Tag Archives: Galaxy on Fire 2

Galaxy on Fire 2 Review: Tough to Get Into, Totally Worth the Pain

Galaxy on Fire 2 is a type of game that has plagued me for my whole gaming life. It’s a very complex, technically challenging, and wide open sort of game that, to a certain extent, makes the more linear individual wonder what the hell you’re supposed to do.

Even after several hours of play (spread over a good number of days) I don’t feel like I’ve gotten very far. In fact, it took me ages to feel comfortable enough to write this review and even still I don’t really feel like I’ve plumbed the depths of the game.

This should be a pretty darn encouraging thing for those of you who love and adore these types of experiences. There will be no shortage of stuff to do. I promise. My sister has played a total of 7 hours so far and hasn’t yet tired of it or felt like she was nearing the end.

So, I’m going to focus on the mechanics of the game. Once you get used to them, they’re pretty great.

At first I was put off by the simple fact that you don’t get to control the speed of your ship. That’s tough for me. I like to really feel like I’m driving the thing and at first I didn’t at all. Of course, I feel the same way about EVE Online so…

What you do control is your weapons and all other aspects of piloting which, is not at all easy. You will very quickly be glad you don’t have to worry about the throttle. You have a choice accelerometer control or onscreen d-pad control. Personally I find the onscreen d-pad more rewarding and I feel less self conscious using it on the bus. It’s totally a matter of personal preference though.

Navigation is done through a nifty system of target and then jump which I find quite fun and further eliminates that nagging desire for a throttle. As Douglas Adams said, ‘space is big’, so there’s no real need to vary your throttle.

Combat is as expected although you have the ability to set your weapons to auto fire which is more helpful than you can know. Mining is one of the chief ways you make money in GOF2 and this I find to be the most frustrating element. It is TRULY DIFFICULT. It takes practice and has made me put the game down more than once in frustration.

Still, it is worth pushing through it and learning. Don’t forget to play with your control sensitivity. This will help…a lot!

Galaxy on Fire 2 is so big and complex I could just sit here and ramble. Instead, just do yourself a favor and buy it. You won’t regret it. It’s one of those epic games that even if you don’t play it right away, you won’t be sorry to have so you can pick at it. That’s exactly how GTA: Chinatown Wars is for me. Like Galaxy on Fire 2, my iPhone is never without it.

Likes

Gameplay: Perfectly rock solid gameplay makes this game one of those ‘Holy crap this is better than the PSP’ kind of games. There is nothing lacking here.

Graphics: Just absolutely gorgeous top notch visuals that all by themselves will make you happy you bought it. It REALLY shows off what iOS and it’s devices are capable of.

Depth: There’s no end in sight. It just keeps going, and going, and going.

Dislikes

Gameplay: I wish it was a little easier to get into at first. That first hump is really hard to get over and there was serious danger of losing me there.

Galaxy on Fire 2 is a must. Even if you don’t normally play these kinds of games, you should buy it. It proves that your iPhone IS a gaming platform and perfect to show of to your unbelieving friends. There’s more than enough fun here for the most demanding player and still fun to be had if only as a novelty. This is all not to mention that the game is universal and looks AMAZING on the iPad.

Galaxy on Fire 2 is developed by Fishlabs and is available on the iPhone/iPad for $6.99. It was reviewed at version 1.0.3 on my iPhone 4.


‘Galaxy on Fire 2’ Officially Announced for iPad and iPhone

Saddle up your bags and let’s take a trip to space!  A new space shooter is about to enter the realms of the App Store, this time a sequel to an already existing space explorer on the App Store.  This space shooter has a name like most games, and Fishlabs has currently named it Galaxy On Fire 2 (name isn’t official).

We reported of the rumor such a long, long time ago, and I’m glad that rumor came out to be true.  Galaxy on Fire 2 isn’t exactly close to release though, as stated in the blog post, it will take some time for Galaxy on Fire 2 to be completed.  It also sounds like they are planning to add a lot more things compared to Galaxy on Fire, and just reading the little Q&A leaves me a bit jumpy inside.

Currently, we are working on 3D models of ships, weapons, asteroids, as well as various hangar scenes and the bar where you get new missions. At the same time, Marc Nagel, our art director, is making 2D concepts for new ship models. Then I try to bring it all together. Next, Marc and others will help me with that and deal primarily with the shader, so that everything looks right. And, of course, we mustn’t forget the sound. We’re still looking at a lot of work.

Well that’s it for now.  They’ve included two screenshots in their blog post, we’ll keep you posted.