to put down. The inclusion of music stages, generated from songs in your music library, make this a game with an infinite amount of new challenges, and the recent update made things even better. Space Invaders Infinity Gene is the best example I can think of of a major game publisher simultaneously revitalizing a classic franchise while doing right on the iPhone platform. Kudos to Taito for a job well done.

For me, the year held a number of other highlights. Meteor Blitz is the best dual-stick shooter I’ve ever played, with sumptuous visuals and perfect controls. Flatspace delivered the most open-ended space role-playing experience on the platform; how you outfit your ship plays a huge role in how you play the game, and you’re welcome to play in any way you like, as law-enforcement or pirate, trader or bounty-hunter, good guy or bad guy. Chronicles of Inotia: Wanderer of Luone and Dungeon Hunter offered up the platform’s best fantasy RPGs, while Rogue Planet delivered an SRPG to rival those on major consoles. Robocalypse, ported to the iPhone from the Nintendo DS, was the year’s best RTS, and IUGO’s Star Hogs was an artillery game not to be missed. GeoDefense and GeoDefense Swarm were the year’s best tower defense games. Chillingo‘s Defender Chronicles effectively tipped the tower defense genre on its side, imbuing it with RPG qualities along the way and cementing it as one of the deepest and most rewarding alternative takes on tower defense yet seen. In addition, the developer has set a new paradigm for the support of existing properties with constant and hearty updates in content. Knights Onrush is the App Store’s best castle-defense game, even beating out Gameloft‘s take on the genre. But it’s Gameloft’s NOVA that takes the crown for the year’s best FPS, highly polished with a robust single player campaign and an excellent multiplayer mode. My favorite retro fixes were the addictive Hook Champ and the lite roguelike The Isle of 8-bit Treasures. For casual games, KarmaStar was a favorite for cramming incredible depth into bite-sized portions, and Canabalt for incredible atmosphere and short, but addictive gameplay sessions. My list is long, but the last games I absolutely must mention are Rolando 2 and I Dig It 2, incredible sequels to their equally incredible predecessors. Damn, what a year!

Daniel: My game of the year would have to go to NOVA from Gameloft. Call me a first-person shooter junkie, but Gameloft did an amazing job with both the campaign and online multiplayer. There have been tons of other games that have come quite close to taking home the award though, from ngmoco’s Rolando 2 to Illusion Labs’ Sway. Com2uS also came out of the box after releasing Homerun Battle 3D along with Inotia  2: Wanderer of Luone, both of which were definite must have titles for me. Chillingo‘s Ravensword was yet another title that I was overly impressed with, along with their fun Speed Forge Extreme.

The list goes on and on, including Firemint‘s Real Racing and Flight Control, Illusion Labs’ Labyrinth 2 and Touchgrind, Gameloft’s Modern Combat: Sandstorm and Gangstar, Godzilab’s iBlast Moki, and much, much more. 2009 was a year quite improved from the initial release of firmware 2.0, and I’ll be surprised if developers keep up the same pace. I’m sure there are games that were forgotten, but either way, let’s say hello to 2010.

Nick: Going back a full year and trying to figure out the best games launched on the app store is definitely a tough task.  Choosing a single game of the year though is easy.  The game I have in mind had an impressive graphical upgrade from its predecessor, and the gameplay’s tweaked difficulty and rolling variations kept me fully interested throughout.  Yes, the game I’m thinking of is Ngmoco and Hand Circus’ Rolando 2.  After replaying levels just to grab all the items I missed on the first time through, I realized the game was something special because replaying is something I rarely do.  I initially opened this site to try and cover games that push forward the idea that the iPhone is a legimitate gaming platform, and Rolando 2 fits the bill perfectly. In trying to list other favourites from the year, I’m sure I’m going to forget many great games.  Here’s a quick attempt at other standout titles I really enjoyed: Spider: The Secret of Bryce Manor, Sway, Let’s Golf, Peggle, geoDefense, 2XL ATV Offroad, and Hook Champ.

