Tag Archives: Flight Control HD

Flight Control HD Soon to Have Online Multiplayer

Firemint is adding an update for Flight Control HD on the iPad that will add online multiplayer via GameCenter when iOS 4.2 is released. Previously, Apple only added GameCenter with the 4.1 update for the iPhone4, iPhone 3gs, 2nd-4th gen iPod Touch and this was one of the most missed features for gamers on the iPad. With the coming release of iOS 4.2., iPad owners can look forward to new leaderboards, achievements, and multiplayer additions to games.

Flight Control HD will allow for both Wifi and Bluetooth multiplayer for versus and cooperative gameplay. The update will also add an iPad exclusive versus map.

Players will be able to invite friends, or choose to be automatically matched to a random player, according to Firemint. Some other features that will be added are achievements, leaderboards, and Multitasking support — making it easy for players to drop in and out of games. Firemint hopes to release the update around the time iOS 4.2 iPad launch.

Flight Control HD currently is selling for $4.99 as compared to $0.99 for the iPhone and iPod Touch version but has added features such as new large-sized maps. The game combined air traffic control and line drawing becoming a huge hit on the App Store.

‘Flight Control’ Downloaded 3 Million Times

Well this is quite amazing.

Firemint has announced that more than three million copies of their infamous line-drawing game have been sold over a period of 18 months; Flight Control stayed within the top 30 paid apps chart for most of the time.

Along with selling over three million copies, Flight Control has landed more than two billion planes, which is 5,000 times more than the landings in L.A.X.  While I don’t see this type of runaway success appear for many games on the App Store, Flight Control’s success is well-deserved and still my favorite line-drawing game.

If this is your first time hearing about Flight Control, be sure to check out our review of Flight Control HD.  You can also check it out on the App Store for $0.99 and the iPad version for $4.99.

Flight Control HD Review: Soar like never before

The iPad gaming market, I believe, is a totally new market for developers to pitch in their ideas, and while many games have been ported from iPhone to iPad, the iPad market is a new market whether you like it or not.  HD games will only play on the iPad; therefore, competition will only be against other iPad games.

Flight Control for the iPhone, after being one of the most successful games on the App Store, received some heated competition from the likes of Harbor Master and 33rd Division, but the HD version for the iPad enters a fresh market with little competition; only Imangi Studio’s Harbor Master appears to available for the iPad.

But with a bigger screen comes a bigger price, this time almost 5 times the price of the iPhone version, which is priced at $0.99.  And after playing through Flight Control HD, I’ll have to admit that spending that Abe Lincoln on Flight Control HD was one of the best decisions I’ve ever made in purchasing a game.


New maps: Other developers, such as Gameloft, think that it’s totally fine to increase the graphics and charge $5 more for it.  This isn’t the case for Firemint’s Flight Control, as it features 4 new HD maps and one with the ability to look at it with 3D glasses, meaning that if you wear 3D glasses the map will pop out at you.  I haven’t had the chance to try out this map yet, but boy does it sound amazing.

Locate that plane: One of my biggest worries for a larger map (more than 2 times larger) is locating a plane that is about to crash.  If it only flashed red, it would be extremely difficult to pinpoint them when there are 20+ planes on the screen.  Firemint found a solid solution to the problem, and one that I am satisfied with.

High quality: Artwork wasn’t a problem for Flight Control on the iPhone, and it definitely isn’t a problem for it on the iPad.  It features the same level of high-quality, classy artwork along with an attractive user interface.

Two-player mode: I am the king of Flight Control in my household, and my brother refuses to play with me after I beat him a couple of times.  The two-player mode is something that is proven to work on the iPad, and Flight Control implemented it perfectly.  And because of the big screen, you can even work out some two-player co-op mode on the single player levels.

Flight Control HD is one of the first games that I cannot find a fault with.  The iPhone version was the same, and being an extreme fan of line-drawing games, Flight Control HD landed right at home with me.  Everything was executed to perfection without slack, and I enjoyed Flight Control HD possibly more than any other line-drawing game.  Competition should arrive sooner than later, but for now, this line-drawing game is number one.

Flight Control HD was developed by Firemint, and I played through version 1.01 on my iPad.  The price is $4.99.

iPad Games Hands-On: Flight Control, Touchgrind, and More

I visited the Apple Store today, not to get an iPad, but to test it out and see what it’s made of.  Once one of the demo models were available, I picked it right on up and launched Firemint’s Real Racing, a game that played phenomenally on the iPhone.  To me, racing didn’t seem like a type of game that would do well on the iPad, as the iPad looked a bit clumsy and large to tilt.  Boy, was I wrong.

Real Racing HD

Everyone has been saying this, and I’ll say it again, the resolution on the iPad screen is absolutely phenomenal.  When tilting away on the iPad, the experience was much more immersive than that of the iPhone.  The graphics were also quite amazing, and the cockpit view felt like I was actually driving.  Real Racing on the iPad works much better than on the iPhone, and I was completely blown away by one, the graphics and two, the resolution.

Flight Control HD

Yet another game that benefits from the iPad’s large screen.  The iPad version also adds another 4 iPad-specific maps along with a split-screen mode for multiplayer.  I tested out the split-screen mode and found it to be quite nice, although it seems that that mode can only be played on a flat surface.  As for the single player, new maps, the large screen brought out much of the color.  I wouldn’t say that the iPad version changed the gameplay experience to awesome sauce, but again, the resolution and aesthetics were what blew me away.

Touchgrind HD

This is one game that was screaming, convulsing, and pissing its pants to be on a larger screen.  The concept was absolutely wonderful, and it’s a game that can only be executed on a touchscreen.  So it only made sense for it to be brought to the iPad, and the larger screen made viewing the skate park much easier.  While I had some slight problems with the touch responsiveness, it was definitely a game that benefited from the larger screen.  And like all the games above, the resolution was absolutely amazing.

Madden NFL ’10 Zoomed In

The demo iPad was also loaded up with App Store games, including Madden NFL.  So what the heck, of course I would love to play some ground n’ pound football right on that big screen.  And from my impressions with it, it worked surprisingly well.  The graphics were slightly pixelated but not too bad, and the controls worked okay.  Madden neither benefited or declined on the iPad, and the experience felt the same as the iPhone.  The only thing different I have to point out is this: playing on the iPhone is like playing the PS3 on a 20-inch TV, while playing on the iPad is like playing on a 52-inch screen; whichever one you prefer to play your games on.

I didn’t get to try out anymore games on the iPad due to the large amount of people to lay waste to the device, but from my experience, gaming on the iPad and gaming on the iPhone is like comparing gaming on the PS2 to gaming on the PS3.  Sure, the iPad may be expensive and somewhat awkward to hold at times, but the larger screen and higher resolution fully immerses you in the game, something that the iPhone hasn’t quite been able to do.