Tag Archives: Meteor Blitz

Our 2009 Games of the Year Revealed: Gaming Overload!

Wow.  What a year it’s been for the app store.  This was the first full calendar year that the store has been open for business, and we’ve been treated to a countless amount of games.  Now, all of us have attempted to give a summary of some of our favourite games from the year.  We’re about to list a lot of great games, so sit back and see if you’ve missed any gems from last year or disagree with any of our choices.

Matt: Overall, 2009 was a great year for iPhone gaming. My personal favorite release of the year was the re-imagined classic Space Invaders Infinity Gene, easily the iPhone’s best shoot’em-up. The stages, visual presentation, sound and gameplay combined to make this a game I found impossible to put down. The inclusion of music stages, generated from songs in your music library, make this a game with an infinite amount of new challenges, and the recent update made things even better. Space Invaders Infinity Gene is the best example I can think of of a major game publisher simultaneously revitalizing a classic franchise while doing right on the iPhone platform. Kudos to Taito for a job well done.

For me, the year held a number of other highlights. Meteor Blitz is the best dual-stick shooter I’ve ever played, with sumptuous visuals and perfect controls. Flatspace delivered the most open-ended space role-playing experience on the platform; how you outfit your ship plays a huge role in how you play the game, and you’re welcome to play in any way you like, as law-enforcement or pirate, trader or bounty-hunter, good guy or bad guy. Chronicles of Inotia: Wanderer of Luone and Dungeon Hunter offered up the platform’s best fantasy RPGs, while Rogue Planet delivered an SRPG to rival those on major consoles. Robocalypse, ported to the iPhone from the Nintendo DS, was the year’s best RTS, and IUGO’s Star Hogs was an artillery game not to be missed. GeoDefense and GeoDefense Swarm were the year’s best tower defense games. Chillingo‘s Defender Chronicles effectively tipped the tower defense genre on its side, imbuing it with RPG qualities along the way and cementing it as one of the deepest and most rewarding alternative takes on tower defense yet seen. In addition, the developer has set a new paradigm for the support of existing properties with constant and hearty updates in content. Knights Onrush is the App Store’s best castle-defense game, even beating out Gameloft‘s take on the genre. But it’s Gameloft’s NOVA that takes the crown for the year’s best FPS, highly polished with a robust single player campaign and an excellent multiplayer mode. My favorite retro fixes were the addictive Hook Champ and the lite roguelike The Isle of 8-bit Treasures. For casual games, KarmaStar was a favorite for cramming incredible depth into bite-sized portions, and Canabalt for incredible atmosphere and short, but addictive gameplay sessions. My list is long, but the last games I absolutely must mention are Rolando 2 and I Dig It 2, incredible sequels to their equally incredible predecessors. Damn, what a year!

Daniel: My game of the year would have to go to NOVA from Gameloft. Call me a first-person shooter junkie, but Gameloft did an amazing job with both the campaign and online multiplayer. There have been tons of other games that have come quite close to taking home the award though, from ngmoco’s Rolando 2 to Illusion Labs’ Sway. Com2uS also came out of the box after releasing Homerun Battle 3D along with Inotia  2: Wanderer of Luone, both of which were definite must have titles for me. Chillingo‘s Ravensword was yet another title that I was overly impressed with, along with their fun Speed Forge Extreme.

The list goes on and on, including Firemint‘s Real Racing and Flight Control, Illusion Labs’ Labyrinth 2 and Touchgrind, Gameloft’s Modern Combat: Sandstorm and Gangstar, Godzilab’s iBlast Moki, and much, much more. 2009 was a year quite improved from the initial release of firmware 2.0, and I’ll be surprised if developers keep up the same pace. I’m sure there are games that were forgotten, but either way, let’s say hello to 2010.

Nick: Going back a full year and trying to figure out the best games launched on the app store is definitely a tough task.  Choosing a single game of the year though is easy.  The game I have in mind had an impressive graphical upgrade from its predecessor, and the gameplay’s tweaked difficulty and rolling variations kept me fully interested throughout.  Yes, the game I’m thinking of is Ngmoco and Hand Circus’ Rolando 2.  After replaying levels just to grab all the items I missed on the first time through, I realized the game was something special because replaying is something I rarely do.  I initially opened this site to try and cover games that push forward the idea that the iPhone is a legimitate gaming platform, and Rolando 2 fits the bill perfectly. In trying to list other favourites from the year, I’m sure I’m going to forget many great games.  Here’s a quick attempt at other standout titles I really enjoyed: Spider: The Secret of Bryce Manor, Sway, Let’s Golf, Peggle, geoDefense, 2XL ATV Offroad, and Hook Champ.

