Tag Archives: Football

Gameloft Releases ‘NFL Pro 2012’ for Free, Freemium takes New Meaning

Gameloft has released NFL Pro 2012 on the App Store for absolutely zero dollars, a move that I find quite exciting, yet peculiar at the same time. It looks as if the game is similar in style to games such as Smurfs’ Village in that you level up and unlock more objects, plays, and players as you progress.

This is quite an intriguing concept as there haven’t been any sports games in the App Store to use the freemium model yet. What it essentially does is it allows many people to play the game, and it keeps people playing by giving them incentives such as unlocking a new part of the playbook.

Before, Gameloft had tried delving into the freemium model through games such as Starfront, but it didn’t find much success, as many people weren’t too comfortable with the idea (including me). But since then, Gameloft has released freemium titles such as The Oregon Trail: American Settler and Green Farm in order to fit the model more closely.

I’m personally very excited to see how this model works in NFL Pro 2012, and we’ll have some sort of review up soon.

For now, you can check it out yourself in the App Store for free.

UPDATE: NFL Pro 2012 involves buying parts of the playbook through the money you earn.  The game itself is extremely slow because of all the play-choosing and buying you have to do, and it’s not really worth it.  It basically forces you to use real-world money to actually be good in the game, and it’s overall a quite tedious experience.  So if you were thinking about downloading it, don’t go through the trouble.  It’s not that great.

NFL Flick Quarterback HD Review: It’s Just a Rookie

When I saw this game pop up in the App Store, my feelings were only of excitement, as always happens when something from the NFL appears let alone a game.  And while I was a bit disappointed when I saw that it was just an arcade game, I was still somewhat intrigued with the game because hey, licensed NFL games just don’t appear too often.

NFL Flick Quarterback yields a total of three gameplay modes: Playmaker, Trick Shot, and Trick Shot XL.  In Playmaker, you flick the ball towards a running receiver covered by defenders in order to score points, while in the Trick Shot modes, you try to flick the football into the trashcan.

And while I’m a huge fan of these flick sports type of games, NFL Flick Quarterback has failed to capture my attention for more than 10 minutes at a time.  Quite bluntly, there just aren’t enough game modes.  The Playmaker one is a lot of fun to play, but the Trick Shot ones are difficult, and the flick is inaccurate at times.  And just because it’s named Trick Shot XL instead of Trick Shot, it doesn’t mean that it’s an entirely new game mode.  I feel like Full Fat could have been a lot more creative than just adding a few more buckets to explode and make that as a new game mode.

While NFL Flick Quarterback is promising, it doesn’t have enough to keep me satisfied.


Graphics and Animations: The 3D player models aren’t all that detailed, but the graphics aren’t too bad.  The animations are probably some of the best I’ve seen in an arcade game, so kudos to them for some solid animations.  Overall, the game is designed well, with a clean layout along with very NFL-esque artwork.

GameCenter: I love the fact that the game includes GameCenter alongside 33 different achievements.  Absolutely love it.

Touchdown celebrations: There are a lot of different touchdown celebrations in this game, and it’s just fun to see what the player decides to do once he reaches the end zone.


Inaccuracy of the flick: The flick in the game is somewhat inaccurate.  For example, in the Playmaker mode, there are times when a flick will get to the receiver, but there are other times when the ball mysteriously falls short and goes to the other player.  In the Trick Shot modes, the ball does tend to go in weird places if you’re not exact with your flick, which is a reason why I’m not a huge fan of those modes.  It requires a little bit too much precision.

Lack of game modes: I really wish the developers would have added something other than just a Trick Shot and Trick Shot XL mode.  I mean seriously, there are some other modes they could have added such as a field goal kicking mode, hitting targets that pop up, and maybe even a mode in which the user has to throw to multiple receivers on the field.  Right now, the only mode that’s really fun for me is the Playmaker one, and I can only play that one for so long before I get bored.