Chris: 2009 was certainly a banner year for the iPhone and its gamers. In 2008 we witnessed the birth of the app store. In 2009 we witnessed it grow into something akin to a child: both awkward and wonderful; sometimes gawky, sometimes menacing, but always full of promise. This year we’ve seen everything from the great Halo clone N.O.V.A. to truly unique puzzlers like Labyrinth 2 and Spider: The Secret of Bryce Manor. But for every geoDefense we also had an onslaught of forgettable tower defense games that simply were a recycled waste of time. The still incomplete Minigore gave us a good laugh while Samurai: Way of the Warrior showed us that 3-D wasn’t always needed. At the beginning of the year, who would’ve thought a simple running game like Backbreaker Football could bring so much more life to football than the iconic Madden? That’s what makes the iPhone as a gaming device so special: it surprises us. This little machine somehow manages to bring a decoupage of gaming experiences that no other device seems to match. Gamers everywhere have to agree there’s nothing quite like Zen Bound for the console. As for the best of 2009, that’s tough. The Wing Commander-esque Galaxy on Fire comes close, but ultimately I’m a sucker for the well-rendered RPG; Ravensword: The Fallen King is certainly not without its flaws, but it is the first iPhone game I found truly amazing… utterly escapist. What can we anticipate in 2010 now that the iPhone’s proverbial childhood is over? The fast track into adulthood. With Apple’s newfound success in the gaming world comes a new set responsibilities… and new competition. Also, we all have bigger expectations for this little device than we did a year ago. Things could get really interesting. So, here’s to a new and even better year of gaming in 2010. Good luck, Apple, and keep on gaming!

Jeff: What if iTunes didn’t exist? What if there wasn’t an App Store? What if the technological marvel known as the iDevice was never conceived? Each and every one of us would have missed out on something amazing and revolutionary.  It’s a worldwide store where you can buy all of the newest music of any nationality from anywhere in the world, and purchase multiple games that fit in your pocket starting as low as 99 cents and (almost) not going anywhere above 10 dollars. This universal store has brought many people happiness, and the offerings that you can choose from are astounding. Music will always be changing, and so will the future of gaming. However, I’ve never thought that gaming could change so suddenly or quickly. Five months ago, I would never have thought of the iPhone or iPod Touch as something I would play games on, much less play games on for hours on end. This year, and more specifically, these past few months, have changed the iPhone and iPod Touch into my main gaming platform. And why? Because iDevice games are the only ones that get updated, changed, and churned out so quickly, yet still maintaining the polish and quality we expect from all games.

Now that the iPhone and iPod Touch have been established as possible gaming devices, what are the best games for this “platform?” Or, what is the number one game that all iDevice owners should have? It’s a hard choice, but I have to go with N.O.V.A.. This game has the best graphics, best controls, and debatably due to multiplayer, the best replay value of any game on the App Store. It has all of Gameloft’s quality and polish, and it isn’t a game you just finish and forget; it’s an experience that you remember and keep coming back to, time and time again. On the other hand, there are many great offerings for the iDevice, including Jet Car Stunts, Asphalt 5, Need for Speed, FIFA, Inotia 2: A Wanderer of Luone and many more titles that deserve mentioning. Of course, if I mentioned all of them, the list would be too long since there are just so many different options. All in all, 2009 has been an awesome year both for myself personally and the App Store, and I can’t wait to see what new events and things are in store for me this year. Onwards, and let’s all have a great 2010!

Ryan: The app store has come a very long way in such a short time. I remember when I was impressed by the simplest of games on a mobile device like an iPod. The app store has become a whole new market now with ‘real’ games becoming more polished and fun. One signing example of this is Nova. Nova is a first-person shooter developed by Gameloft that somewhat resembles Halo (ring any bells?) Nova is the most complete, comprehensive game on the app store to date. Not only does it have an engaging single player mode, but it comes with surprisingly fun online multiplayer mode as well. It is no surprise to me that Gameloft is the company behind Nova. After all, they have proven to be strong players in the app store market and have developed a number of hits. Each game they release seems to push the envelope (and my expectations) just a little further. I now expect an iPod/iPhone game to deliver much more than I did even a few months ago. I am excited to see what the app store holds for 2010. I think Nova will be hard to top, but based on what I have seen so far, it is complely plausible.

And that wraps up the gaming year of 2009.  I’m sure 2010 will be bringing us even more impressive games from all the developers on the app store who will continue to push the limits of the platform.  We’ll see you the same time next year for another wrap up!

December 2009 Game of the Month: N.O.V.A.!

December was certainly a busy time, with the holidays coming and going and everyone celebrating the new year.  This didn’t mean game developers were resting though.  We saw quite a few high quality and impressive titles released during the last month of 2009.

The latest RPG from Com2uS came out, and Jeff recommended Inotia: A Wanderer of Luone as a must have title.  December also brought the release of other great titles like Labyrinth 2, Red Conquest, and Avatar.  The game that really blew away all of us here at No DPad though was N.O.V.A..  Gameloft first showed us that first person shooters were a viable genre through Modern Combat: Sandstorm.  Now, with the release of N.O.V.A., we’re convinced that the first person genre is alive and well on the iPhone.