Chris: 2009 was certainly a banner year for the iPhone and its gamers. In 2008 we witnessed the birth of the app store. In 2009 we witnessed it grow into something akin to a child: both awkward and wonderful; sometimes gawky, sometimes menacing, but always full of promise. This year we’ve seen everything from the great Halo clone N.O.V.A. to truly unique puzzlers like Labyrinth 2 and Spider: The Secret of Bryce Manor. But for every geoDefense we also had an onslaught of forgettable tower defense games that simply were a recycled waste of time. The still incomplete Minigore gave us a good laugh while Samurai: Way of the Warrior showed us that 3-D wasn’t always needed. At the beginning of the year, who would’ve thought a simple running game like Backbreaker Football could bring so much more life to football than the iconic Madden? That’s what makes the iPhone as a gaming device so special: it surprises us. This little machine somehow manages to bring a decoupage of gaming experiences that no other device seems to match. Gamers everywhere have to agree there’s nothing quite like Zen Bound for the console. As for the best of 2009, that’s tough. The Wing Commander-esque Galaxy on Fire comes close, but ultimately I’m a sucker for the well-rendered RPG; Ravensword: The Fallen King is certainly not without its flaws, but it is the first iPhone game I found truly amazing… utterly escapist. What can we anticipate in 2010 now that the iPhone’s proverbial childhood is over? The fast track into adulthood. With Apple’s newfound success in the gaming world comes a new set responsibilities… and new competition. Also, we all have bigger expectations for this little device than we did a year ago. Things could get really interesting. So, here’s to a new and even better year of gaming in 2010. Good luck, Apple, and keep on gaming!

Jeff: What if iTunes didn’t exist? What if there wasn’t an App Store? What if the technological marvel known as the iDevice was never conceived? Each and every one of us would have missed out on something amazing and revolutionary.  It’s a worldwide store where you can buy all of the newest music of any nationality from anywhere in the world, and purchase multiple games that fit in your pocket starting as low as 99 cents and (almost) not going anywhere above 10 dollars. This universal store has brought many people happiness, and the offerings that you can choose from are astounding. Music will always be changing, and so will the future of gaming. However, I’ve never thought that gaming could change so suddenly or quickly. Five months ago, I would never have thought of the iPhone or iPod Touch as something I would play games on, much less play games on for hours on end. This year, and more specifically, these past few months, have changed the iPhone and iPod Touch into my main gaming platform. And why? Because iDevice games are the only ones that get updated, changed, and churned out so quickly, yet still maintaining the polish and quality we expect from all games.

Now that the iPhone and iPod Touch have been established as possible gaming devices, what are the best games for this “platform?” Or, what is the number one game that all iDevice owners should have? It’s a hard choice, but I have to go with N.O.V.A.. This game has the best graphics, best controls, and debatably due to multiplayer, the best replay value of any game on the App Store. It has all of Gameloft’s quality and polish, and it isn’t a game you just finish and forget; it’s an experience that you remember and keep coming back to, time and time again. On the other hand, there are many great offerings for the iDevice, including Jet Car Stunts, Asphalt 5, Need for Speed, FIFA, Inotia 2: A Wanderer of Luone and many more titles that deserve mentioning. Of course, if I mentioned all of them, the list would be too long since there are just so many different options. All in all, 2009 has been an awesome year both for myself personally and the App Store, and I can’t wait to see what new events and things are in store for me this year. Onwards, and let’s all have a great 2010!

Ryan: The app store has come a very long way in such a short time. I remember when I was impressed by the simplest of games on a mobile device like an iPod. The app store has become a whole new market now with ‘real’ games becoming more polished and fun. One signing example of this is Nova. Nova is a first-person shooter developed by Gameloft that somewhat resembles Halo (ring any bells?) Nova is the most complete, comprehensive game on the app store to date. Not only does it have an engaging single player mode, but it comes with surprisingly fun online multiplayer mode as well. It is no surprise to me that Gameloft is the company behind Nova. After all, they have proven to be strong players in the app store market and have developed a number of hits. Each game they release seems to push the envelope (and my expectations) just a little further. I now expect an iPod/iPhone game to deliver much more than I did even a few months ago. I am excited to see what the app store holds for 2010. I think Nova will be hard to top, but based on what I have seen so far, it is complely plausible.

And that wraps up the gaming year of 2009.  I’m sure 2010 will be bringing us even more impressive games from all the developers on the app store who will continue to push the limits of the platform.  We’ll see you the same time next year for another wrap up!

Meteor Blitz Version 1.1 Released, Lite Version Added

It’s a big day for Meteor Blitz as its version 1.1 update was released just yesterday along with the free version that contains 3 out of the 30 levels in the full version.  If that’s not enough, the price has dropped 50% to $0.99, a steal that no one should ever pass up.

The version 1.1 update fixes some crashing bugs that people were experiencing, and adds some better effects to the flame thrower and other guns.  We gave this game a ‘Must Have‘ rating on our review, and it’s really one of the best games I have ever played.  If you’re really skeptical, just try the free version and see for yourself, but the $0.99 for this game is absolutely nothing.

