Tag Archives: geoDefense

Our 2009 Games of the Year Revealed: Gaming Overload!

Wow.  What a year it’s been for the app store.  This was the first full calendar year that the store has been open for business, and we’ve been treated to a countless amount of games.  Now, all of us have attempted to give a summary of some of our favourite games from the year.  We’re about to list a lot of great games, so sit back and see if you’ve missed any gems from last year or disagree with any of our choices.

Matt: Overall, 2009 was a great year for iPhone gaming. My personal favorite release of the year was the re-imagined classic Space Invaders Infinity Gene, easily the iPhone’s best shoot’em-up. The stages, visual presentation, sound and gameplay combined to make this a game I found impossible to put down. The inclusion of music stages, generated from songs in your music library, make this a game with an infinite amount of new challenges, and the recent update made things even better. Space Invaders Infinity Gene is the best example I can think of of a major game publisher simultaneously revitalizing a classic franchise while doing right on the iPhone platform. Kudos to Taito for a job well done.

For me, the year held a number of other highlights. Meteor Blitz is the best dual-stick shooter I’ve ever played, with sumptuous visuals and perfect controls. Flatspace delivered the most open-ended space role-playing experience on the platform; how you outfit your ship plays a huge role in how you play the game, and you’re welcome to play in any way you like, as law-enforcement or pirate, trader or bounty-hunter, good guy or bad guy. Chronicles of Inotia: Wanderer of Luone and Dungeon Hunter offered up the platform’s best fantasy RPGs, while Rogue Planet delivered an SRPG to rival those on major consoles. Robocalypse, ported to the iPhone from the Nintendo DS, was the year’s best RTS, and IUGO’s Star Hogs was an artillery game not to be missed. GeoDefense and GeoDefense Swarm were the year’s best tower defense games. Chillingo‘s Defender Chronicles effectively tipped the tower defense genre on its side, imbuing it with RPG qualities along the way and cementing it as one of the deepest and most rewarding alternative takes on tower defense yet seen. In addition, the developer has set a new paradigm for the support of existing properties with constant and hearty updates in content. Knights Onrush is the App Store’s best castle-defense game, even beating out Gameloft‘s take on the genre. But it’s Gameloft’s NOVA that takes the crown for the year’s best FPS, highly polished with a robust single player campaign and an excellent multiplayer mode. My favorite retro fixes were the addictive Hook Champ and the lite roguelike The Isle of 8-bit Treasures. For casual games, KarmaStar was a favorite for cramming incredible depth into bite-sized portions, and Canabalt for incredible atmosphere and short, but addictive gameplay sessions. My list is long, but the last games I absolutely must mention are Rolando 2 and I Dig It 2, incredible sequels to their equally incredible predecessors. Damn, what a year!

Daniel: My game of the year would have to go to NOVA from Gameloft. Call me a first-person shooter junkie, but Gameloft did an amazing job with both the campaign and online multiplayer. There have been tons of other games that have come quite close to taking home the award though, from ngmoco’s Rolando 2 to Illusion Labs’ Sway. Com2uS also came out of the box after releasing Homerun Battle 3D along with Inotia  2: Wanderer of Luone, both of which were definite must have titles for me. Chillingo‘s Ravensword was yet another title that I was overly impressed with, along with their fun Speed Forge Extreme.

The list goes on and on, including Firemint‘s Real Racing and Flight Control, Illusion Labs’ Labyrinth 2 and Touchgrind, Gameloft’s Modern Combat: Sandstorm and Gangstar, Godzilab’s iBlast Moki, and much, much more. 2009 was a year quite improved from the initial release of firmware 2.0, and I’ll be surprised if developers keep up the same pace. I’m sure there are games that were forgotten, but either way, let’s say hello to 2010.

Nick: Going back a full year and trying to figure out the best games launched on the app store is definitely a tough task.  Choosing a single game of the year though is easy.  The game I have in mind had an impressive graphical upgrade from its predecessor, and the gameplay’s tweaked difficulty and rolling variations kept me fully interested throughout.  Yes, the game I’m thinking of is Ngmoco and Hand Circus’ Rolando 2.  After replaying levels just to grab all the items I missed on the first time through, I realized the game was something special because replaying is something I rarely do.  I initially opened this site to try and cover games that push forward the idea that the iPhone is a legimitate gaming platform, and Rolando 2 fits the bill perfectly. In trying to list other favourites from the year, I’m sure I’m going to forget many great games.  Here’s a quick attempt at other standout titles I really enjoyed: Spider: The Secret of Bryce Manor, Sway, Let’s Golf, Peggle, geoDefense, 2XL ATV Offroad, and Hook Champ.