Daniel: The first-person shooter was a genre that was doomed to fail on the iPhone with huge speculation if we’d see any FPS appearing on the platform. Of course, people have tried and failed due to control issues and large amounts of money needed to create an FPS. But when all hope seemed lost, Gameloft created N.O.V.A., an FPS that has since set the bar high for most gamers.  The game includes not only a campaign mode, but an extremely smooth online multiplayer game mode as well, a feature many of us were waiting to have.  And with graphics and design like this, N.O.V.A. rightly deserves our Game of the Month award for December.

Matt: First-person shooters are easily my least favorite of the popular gaming genres. Those FPS games I enjoy are few and far between. I’ve no grief towards FPS games; they’re just not what I go in for. But despite the number of other excellent titles released in December and my general lack of enthusiasm for the genre, even I must admit that N.O.V.A. is well-deserving of our GotM award. N.O.V.A. nails so many important components for iPhone gaming with excellent visuals, controls, action, multiplayer support and more. It’s a near perfect iPhone gaming experience. My only gripe is the same gripe I level against most Gameloft games, wishing the story were more original and the game less derivative of popular console titles; but that’s a minor complaint, considering the quality of the N.O.V.A. experience. Fans of Halo or Metroid Prime should definitely give NOVA a try, and if you own only one FPS for the iPhone, this is the one to have.

Aside from N.O.V.A., the titles that have most rocked my iPhone for December are Chronicles of Inotia: Wanderer of Luone, OMG Pirates! and Avatar.

Nick: After playing quite a few titles from December, I found myself consistently pulling out N.O.V.A. whenever I had some downtime.  There’s the inevitable comparisons to the Halo series as soon as you start playing, but I don’t see that as a negative when playing the game.  N.O.V.A. deserves the Game of the Month award because  it really helps to prove to iPhone gamers that an immersive first person shooter experience is possible on the iPhone.  While certain genres were an immediate fit on the platform (e.g. Tower Defense), the FPS genre has had to prove itself and N.O.V.A. does just that.  I’m looking forwards to seeing where the genre expands in 2010.

Ryan: The Game of the Month for December, N.O.V.A., stands well above the rest. This is quite an impressive feat for Gameloft especially considering how many apps were released in December. It seemed that every app developer was trying to get their games released in time for the holiday season shopping sprees. What Gameloft did remarkably well with N.O.V.A. is incorporate a fun, reliable multiplayer mode. I love first person shooters and have been dissapointed thus far by lack of multiplayer. Multiplayer is essential for the full first person shooter experience. Gameloft has delivered nothing but quality and hours of fun in N.O.V.A.. If you are a first person shooter fan, you won’t be dissapointed.

Jeff: December has been quite a hectic month, both for the season of giving and for the App Store. I can imagine all the gift-card shopping that parents have had to do, and with good reason – this month has been the biggest, most game-filled month of the entire year. Due to the insane amount of titles, it’s hard for me to make a choice, but after deliberating for quite a long time I have to go with N.O.V.A. Rarely has Gameloft disappointed me, but after the Modern Combat: Sandstorm fiasco I was quite skeptical about whatever multiplayer game they would release next. However, my fears turned out to be unjustified, as N.O.V.A.’s graphics, gameplay, and multiplayer features were astounding. Almost everything was perfect, down to the shine on the guns and other small details. On the other hand I’m not saying that other games weren’t good – some very nice alternatives would have been James Cameron’s Avatar, Inotia 2: A Wanderer of Luone, and Sword of Fargoal. Overall, all of the above titles are a worthy purchase, but N.O.V.A. was just something that I would never have dreamed possible on an iPhone or iPod Touch – it’s my vote for December’s Game of The Month.

Congratulations to N.O.V.A. and Gameloft for winning our last Game of the Month award for 2009.  We’ll have our Games of the Year post up shortly to share what kept us glued to our iPhones through 2009.

N.O.V.A. First-Person Shooter Available Everywhere

NOVA has been finally released everywhere from Gameloft, probably one of the most anticipated games of the 2009 year along with Eliminate.  NOVA is supposed to be some sort of knockoff of Halo on the consoles, but we’ll see after we’ve had some hands-on time.

NOVA looks to be one of the most graphically impressive games on the iPhone, and it seems to be using the same control scheme and 3D engine as Modern Combat Sandstorm.  If the online multiplayer functions well and the campaign mode lasts for a fair amount of time, it should be well worth your purchase.

NOVA is available now for $6.99.  We’ll have a review up shortly.