Meteor Blitz Review: Gun ‘Em Down Boys

The survival shooter Meteor Blitz was significantly hyped pre-release. and we even had the chance to play a preview build of the game.  Since then, Meteor Blitz has gone on to appear in the App Store in full glory, and this is definitely everything a survival shooter fan can ever wish for.  With great visuals, addictive gameplay, and almost no loading times, Meteor Blitz is definitely the one for you.


Visuals: The 3D look of the planets in arcade mode is fantastic, a feature that I have never encountered in any other survival shooter.  Usually, the backgrounds are just plain black with some bright neon colors here and there, but never has there been such a 3D look.  It’s hard to capture this feeling from the screenshots, but you’ll notice the “wow” once you start playing.

Controls: Controls are very spot-on and it’s extremely easy to weave through the meteors using these controls.  I found them to be neither sensitive or unresponsiveness, making it the perfect fit for a game of this type.  Shaking to set a bomb and tapping to switch weapons were great additions to this game along with the “let go of the controls to pause” feature.

Maps: The game comes loaded with around 6 maps, and each one should take an average person a while to unlock.  In the many hours I have played the game, I got the chance to unlock 3 out of the 6 maps with so much more to be hungry for.  The different locations were definitely welcoming, and playing in the different backgrounds created a totally different experience.

Achievements: The achievements list in Meteor Blitz is very extensive compared to other games, and the addition of it is just the icing on the cake.  As you all may know, achievements are a great way to keep a player playing the game, and Meteor Blitz does a great job reaching out to the hardcore and casual gamers alike.  And once you achieve all the achievements, you’ll be screaming for more.


Menu Design: Menu design was a little bit bland, and detail was not really there.  Sure this is a little bit picky, and with a game with absolutely no loading times, most people won’t really pay attention to all the small details.  Personally, it was a little too dark and hard to read the letters in the menu, but totally understandable to keep the game’s loading times to a minimum.

Meteor Blitz is the most extensive survival shooter that I have ever played on the iPhone, and while it isn’t as deep as Alive-4-ever, it definitely provides more than meets the eye.  I cannot emphasize enough how good of a game this is, and it may just be the new standard for new and entering survival shooters.  With that said, I suggest you go and get Meteor Blitz at the awesomely low price of $1.99.


Meteor Blitz was developed by Alley Labs, and I played through version 1.0 on my 1st generation iPhone.  The price is $1.99.



Meteor Blitz Takes Flight

The twin thumb shooter Meteor Blitz is now available on the app store for $1.99.  This game has you controlling a ship from a top-down, 2D view.  You move and fire by having two areas sensitive to touch on the bottom corners of the screen. Alley Labs has included global leaderboards and in-game ranking to help try and generate competition with friends and others.

Daniel gave a special hands-on with this game earlier and instantly loved it.  Great graphics, fun weapons, and zero loading times all helped to make this game a standout title.  Any fans of the genre should enjoy this one.

Check out Meteor Blitz on the app store and watch the video below.  Thanks for the tip, eggzbacon!



Hands-On With Meteor Blitz

The App Store is filled with twin stick shooters nowadays including iDracula, Occurro, 2079, and others.  While some like iDracula and Occurro have caught my attention for maybe a few days, no twin stick shooter has ever gotten me so addicted than Meteor Blitz.  To all fans of twin stick shooters, Meteor Blitz is the best I’ve encountered so far.

Meteor Blitz is somewhat different from other twin stick shooters in that it features no loading times whatsoever.  It’s the weirdest phenomena I’ve ever encountered, but the game is sitting right in front of me loading within seconds with no loading screen whatsoever.  Meteor Blitz seems to be very concentrated on this, and it’s great for people who plan to play their iPhone games while waiting for a stoplight to change or waiting for the bus to move.

The soundtrack for almost all the worthy shooters in the App Store are immersive and well done, and Meteor Blitz doesn’t fail to deliver.  I found the soundtrack to be so great that I was enchanted by the game even without headphones or other ear peripherals.  The soundtrack is a major part of shooters, and Meteor Blitz seems to feature some of the best around town.

Graphics aren’t pitiful either; they are crafted in beautiful 2.5D along with some great lighting effects.  I would have liked there to be a little more design in the ship, but the meteors and enemies are definitely well designed.  Again, the game features some of the best graphics a twin stick shooter can provide, and it also provides a different look.  I’m glad the developers took on a new perspective of the crowded genre, and its definitely not just another space shooter.

If you couldn’t tell by now, Meteor Blitz is one of the best shooters I have ever encountered on the App Store.  It’s not another Geometry Wars clone or a 2079 clone, this is a beautifully fashioned game.  Sure the developers could have gotten their ideas from other App Store games, and I can’t say the game is very original, but the ideas were executed with sheer perfection.  I really don’t know what else to say, the developer(s) did a great job with the game and I cannot wait for its release.  Meteor Blitz is definitely a must have for fans of this genre.

The game has been submitted to the App Store and is currently waiting approval.