Tag Archives: Homerun Battle 3D

Flick Baseball Pro Review: Take Me Out to the Ballgame

After much anticipation and speculation, Flick Baseball Pro by Freeverse finally hit the App Store. An entry into their ever expanding Flick Sports library, Flick Baseball Pro is the perfect pick up and play baseball game for the iPod Touch and iPhone. Aimed at the more casual and mobile player, this game feels much more like an arcade game than an in-depth sports sim game. For those that enjoy sports games for the mere enjoyment of them, this is the baseball game to own.

The game takes a cue from Com2UsHomerun Battle 3D for its control scheme in both batting and pitching. Tilt the device to move your hot zone to line up with the pitch for success in batting. Line up the target into the strike zone for the perfect pitch.

But taking Homerun Battle 3D one step further, in Flick Baseball Pro you also run the bases and field the ball. If you are daring you can stretch a single into a double, or make a throw to get a runner. All of these actions are accomplished with a simple tap of the screen.

And if by chance you don’t enjoy one aspect of the game – fielding or batting – you have the option to skip that portion and it will be simulated for you. There seems to be an underlying player statistics that will control the outcome for you. In the few times I tested it, it seemed pretty accurate, meaning the AI didn’t kill my pitcher when I simulated a pitching half inning, nor did I just get three strike outs during my batting half inning.

Likes:

Controls: The controls could not be more simple. Tilt to position your “bat” while tracking the pitch, tap to swing at the appropriate time. Tilt to position your choice of pitch, tap to throw. When a runner gets involved in the action, a small diamond appears with each base activated by touch. This is easy to control either stealing an extra base or throwing to a base after fielding. Otherwise everything is pretty automatic. But the most important aspects of the game are controlled by the player. It is nice that this is not cluttered by having to field ordinary ground balls and the like.

An interesting addition is what I call the “Fly Ball Mini Game.” If your opponent hits a fly ball four moving gloves appear on the screen, you must tap the screen when they overlap to successfully catch the fly ball.

Game length options: The ability to choose between a 3 or a 9 inning game is perfect for any situation. This allows the player to squeeze in a game of baseball for any amount of free time available.

Season option: Want to bring home the trophy? Compete in a full season that includes playoffs. Still want to bring home the trophy but don’t have the time and or patience to play through the choice of 11, 33, 66 or the full 165 game season, no worries. Flick Baseball Pro has the option to simulate from 1 to 20 games at a time using the same formula as skipping a half inning.

Teams: The game comes with 34 teams, not surprising many are from actual baseball cities, but some international teams are included as well. The ability to customize a team is possible and you can build a team from the ground up with your own special abilities, choice of a name and uniform. Play a few seasons with them and before you know it you will have your very own dynasty.

Realism: Its always the small touches that make or break a game, and this particular aspect I really like. It lends a strategy to being in the field. As the game progresses and your pitcher throws more pitches his stamina decreases. Just as in real life, his strike zone is harder to hit. The tilt to aim mechanism will become harder to control and soon, as a manager, you will need to decide when to make a pitching change. Of course that is as simple as a few taps of the screen, but nonetheless this brings a sense of realism and strategy to the game that is welcome in a casual arcade sports game.

Plus Social Network: With the addition of the Plus network, leaderboards and unlockable achievements are available.

Dislikes:

Home vs Away Team: I seem to always be the away team in an exhibition single game. I am not sure if it is randomized and I happen to always be the away team or if it is set up that way. I don’t know why this really bothers me other than the home team has an advantage in having last at bat if they are behind in the score.

An additional title has also been released by Freeverse’s sister company Small Planet named Chevy Baseball.  It is a free lite version that keeps intact the core elements of gameplay but lacks the season mode and team customization. There are also only two unique teams to choose from in this version, aptly named the Camaros and the Silverados.

Sports games can run from extremely in depth as you would find on a console, to bare bones as you would find on a handheld. Flick Baseball Pro finds a suitable middle ground. It is not too complicated for a portable device, yet is not too simple either. If you like in depth 3D sports simulation games, this might not be the baseball title you are looking for. Flick Baseball Pro by Freeverse is the perfect pick up and play sports game that focuses on the fun aspects of the game without being too technical.

Flick Baseball Pro Version 1.0 by Freeverse was reviewed on an iPod Touch with OS 3.x. It is currently available at launch price of $2.99 in the app store.


Our 2009 Games of the Year Revealed: Gaming Overload!

Wow.  What a year it’s been for the app store.  This was the first full calendar year that the store has been open for business, and we’ve been treated to a countless amount of games.  Now, all of us have attempted to give a summary of some of our favourite games from the year.  We’re about to list a lot of great games, so sit back and see if you’ve missed any gems from last year or disagree with any of our choices.

