Tag Archives: I-play

Vikings Row! Review: A Fun, Swashbuckling Use of Multitouch

Vikings Row!, released a while ago by I-play, is one game that can be described as a gem in the App Store.  While I-play does get some love for their Fast and Furious racing games and Deal or No Deal series on the App Store, this is one of the first casual games from them that I am actually having a lot of fun with.

The premise of the game is to get to the finish line all by carefully careening your ship and collecting gold coins.  You receive medals—bronze, silver, and gold—depending on the amount of coins collected, providing for some motivation rather than just getting to the finish line as fast as possible.

While it could use some GameCenter or OpenFeint, overall, Vikings Row! is a solid pile of fun.


Artwork: The cartoony, 2D art style is quite appealing, and I really like the overall look of the game.  It looks good, really, what more can I say.

Multitouch: The multitouch controls for rowing work extremely well, and it adds a level of depth and interest into Vikings Row.  If the game had used arrows or some sort of joystick for controls, I doubt the game would be as fun as it is.  It’s quite a creative use of multitouch, and like I said before, it adds that “fun” factor.

Content: For $0.99, there are enough levels to last atleast 4 hours.  Yes, it doesn’t sound like much but the casual nature of the game doesn’t require a fully-fledged, epic Viking campaign.


Social platforms: Some sort of social platform implementation would be nice: GameCenter, OpenFeint, Plus+…putting in achievements without having a social platform seems completely useless, and even though I-play develops for more than just the App Store, they should take note of the App Store market.

Retina-graphics: In this day and age, Retina graphics must be included in every game.  It’s just a given fact, and if it’s not, iPhone 4 and iPod touch 4G owners will complain.  Just saying.

Vikings Row! is fun for $0.99, and I don’t see many people NOT enjoying it.  I liked it a lot, and while it could use GameCenter, there’s really nothing else fundamentally wrong with this game.  The use of multitouch is also quite creative, and it works really well in this situation.

Vikings Row! was developed by I-play, and I played through version 1.0 on my iPhone 4.  The price is $0.99.

‘Pigeon Squadron’: An Upcoming Pigeon-Droppings Game

Pigeon droppings are everywhere… atleast where I live.  On the sidewalk, cars, railings, rooftops… the list goes on and on.  But what if they did that on purpose… just to piss you off?  What if… someone was controlling where the pigeon droppings were dropping?  And what if that someone was you?

I would wreak havoc.  And that’s exactly what Pigeon Squadron helps you all to do: take revenge through the glorious weapons known as pigeon droppings.

Your job is to aim and shoot your pigeon droppings on innocent bystanders and vehicles.  While I have yet to the play the game, the teaser trailer is a bit funny and had me laughing.  The game should be arriving anytime soon, so be sure to be on the look out.

On a side note, did you hear that Kings of Leon cancelled their show because a pigeon pooped into the bass player’s mouth?  Ridiculous.

I-Play Outrageous Summer Sale: Great Titles on Sale

I-Play is going all out for summer, and they’ve put 18 of their games on sale for $0.99.  Most of them are good deals, but here are a few that should really be looked into.

Artist Colony: This game received a Must Have award from us, so for $0.99, I suggest you go ahead and pick this up now.  Because it’s just awesome, no questions about it.

World Championship Pool 2009: For those looking for some pool games on the App Store, this one is pretty solid.  For $0.99, I think this is the best deal you’ll find.  Of course, if you want to spend a bit more, I would suggest Namco’s Pool Pro Online.

Fast and Furious the Game: It’s a competent racer that’s not too short on action or speed.  Sure, the graphics aren’t as good as they could be, and it’s not a AAA racing title.  But for $0.99, it’s hard to complain for an overall solid experience.

Turbo Subs: This game is quite frantic, and for those into time-management games should be heading on over to the App Store right now.  I liked the game, it has a lot going for it, and it shouldn’t disappoint at the current sale price.

Full list of games on sale:

  • Paradise Quest
  • Artist Colony
  • PDC World Darts Championship
  • Hip Hop All Star
  • National Geographic’s Plan It Green – The Game
  • Turbo Subs
  • Apocolyptos
  • Ronnie O’ Sullivan Snooker
  • Steve Davis Online Pool
  • Fast & Furious the Game
  • I-play 3D Bowling
  • Dream day Wedding: Manhattan
  • National Geographic: Kingdom of the Blue Whale
  • World Championship Pool 2009
  • iMusic Puzzle
  • Blend the Boss
  • Pillowfight Girls
  • Paper Boat Race

You can check out all the games here.

    Fast and Furious Adrenaline Review: Fast… but not fast enough

    Fast and Furious is possibly one of the most popular movie franchises in the history of movies… well… almost.  But either way, Fast and Furious is still popular nonetheless, hitting the top grossing in box offices numerous times.  So with that said, how does Fast and Furious Adrenaline fair in the race?

