Tag Archives: id Software

Doom Resurrection Upgrades to Version 1.1

id Software just released an update for their critically acclaimed title Doom Resurrection that includes an all new game mode and 40 different challenges to complete.  There is also a new map included in the update, which is something that we as iPhone gamers wanted to see.

The main gripe we had about the game was that it was expensive and short.  Now that the price is $2.99, it’s going to be hard to pass up a deal this great.  The game should last you considerably longer with version 1.1, and I’m glad they updated it instead of just leaving it where it was.  id Software continues to make us happier, and I’m very happy with this update.  You may be one of those people that absolutely hate on-rails shooters, but just take a look at Doom Resurrection and see what it has to offer.

Please note that today is the last day for the $2.99 sale, so grab it before the price goes back up.

Wolfenstein RPG Finally Arrives to App Store

After a seemingly long wait, id Software and Electronic Arts have released Wolfenstein RPG.  The reason for the delayed release was said to be because they didn’t want users to be confused with Wolfenstein Classic.  Now that Wolfenstein Classic is not in the spotlight, Electronic Arts has finally decided to let Wolfenstein RPG loose.  The game seems to have improved graphics-wise, and many other little features are probably included.

Some features include 16 different types of weapons and 32 different types of enemies.  Other cool features that stood out were mini games including two called “Kick the Chicken” and “War”.  These little sneaky releases have been common lately, and I am elated to play Wolfenstein RPG.  Check for a full review soon on NoDPad.



Doom Resurrection Review: Quit Pushing Me Around

Making a first person shooter on a device with no buttons is no doubt a challenge.  Some games have opted to take the auto-aim approach.  Others, like id Software with the classic Doom series, have opted to try the on-rails approach to the FPS genre.

In Doom Resurrection, you do everything as you would in a normal first person shooter minus the actual movement.  You aim by tilting the iPhone in the direction you want to shoot, and fire when the reticule is lined up.  You’re also given the usual options to change your gun, reload, and duck behind cover when applicable.  The character automatically moves and progress forwards.  As you see and hear enemies, the camera turns, simulating your head’s movement to look in the direction of a threat.  Then you have time to kill the enemy before it hurts you.  While you are taking on the enemies alone, there does happen to be a floating helper robot to talk with and give help when possible.  So, how does the game actually pan out?


My robot: I liked the fact that you had an expressive robot buddy flying around to help when needed.  It really provided a much needed break from each interval of shoot two enemies, reload, and so on.  Breaking up the shooting with the story elements and dialogue helped give the game some varied pacing and tone.

Animations: Sometimes enemies would make more interesting appearances than the usual quick scares.  When they started climbing over railings and coming towards you, it was fun to mow them down.  The animations complimented the graphics nicely, which were also impressive in their detail.

Weapon variety: Using a shotgun versus the stock gun definitely had a noticeable effect.  I found myself scrambling to switch to a more devastating gun once I saw a large enemy approaching, and each one really felt unique. Using the chainsaw wasn’t as visceral as I’d hoped for, but it was no doubt satisfying.


Rinse and repeat: For the most part, you’ll be doing this: stop moving, shoot two enemies — again and again.  As you’ll face the same enemy class over and over with little variety, it gets repetitive and easy.  There wasn’t much change in how you faced them, or in the number that approached you.

Stop pushing me: The problem inherent with the on-rails format is that you have no control with your movement, and it can conflict with your natural inclination of where to move.  If I’m hearing the enemy behind me, the game sometimes figures it’s a good idea to walk me straight towards them instead of backing up and firing.  Getting pushed into the face of an enemy is never fun.  That said, it’s pretty easy to take down enemies by doing headshots, so health is never too much of a problem.

There’s no real problems with Doom Resurrection: the graphics are good, the game runs well, but at the high price of $9.99 I have trouble whole heartedly recommending it.  With only the eight levels, I can’t see many playing through them a second time after completion.  Ultimately, it is definitely worth a look, but I’d say wait until a price drop to at least $5.99 and it’s worth your purchase.


Doom Resurrection was developed by id Software and is available for $9.99.  I played on version 1.0.1 on an iPod Touch 2G.




