Tag Archives: Nimblebit

Tiny Tower Review: NimbleBit’s First Disappointment

I’ve never been a huge fan of freemium games, but I will admit that some are very enjoyable, such as Gun Bros and We Rule.

Some of them allow you to play through many levels without having to pay a single dime, while others really annoy with ads and the like to try and get you to purchase their in-app purchases.

Games such as Overkill allowed you to download other apps using the Tapjoy system, which then in turn gave you the OM to allow you to purchase and use some of the most powerful weapons in the game without having to pay any real-world money.

So with those parameters set, Tiny Tower falls somewhere in the middle: a place where it doesn’t advertise you and annoy you with ads to try and get you to buy, but the game is set up so that you have to buy and pay, or you’re stuck waiting for hours upon hours, waiting for your floor to be built or waiting to restock your goods.

At least in We Rule it gave you small events and such so that you could earn those potions and not have to wait.

But Tiny Tower is built around the whole idea of waiting, with nothing else to really do but continue to build floors and shops, all with no real motive or objective.


Graphics/Artwork: I’m not a huge fan of 8-bit graphics as I wasn’t exactly around when those things first came into being, but the color combinations and cuteness factor in Tiny Tower really stand out.

Clever: I just thought that the BitBook bit was quite clever and worth a mention in the likes; completely useless feature, but cool nonetheless.


Nothing to do: There really is absolutely nothing to do in this game.  You build your tower as high as possible… for what?  There’s nothing else to do when you’re within the app except restocking and building things, along with taking people on an impossibly slow elevator ride.  All of it adds up to keeping the app open for a few seconds then quitting out; it almost feels more like an errand rather than a relaxing, fun game.

GameCenter achievements: I honestly believe that this game would have been so much better if the achievements were not so hard to achieve; the first achievement appears sometime after you’ve built your 13th floor, a feat that takes days if you factor in all that waiting time.  Of the 40-some achievements, I have achieved the grand total of 0 after tinkering with the game for more than two weeks.  It’s all just quite discouraging after seeing that you’ve spent so much time only to see that you have achieved absolutely nothing.

Tiny Tower is boring.  This is a boring game with no real joy or excitement attached to it; it almost feels like one more thing to do in life.  You can visit your friends’ towers and compete against them… but for what?  You can’t visit it and have little playdates and trade things; you can’t walk around and expand outside of your tower.  You’re stuck within one building with nothing to do but serve people and push them up the elevator; I mean, really?

I’m just glad that it’s free.

*In my opinion, attaching a rating to this review is utterly pointless since it is free.  Try it out for yourself and see if it really is Worth A Look or one that you should avoid.  But if you don’t like it, can’t say you haven’t been warned.

Dizzypad Review: Look Before You Leap

Chances are, when the inevitable “what game should I get” question arises, one of several Nimblebit classics will often be the answer. Personally, Scoops and Sky Burger have permanent spaces on my iPod Touch and my parents even spend many an hour on Textropolis and Fishtropolis. So let’s call it a family addiction.

So of course when Dizzypad was released my interest was piqued. The premise could not be any simpler. Jump your frog as far as you can from lily pad to lily pad. Sound easy? Of course. Most of the casual games DO sound easy, but in actuality are harder than they appear. In this case, the lily pads are in constant spinning motion and your frog can only jump head first. So timing is of the essence here making the simplest of ideas brilliantly challenging.


Gameplay: With a single tap your frog will leap forward. The exact moment when you tap will be the difficult thing to determine. With the spinning lily pads your angles are affected by the spin and therefore it looks much simpler than it actually is. Skipping the next lily pad in the line will gain you another life, so the constant dilemma is do I jump to the closer lily pad for the sure thing, or do I risk a life by missing the harder leap but gain a life for my troubles if I make it? This is also the perfect game for those that are always looking for a new one handed game to play during a busy commute, or a long checkout line.

Achievements: With Plus Integration, Dizzypad has a ton of unlockable features built right in. A global scoreboard allows you to compare your score to the world. But by far the most addicting features are the achievements. For each achievement that you unlock, you are awarded a new frog to use in your games. From tree frogs to poison dart frogs, there is a limitless list of possibilities for your jumping pleasure.