    Well first and foremost, it can be noted that Fast and Furious Adrenaline has the most impressive racing physics I’ve seen in a racing game on the App Store, along with the inclusion of an impressive draw distance.  But even with those features, racers are hard to compete against in the App Store, as all are more or less at the top of their game.

    So while Fast and Furious has some promising elements, I don’t think it has enough to take it over the top; it’s good but not great.


    Physics: Like I stated before, the racing physics are impressive.  There are slow motion scenes when your car makes a sweet jump, and whenever you knock down a car, you can see it tumbling down the road.  After an innocent car goes down, it can always roll right back and hit you right where it counts.  With that said, Fast and Furious Adrenaline has got to be one of better physics I’ve seen in a racing game.

    Car design: The sleek, metal look of the cars appealed to my sensitive tastes, and the cars look pretty good.  Some of the edges were a bit pixelated, but for the most part, the sleekness of the designs faired well with my critique.  It only makes sense though, as the cars in Fast and the Furious look outstanding.

    Sense of speed: Have you ever felt your heart racing, or those times when the G-force is pushing onto your chest while on a rollercoaster?  Well that’s how it feels, except this time, you’re sitting at home playing a game on a puny device known as the iPhone or iPod Touch.  I thought the sense of speed, although not as great as a rollercoaster, will have you feeling a sort of panic inside when turning too late or too early, along with all the good stuff that comes with racing.

    Challenge: They addressed the difficulty issues I had with the preview build (or atleast I think they did), and this version seemed far less difficult.  It was still challenging though, so for those looking for a good and fair race, this is the name of the game.


    Facebook connect…: *sigh* When will developers ever realize that people hate signing into Facebook to play a game… on another device.  If Farmville ever comes to the iPhone, that could be an exception, but for the most part people do not like to sign into Facebook.  I personally don’t like to, and it’s even worse when features like online multiplayer require you to sign into Facebook.  You can still play the story mode, but it would have been nice for everyone to play the online multiplayer and not just a few.

    The surroundings: The car design was great and all, but the backgrounds and surroundings were extremely bland.  Buildings were a very dull color, the tress were unimpressive, and everything else around you just looked bland.  While racing games aren’t about sight-seeing, it still would have been nice if they paid a little bit more attention to the surroundings; I would love to sightsee every once in a while.

    Fast and Furious Adrenaline is a competent racing game; it’ll provide you with a few hours of high-speed thrills along with some sweet cars.  There are some issues with it including the need to connect to Facebook to access the online multiplayer, but all in all, I thought it was a good racer.  It brought enough to the table to differentiate it from others, and it’s almost dirt cheap right now.

    Fast and Furious Adrenaline was developed by I-play, and I played through version 1.1.3 on my iPhone 3GS.  The game is on limited time sale now for $0.99, and the original price is $4.99.

    Hands on with ‘Fast and Furious: Adrenaline’

    Arcade racers have been the definition of gaming on the App Store, as there have been so many of them as of late and of early.  Asphalt 4, Asphalt 5, Raging Thunder, Raging Thunder 2… the list goes on and on.  But what makes Fast and Furious Adrenaline so different from the others?

    And what makes it different from the previous Fast and Furious racing games?  Well first and foremost, the most impressive thing about Adrenaline were the racing physics; by far the most impressive I have ever seen.  When you knock cars out of the race, they tumble and turn, adding a slight variation to the gameplay so that you must dodge ongoing traffic.  Because if you decide to knock over a car, prepare to dodge the rolling car as they don’t just disappear like they do in the other arcade racers.

    The car view is also slightly more behind than Asphalt 5, making for an impressive sense of speed.  While driving in nitro, it felt like my back was pressed against the chair and I was travelling in full throttle.  Fast and Furious Adrenaline definitely lives up to its name when it comes to adrenaline because, again, the sense of speed is far higher than the App Store usuals.

    Online multiplayer will also be included in this version of Fast and Furious, and while I haven’t had a chance to test that out, I can only hope for its smoothness.  It is all controlled through some sort of “I-Play Lounge”, a feature that I wouldn’t doubt will be implemented into future I-Play games.

    The only real problem I found with the preview build I received was the difficulty of each level, a problem that has been going on with all of I-Play’s Fast and Furious racing games for the iPhone.  It took me forever to pass the second level, and the third is even harder.  While I hope the difficulty is toned down a bit, this build may be almost near the final one.

    Fast and Furious: Adrenaline is an impressive arcade racer that I found some troubles with in terms of difficulty, but still, it’s definitely one you should look out for.  Visuals are neither impressive nor mediocre, but the racing physics are probably some of the best on the iPhone.  The sense of speed is also quite impressive, so for those looking for an intense racer, this may just fit your list.

    Oh, and by the way, did I mention replay video uploads?