Matt: Overall, 2009 was a great year for iPhone gaming. My personal favorite release of the year was the re-imagined classic Space Invaders Infinity Gene, easily the iPhone’s best shoot’em-up. The stages, visual presentation, sound and gameplay combined to make this a game I found impossible to put down. The inclusion of music stages, generated from songs in your music library, make this a game with an infinite amount of new challenges, and the recent update made things even better. Space Invaders Infinity Gene is the best example I can think of of a major game publisher simultaneously revitalizing a classic franchise while doing right on the iPhone platform. Kudos to Taito for a job well done.

For me, the year held a number of other highlights. Meteor Blitz is the best dual-stick shooter I’ve ever played, with sumptuous visuals and perfect controls. Flatspace delivered the most open-ended space role-playing experience on the platform; how you outfit your ship plays a huge role in how you play the game, and you’re welcome to play in any way you like, as law-enforcement or pirate, trader or bounty-hunter, good guy or bad guy. Chronicles of Inotia: Wanderer of Luone and Dungeon Hunter offered up the platform’s best fantasy RPGs, while Rogue Planet delivered an SRPG to rival those on major consoles. Robocalypse, ported to the iPhone from the Nintendo DS, was the year’s best RTS, and IUGO’s Star Hogs was an artillery game not to be missed. GeoDefense and GeoDefense Swarm were the year’s best tower defense games. Chillingo‘s Defender Chronicles effectively tipped the tower defense genre on its side, imbuing it with RPG qualities along the way and cementing it as one of the deepest and most rewarding alternative takes on tower defense yet seen. In addition, the developer has set a new paradigm for the support of existing properties with constant and hearty updates in content. Knights Onrush is the App Store’s best castle-defense game, even beating out Gameloft‘s take on the genre. But it’s Gameloft’s NOVA that takes the crown for the year’s best FPS, highly polished with a robust single player campaign and an excellent multiplayer mode. My favorite retro fixes were the addictive Hook Champ and the lite roguelike The Isle of 8-bit Treasures. For casual games, KarmaStar was a favorite for cramming incredible depth into bite-sized portions, and Canabalt for incredible atmosphere and short, but addictive gameplay sessions. My list is long, but the last games I absolutely must mention are Rolando 2 and I Dig It 2, incredible sequels to their equally incredible predecessors. Damn, what a year!

Daniel: My game of the year would have to go to NOVA from Gameloft. Call me a first-person shooter junkie, but Gameloft did an amazing job with both the campaign and online multiplayer. There have been tons of other games that have come quite close to taking home the award though, from ngmoco’s Rolando 2 to Illusion Labs’ Sway. Com2uS also came out of the box after releasing Homerun Battle 3D along with Inotia  2: Wanderer of Luone, both of which were definite must have titles for me. Chillingo‘s Ravensword was yet another title that I was overly impressed with, along with their fun Speed Forge Extreme.

The list goes on and on, including Firemint‘s Real Racing and Flight Control, Illusion Labs’ Labyrinth 2 and Touchgrind, Gameloft’s Modern Combat: Sandstorm and Gangstar, Godzilab’s iBlast Moki, and much, much more. 2009 was a year quite improved from the initial release of firmware 2.0, and I’ll be surprised if developers keep up the same pace. I’m sure there are games that were forgotten, but either way, let’s say hello to 2010.

Nick: Going back a full year and trying to figure out the best games launched on the app store is definitely a tough task.  Choosing a single game of the year though is easy.  The game I have in mind had an impressive graphical upgrade from its predecessor, and the gameplay’s tweaked difficulty and rolling variations kept me fully interested throughout.  Yes, the game I’m thinking of is Ngmoco and Hand Circus’ Rolando 2.  After replaying levels just to grab all the items I missed on the first time through, I realized the game was something special because replaying is something I rarely do.  I initially opened this site to try and cover games that push forward the idea that the iPhone is a legimitate gaming platform, and Rolando 2 fits the bill perfectly. In trying to list other favourites from the year, I’m sure I’m going to forget many great games.  Here’s a quick attempt at other standout titles I really enjoyed: Spider: The Secret of Bryce Manor, Sway, Let’s Golf, Peggle, geoDefense, 2XL ATV Offroad, and Hook Champ.