Environment: The serenity of a koi pond is captured perfectly. The shadows of the fist below, the flittering dragonfly above, the subtle differences in lily pads, all add to the atmosphere. Even the sounds of crickets are captured in the background.

I was hard pressed trying to find something that I didn’t like about this game. So, because of all the time I have spent trying to fill my high score bar and unlock new frog skins, I really have to say the one thing I dislike is how addictive this game has become!  In summary, Nimblebit’s newest casual gamer Dizzypad is a must have for both Nimblebit fans and casual gamers alike. It features just enough challenge that will have you clamoring for more. The combination of strategy, challenge, and fun make this game an instant hit, one that will surely be added to that “what game should I get” list.

Dizzypad version 1.0 by Nimblebit was reviewed on a 2g iPod Touch with OS 3.x.  It is currently available for $1.99.

NimbleBit’s Freebie Friday Madness: Six Quality Games for Free!

Here’s a giveaway you don’t want to miss!  With the announcement of a new side project called AppClassics, NimbleBit has decided to give away all six of their games for free for Friday only.  In the past, certain games have been given away for 24 hours on a Friday, but never all six at the same time.  NimbleBit specializes in simple, quality casual games.

  • Bluebird ($0.99): Fly a bird on a 2D plane and avoid obstacles.
  • Hanoi Plus ($0.99): The classic game Hanoi with extra options for customization.
  • Moon Drop ($1.99): Land astronauts on a planet by guiding them down safely.  Further levels have many more astronauts dropping to increase difficulty.  This is NimbleBit’s most recent release, which we reviewed earlier with a buy recommendation.
  • Scoops ($0.99): Catch ice cream scoops as they drop from the sky, onto your ice cream cone at the bottom.  Tilt your device and try to balance the load as it gets bigger.
  • Sky Burger: ($1.99): Similar in gameplay to Scoops, except you’re building burgers.  There’s a lot of fun variation and we also gave it a buy recommendation.
  • Textropolis ($1.99): A word game played by finding words through multiple locations.

I’d recommend grabbing all these games while they are free for today.

Moon Drop Review: I Love These $&#% Astronauts on this %#&$ Pod

Moon Drop is the latest release from NimbleBit, who specializes in the casual gaming market. Astonauts are floating in space, and you’re called in to help.

The game has you guiding astronauts down to a landing pod, and making sure they approach at a decent speed. To control them, you place one finger on the screen. Wherever your finger is located, the astronauts are propelled in the opposite direction by their jets. Each increasing level has you landing more and more astronauts. Your game ends once three have crashed and missed the landing pod, and from there you start over.


Easy to learn: Moon Drop looks deceptively simple. Guiding down a couple is easy, but once you start climbing up through the levels it begins to get really challenging. Astronauts begin to get out of your control and start flying by. They make sure to comment on your control at the end of each level, which leads me to my next point.

Commentary: The comments that astronauts give you really make this game a standout. They’ll reference other iPhone games, say Apple fanboy comments (“I hope there’s an Apple store around here”), or even drop a Samuel Jackson line (“I’m tired of these @&$#% astronauts on these +=#%$& pods!”). I loved this part and always looked forwards to what they’d say.

The name NimbleBit has become synonymous with quality casual games on the app store. Moon Drop is simple and funny, and for $0.99 it’s worth your money.


Moon Drop was developed by NimbleBit and is available for $0.99. I played through version 1.0 on an iPod Touch 2G.



Scoops To Be Free On National Ice Cream Day

In 1984 U.S. President Ronald Reagan declared the third Sunday in July to be National Ice Cream Day. Reagan recognized the popularity of ice cream in the United States and stated that this holiday should be observed with “appropriate ceremonies and activities.” NimbleBit is celebrating this tasty and refreshing holiday on Sunday, July 19th by giving away their game “Scoops” (regular price $1.99) for FREE.

NimbleBit is doing something a little bit different from their Freebie Fridays.  If you haven’t heard or read, Scoops will be free in honor of National Ice Cream Day.  Enjoy this wonderfully simple game from NimbleBit and enjoy your National Ice Cream Day.

This promotion will run starting from Sunday and will end on Sunday.  If you haven’t bought this game yet, it’s recommended for the casual crowd.

On another note, congratulations to NimbleBit for reaching over 1.5 million downloads for their games!