Tag Archives: MumboJumbo

MumboJumbo Preps 10 Titles for Mac App Store

MumboJumbo, the developer of games like Luxor, Chainz Galaxy, 7 Wonders HD, and Midnight Mysteries: Salem Witch Trails, have announced that they have prepped 10 titles for release on the Mac App Store, which should be arriving any time after midnight.

The titles include:

  • Midnight Mysteries: Salem Witch Trials
  • Midnight Mysteries: Salem Witch Trials Collector’s Edition
  • Samantha Swift and the Fountains of Fate
  • Samantha Swift and the Fountain of Fate Collector’s Edition
  • Unlikely Suspects
  • Chainz Galaxy
  • LUXOR Quest for the Afterlife
  • Discovery!
  • Mad Caps
  • Twisty Tracks

And here’s a little blurb from the developers:

“We’ve prepped 10 titles that offer a great variety of premium casual content to Mac users and are very excited that our games will be available from the Mac App store on the launch day.”

We’re definitely excited for the release of the Mac App Store tonight, and we’ll keep our eyes out for any other titles that are planning to be launched on the Mac App Store.

What titles are you looking forward to playing?

‘Stoneloops of Jurassica’ Removed From App Store

Normally, this wouldn’t be a huge deal because we’ve seen games disappear off the App Store only to reappear again.  This doesn’t seem to be the case for Stoneloops of Jurassica, one of the premier marble shooters on the App Store.  It received a lot of competition once Luxor, Atlantis Sky Patrol, and Tumblebugs were released; but it still stood tall among all the others.

According to the developer’s blog, the game was removed ultimately due to MumboJumbo’s complaint to Apple.  A quote from the blog shows why the game was removed, and to me these accusations seem absolutely absurd.

About 3 weeks ago we have learned that MumboJumbo supplied Apple with a formal complaint and a request to remove StoneLoops! from the AppStore. The reason? Infringing Luxor copyright, confusing customers, stealing Luxor’s look & feel and even stealing their source code! This might sound absurd to anyone who knows both games but apparently Apple decided otherwise as we’ve been requested to prepare a formal response, which we did. We described how ungrounded each claim is and supplied various materials to back our claims.

I’m sure some of you have played Stoneloops and found it to be quite excellent, and there’s really no “infringing of copyright” and “copying source code”.  Personally, these notions are absolutely ridiculous.  This shows how the industry giants have their own little monopoly going on, blocking out the indie developers and killing their competition.

We’ve seen similar situations like Tris being removed for infringing copyright from Tetris, but something like this is unheard of and just plain wrong.  It doesn’t make sense to me why a company would make false claims about their competition because they just can’t compete with it.

Anyhow, it’s all about the money right?  Maybe I’m a little too passionate on this subject, but this is still ridiculous nonetheless.  Stoneloops was arguably one of the best marble shooters out there, and it’s a shame that it was removed due to false accusations.

We’ll have more once the story develops a little bit, but until then we can only hope for Stoneloops’s safe return.

Luxor Review: Blinded By The Light

Luxor for iPhone was released very recently, and with so many marble shooters in the App Store, it’s hard to chose which one.  There are many competitors including Stoneloops and Atlantis Sky Patrol, but Luxor offers something that no other marble shooter can offer.  Plus+.  The Plus+ network has been a growing phenomenon along with its rival OpenFeint, and while OpenFeint is nice and all, I always seem to prefer Plus+ because of its beautiful user interface.  Luxor definitely benefits from implementing Plus+, and I found myself going for the achievements more than in any other game.


Graphics: This is a no-brainer, and if Luxor came out with shoddy graphics, I would have been very disappointed.  Most of the premium marble shooters in the App Store have gorgeous graphics, so it only makes sense to design Luxor to the best of their ability.  The marbles look very nice when rolling through the pathways, and the overall backgrounds actually make me feel like I’m in Egypt.

Content: While Luxor’s competitors offer a little more levels, Luxor still has enough to satisfy your marble shooter hunger.  With 88 levels and around 20-30 achievements, the game will last you a good 7-10 hours.  I found that each level in Luxor was a little longer than Atlantis Sky Patrol, and Luxor definitely will last you $2.99 worth.

Plus+: Plus+ was the major selling point for me, and while Luxor is lacking some key Plus+ features, it still is well implemented.  If you’re like me, you love competing with others, and that’s what Plus+ is all about.  Without Plus+ in Luxor, Luxor would have been just a regular marble shooter, no different from the others.

Controls: Luxor’s competitors use only one control method: the touch and release option.  Luxor offers around 4 different control methods including tilt and touch, slide and touch, and the original hold and release control method.  That’s definitely a great range of controls, and I love how MumboJumbo has given so many options.  If you don’t like one control option, there’s bound to be atleast another control option that you enjoy using.


No Push Notifications: One of the most stand out features of the Plus+ network was push notifications.  I’m somewhat disappointed with how MumboJumbo implemented the Plus+ network, and it definitely needs more than just achievements and online highscores.  Plus+ does offer that replay value that I expected, but it’s still lacking by not using all the available features.

Luxor is another solid marble shooter, but we still have yet to experience a marble shooter that has captured our hearts forever.  Don’t get me wrong, Luxor is a great marble shooter, but it didn’t really provide anything new to the table.  Sure there’s the Plus+ network and all, but other than that, it’s the same old same old.  If you already have atleast one marble shooter, you will notice that it’s nothing different or new, but it’s definitely fun.  Fans of Stoneloops and Atlantis Sky Patrol will definitely love this new addition, but again, it doesn’t add any new twists or turns.


Luxor was developed by MumboJumbo, and I played through version 1.0 on my 1st generation iPhone.  The price is on a special introductory sale for $2.99.



Luxor Coming, Support for Plus+ Network

The popular action-puzzle from MumboJumbo is on its way to the iPhone and iPod Touch, and it will also be fully compatible with ngmoco’s Plus+ Network. There are several different Luxor-style games on the App Store already, but Luxor is one of the originals.

If you’re unfamiliar with the Luxor series, its gameplay is very similar to what you’d find in the previously released StoneLoops game.  As a series of balls get pushed towards a finish line, you need to shoot balls into the line to try and match three of the same colour in a row.  Luxor will be facing stiff competition, as we reviewed StoneLoops! of Jurassica before and gave it a hearty buy recommendation.

Keep your eyes peeled for more details, but as the official site says, it’s due out in August so the wait won’t be too long.