First Look at Doom Resurrection

I must say that this game is not as bad as I thought it would be.  The words “on-rails” shooter would probably be a turn-off for most and the cost of $9.99 would be another factor in justifying the fact that you’re not going to buy this.  After playing around with this game for maybe half an hour, I think I can safely say this isn’t another Metal Gear Solid Touch.  This is so much more with a plethora of weaponry to choose from and gorgeous 3D graphics.

The gameplay for this game may sound boring, but actually, it’s pretty enjoyable.  I was surprised at what id Software did with this on-rails shooter genre and made it into, what seems like, a full on adventure.  It doesn’t feel like my freedom was taken away at all, and although I do like that freedom factor, Doom Resurrection seems to preserve the natural spirit of an FPS (first person shooter).

There’s a shoot button on the bottom right hand corner, a switch weapon button on the top left, and a reload button on the top right.  Some monsters/enemies/zombies throw projectiles at you, so you have to dodge using a button on the bottom left.  But be careful, if your timing is off, you’ll get hit right in the face.  Other variations that make this game enjoyable is when you have to shake the device to free yourself from the slightly overweight zombie.  This adds to the intensity and suspense the game already provides from the get go.

The screenshots in the App Store don’t do the game’s graphics justice.  In-game graphics are a lot better than the screenshots, and I am pretty satisfied with what they have done.  Doom Resurrection easily has the best graphics a game can have on the iPhone to date.  The detail that went into the bloodthirsty zombies to the design of the doors is very well done; it reflects the id Software’s hard work put into make this game.

I’m sure most of you people have an issue with the price, and I can see where you’re coming from.  $9.99 for a game that’s not even a true FPS and something that won’t appeal to “hardcore” gamers.  Well, I’m here to prove you wrong.  The detail that went into making this game is flawless, and the gameplay was clearly well thought out.  The aggressive pricing that id Software took was a decision that I think was the right decision to make.  To make growth happen in the App Store, this pricing structure needs to be made to fix all the $0.99 game sales when they can be easily worth more.  The reason that these games aren’t selling for more is because of the App Store consumers, who don’t see the extreme value there is in these games.  The pricing for this game is just another factor in the continuing growth of the App Store.  If you’re waiting for a sale, I suggest you keep waiting, but a note to id: don’t.

Overall, I would say that this game is well made and well thought out.  The 30 minutes I’ve played this game has been 30 minutes of intensity, sitting on the edge of the chair while shivering with fear.  My only complaint so far would have been to better design the assault rifle, which looks somewhat pitiful.  On-rails shooter or not, this game is worth checking out.

Doom Resurrection Shoots to the App Store

Doom Resurrection, a highly anticipated title by id Software, is finally available for your iPhone and iPod Touch. This is an exclusive title that is not found on any other platform and, surprisingly, is not a port. This is a game made from the ground up with redone graphics and controls that can only be accomplished on the iPhone/iPod Touch.

Scientists in a remote facility on Mars have lost control of their experiment, and all Hell has broken loose.  As the last surviving Marine, you have to defeat all of Hell’s minions and unravel the mystery of what has happened on Mars.  Earth’s future depends on your success.

It looks like the game has 8 levels: 6 Mars-themed levels and 2 Hell-themed levels. The cost is $9.99, which may seem pretty expensive for a game that we have little details about so far. What we do know is that it is an FPS that utilizes the accelerometer for aiming and is an on-rails shooter, so you don’t have the ability to roam around anywhere.  It claims to have a revolutionary control scheme and breathtaking 3D graphics.  Some weapons that are offered are the assault rifle, shotgun, chainsaw, plasma rifle, and “many others”.  Doom Resurrection offers 4 levels of difficulty from Recruit to Nightmare, and the 8 levels is said to offer around 2-3 hours of gameplay.

Again, this is an ALL NEW SAGA to the Doom series and is exclusive to this platform.  This cannot be found anywhere else: your PC, Xbox, PS3, anywhere.  The reasoning behind this price tag is to introduce more types of premium titles to this device.  I’m sure big developers don’t want, and can’t afford, to sell their $60 games for $0.99 on the iPhone.