Chris: 2009 was certainly a banner year for the iPhone and its gamers. In 2008 we witnessed the birth of the app store. In 2009 we witnessed it grow into something akin to a child: both awkward and wonderful; sometimes gawky, sometimes menacing, but always full of promise. This year we’ve seen everything from the great Halo clone N.O.V.A. to truly unique puzzlers like Labyrinth 2 and Spider: The Secret of Bryce Manor. But for every geoDefense we also had an onslaught of forgettable tower defense games that simply were a recycled waste of time. The still incomplete Minigore gave us a good laugh while Samurai: Way of the Warrior showed us that 3-D wasn’t always needed. At the beginning of the year, who would’ve thought a simple running game like Backbreaker Football could bring so much more life to football than the iconic Madden? That’s what makes the iPhone as a gaming device so special: it surprises us. This little machine somehow manages to bring a decoupage of gaming experiences that no other device seems to match. Gamers everywhere have to agree there’s nothing quite like Zen Bound for the console. As for the best of 2009, that’s tough. The Wing Commander-esque Galaxy on Fire comes close, but ultimately I’m a sucker for the well-rendered RPG; Ravensword: The Fallen King is certainly not without its flaws, but it is the first iPhone game I found truly amazing… utterly escapist. What can we anticipate in 2010 now that the iPhone’s proverbial childhood is over? The fast track into adulthood. With Apple’s newfound success in the gaming world comes a new set responsibilities… and new competition. Also, we all have bigger expectations for this little device than we did a year ago. Things could get really interesting. So, here’s to a new and even better year of gaming in 2010. Good luck, Apple, and keep on gaming!

Jeff: What if iTunes didn’t exist? What if there wasn’t an App Store? What if the technological marvel known as the iDevice was never conceived? Each and every one of us would have missed out on something amazing and revolutionary.  It’s a worldwide store where you can buy all of the newest music of any nationality from anywhere in the world, and purchase multiple games that fit in your pocket starting as low as 99 cents and (almost) not going anywhere above 10 dollars. This universal store has brought many people happiness, and the offerings that you can choose from are astounding. Music will always be changing, and so will the future of gaming. However, I’ve never thought that gaming could change so suddenly or quickly. Five months ago, I would never have thought of the iPhone or iPod Touch as something I would play games on, much less play games on for hours on end. This year, and more specifically, these past few months, have changed the iPhone and iPod Touch into my main gaming platform. And why? Because iDevice games are the only ones that get updated, changed, and churned out so quickly, yet still maintaining the polish and quality we expect from all games.

Now that the iPhone and iPod Touch have been established as possible gaming devices, what are the best games for this “platform?” Or, what is the number one game that all iDevice owners should have? It’s a hard choice, but I have to go with N.O.V.A.. This game has the best graphics, best controls, and debatably due to multiplayer, the best replay value of any game on the App Store. It has all of Gameloft’s quality and polish, and it isn’t a game you just finish and forget; it’s an experience that you remember and keep coming back to, time and time again. On the other hand, there are many great offerings for the iDevice, including Jet Car Stunts, Asphalt 5, Need for Speed, FIFA, Inotia 2: A Wanderer of Luone and many more titles that deserve mentioning. Of course, if I mentioned all of them, the list would be too long since there are just so many different options. All in all, 2009 has been an awesome year both for myself personally and the App Store, and I can’t wait to see what new events and things are in store for me this year. Onwards, and let’s all have a great 2010!

Ryan: The app store has come a very long way in such a short time. I remember when I was impressed by the simplest of games on a mobile device like an iPod. The app store has become a whole new market now with ‘real’ games becoming more polished and fun. One signing example of this is Nova. Nova is a first-person shooter developed by Gameloft that somewhat resembles Halo (ring any bells?) Nova is the most complete, comprehensive game on the app store to date. Not only does it have an engaging single player mode, but it comes with surprisingly fun online multiplayer mode as well. It is no surprise to me that Gameloft is the company behind Nova. After all, they have proven to be strong players in the app store market and have developed a number of hits. Each game they release seems to push the envelope (and my expectations) just a little further. I now expect an iPod/iPhone game to deliver much more than I did even a few months ago. I am excited to see what the app store holds for 2010. I think Nova will be hard to top, but based on what I have seen so far, it is complely plausible.

And that wraps up the gaming year of 2009.  I’m sure 2010 will be bringing us even more impressive games from all the developers on the app store who will continue to push the limits of the platform.  We’ll see you the same time next year for another wrap up!

Homerun Battle 3D Update Adds DLC, Most Expensive Being $19.99

Over 100 new items have been added to the popular arcade baseball game Homerun Battle 3D, with the most expensive set costing you a hefty $19.99.  When I first saw the DLC, I didn’t think it would run for that much, but my iPhone does not lie.

Com2us, one of the leading developers on the iPhone and developer of the wonderful RPG Chronicles of Inotia, have released their 1.3 update just today adding new DeMarini uniforms in an all new feature in which you can buy full sets for a certain price.  The cheapest set it the Hero set which only runs for 1000 gold balls, and the most expensive is the DeMarini CF4 set, costing $19.99.

The introduction of DLC is starting to become more and more prominent as Tap Tap Revenge 3 and Rock Band have both released with considerable amounts of DLC.  Homerun Battle 3D is just another quality game that has entered the mix with even more costly content, but I’m guessing that more devoted fans of this game will pay to play.

Maybe DLC is the premium App Store everyone was talking about?  I don’t know, the world may never know.