Chris: 2009 was certainly a banner year for the iPhone and its gamers. In 2008 we witnessed the birth of the app store. In 2009 we witnessed it grow into something akin to a child: both awkward and wonderful; sometimes gawky, sometimes menacing, but always full of promise. This year we’ve seen everything from the great Halo clone N.O.V.A. to truly unique puzzlers like Labyrinth 2 and Spider: The Secret of Bryce Manor. But for every geoDefense we also had an onslaught of forgettable tower defense games that simply were a recycled waste of time. The still incomplete Minigore gave us a good laugh while Samurai: Way of the Warrior showed us that 3-D wasn’t always needed. At the beginning of the year, who would’ve thought a simple running game like Backbreaker Football could bring so much more life to football than the iconic Madden? That’s what makes the iPhone as a gaming device so special: it surprises us. This little machine somehow manages to bring a decoupage of gaming experiences that no other device seems to match. Gamers everywhere have to agree there’s nothing quite like Zen Bound for the console. As for the best of 2009, that’s tough. The Wing Commander-esque Galaxy on Fire comes close, but ultimately I’m a sucker for the well-rendered RPG; Ravensword: The Fallen King is certainly not without its flaws, but it is the first iPhone game I found truly amazing… utterly escapist. What can we anticipate in 2010 now that the iPhone’s proverbial childhood is over? The fast track into adulthood. With Apple’s newfound success in the gaming world comes a new set responsibilities… and new competition. Also, we all have bigger expectations for this little device than we did a year ago. Things could get really interesting. So, here’s to a new and even better year of gaming in 2010. Good luck, Apple, and keep on gaming!

Jeff: What if iTunes didn’t exist? What if there wasn’t an App Store? What if the technological marvel known as the iDevice was never conceived? Each and every one of us would have missed out on something amazing and revolutionary.  It’s a worldwide store where you can buy all of the newest music of any nationality from anywhere in the world, and purchase multiple games that fit in your pocket starting as low as 99 cents and (almost) not going anywhere above 10 dollars. This universal store has brought many people happiness, and the offerings that you can choose from are astounding. Music will always be changing, and so will the future of gaming. However, I’ve never thought that gaming could change so suddenly or quickly. Five months ago, I would never have thought of the iPhone or iPod Touch as something I would play games on, much less play games on for hours on end. This year, and more specifically, these past few months, have changed the iPhone and iPod Touch into my main gaming platform. And why? Because iDevice games are the only ones that get updated, changed, and churned out so quickly, yet still maintaining the polish and quality we expect from all games.

Now that the iPhone and iPod Touch have been established as possible gaming devices, what are the best games for this “platform?” Or, what is the number one game that all iDevice owners should have? It’s a hard choice, but I have to go with N.O.V.A.. This game has the best graphics, best controls, and debatably due to multiplayer, the best replay value of any game on the App Store. It has all of Gameloft’s quality and polish, and it isn’t a game you just finish and forget; it’s an experience that you remember and keep coming back to, time and time again. On the other hand, there are many great offerings for the iDevice, including Jet Car Stunts, Asphalt 5, Need for Speed, FIFA, Inotia 2: A Wanderer of Luone and many more titles that deserve mentioning. Of course, if I mentioned all of them, the list would be too long since there are just so many different options. All in all, 2009 has been an awesome year both for myself personally and the App Store, and I can’t wait to see what new events and things are in store for me this year. Onwards, and let’s all have a great 2010!

Ryan: The app store has come a very long way in such a short time. I remember when I was impressed by the simplest of games on a mobile device like an iPod. The app store has become a whole new market now with ‘real’ games becoming more polished and fun. One signing example of this is Nova. Nova is a first-person shooter developed by Gameloft that somewhat resembles Halo (ring any bells?) Nova is the most complete, comprehensive game on the app store to date. Not only does it have an engaging single player mode, but it comes with surprisingly fun online multiplayer mode as well. It is no surprise to me that Gameloft is the company behind Nova. After all, they have proven to be strong players in the app store market and have developed a number of hits. Each game they release seems to push the envelope (and my expectations) just a little further. I now expect an iPod/iPhone game to deliver much more than I did even a few months ago. I am excited to see what the app store holds for 2010. I think Nova will be hard to top, but based on what I have seen so far, it is complely plausible.