NFL License?: That’s great that I can customize my own player, but who am I throwing to?  They’re advertising this as an NFL game, but beware, you won’t be throwing to the players you’re familiar with.  I mean seriously, who’s Davies?

NFL Flick Quarterback is a fun arcade game, but I wish there was more.  Right now, it’s just an overpriced arcade game that doesn’t exactly live up to its potential.  The GameCenter achievements are welcoming and all, but the gameplay is just lacking a real hook that I find in a lot of casual arcade games such as Flight Control or Fruit Ninja.  It’s fun for a couple of hours, but just note that it doesn’t last very long.

NFL Flick Quarterback HD was developed by Full Fat, and I played through version 1.0 on my iPad 2.  The price is $4.99.

Madden NFL 11 Review: For the Love of the Game

I love football.  I’m a die hard Steelers fan, with my second choice going to the New York Jets, mainly because of Mark Sanchez.  I just recently watched the Hall of Fame game when Emmitt Smith, Jerry Rice, Russ Grimm, and plenty of others were inducted into the Hall of Fame; the Cowboys also trampled the Bengals 16-7.

And if you can’t tell already, I’m a hardcore football fan.  On my Xbox 360, Madden is my most played game.  So when it comes to football on the iPhone, I’ve been a little let down by offerings such as NFL 2010 from Gameloft and Madden NFL 10 from EA Sports.  But with a new year approaching, both companies have released their respective titles.

But focusing on Madden NFL 11, I would have to describe it no more than one word: disappointing.  The GameFlow system is actually quite amazing, the graphics make my eyes burn, and the Hot Routes are an added improvement.

But once you get past the looks and feel, you get a game that’s still lacking a play clock (you wind down a couple of seconds then the clock just stops), a game that still consists of horrible animations, and a ridiculous All-Madden difficulty level.  On top of that, other parts of the game just don’t seem realistic at all, such as Nick Folk missing two extra points in a row, Ladainian Tomlinson starting over Shonn Greene, and defensive backs making unneeded, diving interceptions.

A sluggish framerate and UI just add to the mountain of small and large issues I had with Madden NFL 11.  There’s a lot to love about Madden NFL 11, but there are still some glaring issues that make this a disappointment.  Always next year though, right?


Graphics: This is the most noticeable thing above anything else.  The iPhone 4 Retina display makes the game one of the best I’ve ever seen, and while the player models aren’t too impressive (still the same from last year), the detail is absolutely breathtaking.  The audience actually has some depth behind it, the grass is more detailed — everything about it is wonderful.  I had huge gripes about the graphics in Madden 10, so I’m glad to see that they’ve upgraded them significantly this year.

GameFlow management: This type of game feature is for both the hardcore and the casual.  I found it quite useful for just playing the game without having to sift through plays.  The plays that it chooses are quite accurate: the Jets ran over 75% of their plays as running plays.  The integration into the game is all quite smooth, and it’s available after each play along with telling you what play will be called.  It’s an ingenious feature by EA Mobile, and this is one feature I’m mightily impressed with.

NFL Receivers: Last year’s Madden NFL 10 had some of the worst receivers I have ever seen: footballs would bounce out of their hands almost 80% of the time.  There were only specific pass plays that would work, while others didn’t work at all.  This year, the balancing has been improved with more accurate QBs (I’m assuming) and more high-flight receivers, and most of them make the catch if it’s reasonable.


Lack of play clock: Where’s the play clock?  Is there even a play clock?  It’s almost ridiculous how it’s hidden, and I’ve actually had the game tick down from 3:30 to 2:41 without any penalties, then the clock just stopped ticking down at 2:41.  Another time I received a delay of game penalty… with no play clock in sight.  Can someone tell me what’s going on because right now, I’m in a state of utter disbelief.

Animations: Yeah the graphics are great, but the animations are the same, poor animations found in Madden 10.  Actually, the whole game feels almost the same even with the graphical update: the UI is still the same, features are more or less the same, and the animations are absolutely horrible.  You have running backs crossing their legs to dodge a linebacker, receivers spinning like ballerinas after making the catch, and tacklers going through a player… literally.  When your running back is dragged to the ground, he’s dragged almost three or four yards before reaching the floor.

Framerate/UI: The user interface is sluggish.  Pressing a button doesn’t feel smooth, and at times, I have to tap a button and hope it registers.  It’s also the same UI used in Madden 10 with a different font, which is quite disappointing since I didn’t exactly like the UI last year.  The game as a whole just feels sluggish, from scrolling through the playbook to running the play.

Pass interference: Way too many pass interference calls.  The referee obviously needs to chillax and stop called eight pass interference calls in one game, heck one quarter.  If you’re not familiar with pass interference calls, it means that the offense gets to move up wherever that call was (usually 20-30 yards up the field), and they receive a first down.

All-Madden difficulty: The All-Madden mode is plain ridiculous.  Maybe they made it that way so that players won’t say the game is “too easy”, but this is borderline just ridiculous.  Without the ability to see the whole field, you have no clue if the defense is in man, Cover 2, Cover 3, Prevent, etc.  There are no color indicators to show if your receivers are open or not, and even if you have the league’s best offensive line (i.e. the Jets), the defense just happens to get through the line and sack you almost 85% of the time.

Madden NFL 11 is the best football game in the App Store only because there’s only one other competitor: NFL 2011.  And both have their respective, overabundance of problems.  Madden NFL 11 just feels way too sluggish and choppy, even on my iPhone 4, and the UI is still the horrible, unresponsive UI found in last year’s game.  The animations are still absolutely terrible, the play clock situation is absolutely absurd, and I look at this game in total disbelief.

I’m not saying it’s not fun; no, I’m actually having fun with it.  But be aware of the many problems Madden NFL 11 entails and don’t believe the screenshots on the App Store: it feels almost the same as last years.  But hey, if you’re  a diehard football fan like me, there’s no way you’re not picking this up.

Madden NFL 11 was developed by EA Mobile, and I played through version 1.0 on my iPhone 4.  The price is $7.99.

‘NFL 2011’ Gameplay Trailer Released, Game Releasing August 2nd

NFL 2011 has been given the gameplay trailer treatment, meaning we’ve finally got some footage of how the game will actually look.  While the passing mechanics (speed, design) look pretty much the same, the graphics seem to have gotten a major overhaul, and audibles and hot routes have been added to the pre-snap.

The UI seems to be more or less the same though, and hopefully the game speed has been adjusted so that it feels smoother when running or passing the football.

Still, this is definitely a game I’m excited for, and it shouldn’t be a too long of a wait.  The video description does mention that “the new season starts on August 2nd”, which most likely means the game will be out by then.  Stay tuned for more info.

Screenshots for ‘Madden NFL 11? for iPhone, Gameflow Somewhat Explained

I posted before how EA Mobile announced that they’ll be releasing a sequel to the Madden franchise on the App Store.  But contrary to my thoughts, the graphics have been totally revamped and looks a whole lot better.  The character models and graphics look a bit closer to Tiger Woods PGA Tour, and the passing controls seem to be have been improved.

To the point, EA has released three screenshots for the game.  If you’re not familiar with the detail behind it, Madden NFL 11 won’t be arriving on the App Store until fall of this year.

Price point is yet to be determined, and not much information is available regarding game features.  It will feature the ability to draw your routes before running a play though, and it will also include Gameflow player management.

Gameflow player management, if it’s the same as the console versions, is actually a way to cut down the game time so that you’re more in control.  In previous Maddens, you would have to pick a play then run it, but the Gameflow management will allow an AI coach to call the plays and for you, the QB, to run them.  No need for digging through the playbook and searching for plays; all of that will be automatically done for you by the AI coach.

With that explained, we’re looking forward to the launch of Madden NFL 11.