And that wraps up the gaming year of 2009.  I’m sure 2010 will be bringing us even more impressive games from all the developers on the app store who will continue to push the limits of the platform.  We’ll see you the same time next year for another wrap up!

From The Makers of Harbor Master and geoDefense Comes geoSpark

You know when a game is developed by Imangi Studios and Critical Thought Games that it has to be good.  Imangi Studios, although not exactly original, released a solid line-drawing game known as Harbor Master while Critical Thought Games have released critically acclaimed games including geoDefense and geoDefense Swarm.

Their new game is codenamed geoSpark, and from the video, it seems like the gameplay will be very similar to Aqua Globs.  The line-drawing genre has become more and more saturated, with developers coming up with crazy idea after crazy idea.  While geoSpark seems to be a little different, it’s definitely not an original title.

Original or not, it’s definitely good to see two noteworthy indie developers collaborating on an all new title.  With the particle effects created by Critical Thought Games along with the polish from Imangi Studios, I can totally feel that this game will be good.

We should have more news once they are available, but check out the gameplay video (see below) to get a taste for how the game will look and play.  I’m going to estimate a $0.99 – $2.99 introductory price whenever it is released, and it looks as if the game will be ready by early-mid November.

geoDefense Swarm Out Now

geoDefense originally took everyone by suprise on the app store.  With its simple design and low price tag of $0.99, the challenging gameplay made the tower defense title a real standout.  Now, Critical Thought Games are back with a sequel: geoDefense Swarm for $0.99.

The major change in geoDefense Swarm is that creeps do not follow a path anymore.  Using your towers, you can create a path that the creeps must follow.  This throws a mix into your strategy and alters the gameplay significantly.  The game has 30 levels to play through, as well as an endless level in each difficulty level.  If you think thirty levels is too small, the difficulty of the game will keep your retrying levels and always busy.

Check out geoDefense Swarm on the app store and see what all the hype is about.

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My Name Is $0.99

Seems like the App Store is heavy with $0.99 sales.  Here’s a list of a few of them:

Jules Verne’s Return to Mystery Island ($4.99 -> $0.99) – An adventure game similar to Myst, you’re taken into a beautiful 3D world with adventures to find and supplies to survive.

Knights Onrush ($2.99 -> $0.99) – Seems like Knights Onrush went on yet another $0.99 sale to garner up a few more sales.  One of the best castle defense games on the App Store, it received a Buy from us and has beautiful graphics along with great gameplay.

AC-130 Spectre ($2.99 -> $0.99) – Similar to the end of Call of Duty III minigame, you shoot down soldiers from an airplane all in black and white.  There’s also a lite version to try before you buy.

Hell’s Kitchen ($4.99 -> $0.99) – Based on the hit TV show, this game provides some nice, cooking fun.  There’s a lite version to try before you buy.

Up There ($1.99 -> $0.99) – One of the App Store originals, this game features some nice, pick-up-and-play fun.  There’s a lite version for this game also.

Quantum Collapse ($3.99 -> $0.99) – In preparation for the upcoming multiplayer with integrated voice chat.  This real-time strategy game is very well done, and also has a lite version.

Chocolate Shop Frenzy ($2.99 -> $0.99) – Similar to Diner Dash, this time management game offers some polished enjoyment.  There’s a lite version to try out also.

Mecho Wars ($4.99 -> $0.99) – In preparation for the multiplayer update, Mecho Wars is going on a $0.99 sale.  This game is similar to Reign of Swords and offers some very addictve turn-based strategy.

Dungeon Defense ($2.99 -> $0.99) – A wonderful tower defense game that offers some nice twists, this one should not be overlooked.  Although it does lack in maps, it makes up for it with interesting gameplay and captivating graphics.

geoDefense ($3.99 -> $0.99) – geoDefense, one of the best tower defenses on the App Store, has gone on a $0.99 sale.  This one is another must have, and there is also a lite version to try out.

I Dig It ($2.99 -> $0.99) – Similar to California Gold Rush, this game is very addictive and offers some nice pick-up-and-play fun.  Recommended for everyone, there’s even a lite version.

App Store Turns One

In celebration of the one year anniversary, Apple has put up a list of their favorite games and apps.  They just grow up so fast don’t they?  Each country/region has a different list of apps, so the list provided may not be the same as yours.

Apple’s Top Games: