Tag Archives: Backbreaker Football

Classics and Clones: Retro-gaming for the iPhone: 1977

It’s hard to explain how momentous 1977 was for the world of gaming.  For the first time average consumers began to believe that these quirky little games could become more than a passing fad.  Instead of blockbuster titles, this year witnessed major industry changes that altered the course of video game history forever.  Nevertheless, there were a few great games that came out that year, and you can get them for your iPhone.

Hardware/Software- While Nintendo was proudly promoting Light Tennis– another Pong clone– as the world’s first multicolor video game, the U.S. outfit Atari was set to revolutionize distribution.  Before this, a handful of games found individual success both at home and in arcades, but that began to change with the Atari 2600.  The first system to feature a hub microprocessor (AKA hardware) and interchangeable cartridges (AKA software), this machine quickly became the industry kingpin.  Up and coming game developers could now skip the critical step of creating of an entire machine that would play their game; instead they could redirect their resources on game development alone.  This meant gamers enjoyed more titles more quickly; it also solidified Atari as the first titan of the industry.

The Atari: the first titan in home gaming

Industry Trends- Home gaming wasn’t the only avenue the industry was pursuing.  After selling Atari for a very nice profit earlier that year, Nolan Bushnell– its founder– created a new arcade model that centered around kids.  When the first Pizza Time Theater (later Chuck E. Cheese’s and Showbiz Pizza) opened, it practically guaranteed a new generation of obsessive gamers.  LED technology even allowed handheld gaming to take a big leap forward.  Not only was Missile Attack (a tower defense game where players defended NYC from a barrage of incoming missiles) the first pint-sized game, it was also the first game to suffer from media backlash.  Advertisements were pulled from television fearing kids would think NYC was really under attack.  Note: This concept did eventually find its way into consumers’ hands in 1980 when Missile Command finally made its way into arcades; Atari has since released a new version of the classic game for the iPhone.  Although this game features both an update and a classic mode, the $4.99 price tag may be asking a bit much.  For those looking a for similar experience for free, check out Guardian Missile Commander.

Left: Banned Missile Attack Center: 1980's Missile Command Right: iPhone Missile Command

The Best in Gaming- Ironically, the two biggest titles of the year didn’t come from the arcade or the Atari.  Mattel’s portable electronic football game simply titled Football enjoyed great success.  This red-dot run and dodge classic has been re-marketed several times over the years.  Most recently, touchGrove has meticulously cloned this early handheld with great care for the iPhone.  LED Football and it’s green sequel LED Football 2 are both available in the app store for $0.99, but for those wanting to recapture some of this early excitement with a more modern experience, Backbreaker Football is a dynamite successor.  Home computer gamers weren’t slighted either; Zork: The Underground Empire, a tongue-in-cheek homage to Dungeons and Dragons, would go on to become the home computer’s first mega-hit.

LED Football over the years

In many respects, 1977 was the year video games came home.  The release of the Atari 2600 boxed many arcade game makers into a corner, even despite the budding kiddie pizza parlor business.  Arcades needed to strike back with a blockbuster title that would re-establish its stronghold on hardcore on gamers.  It would take a year before that title would arrive.

Check back with us every week for a more gaming history with our continuing series Classics and Clones: Retro-gaming for the iPhone.  For more in this series, click here.

Note: Zork: The Underground Empire is available in the app store with the Frotz interactive fiction app.

Our 2009 Games of the Year Revealed: Gaming Overload!

Wow.  What a year it’s been for the app store.  This was the first full calendar year that the store has been open for business, and we’ve been treated to a countless amount of games.  Now, all of us have attempted to give a summary of some of our favourite games from the year.  We’re about to list a lot of great games, so sit back and see if you’ve missed any gems from last year or disagree with any of our choices.

Matt: Overall, 2009 was a great year for iPhone gaming. My personal favorite release of the year was the re-imagined classic Space Invaders Infinity Gene, easily the iPhone’s best shoot’em-up. The stages, visual presentation, sound and gameplay combined to make this a game I found impossible to put down. The inclusion of music stages, generated from songs in your music library, make this a game with an infinite amount of new challenges, and the recent update made things even better. Space Invaders Infinity Gene is the best example I can think of of a major game publisher simultaneously revitalizing a classic franchise while doing right on the iPhone platform. Kudos to Taito for a job well done.

For me, the year held a number of other highlights. Meteor Blitz is the best dual-stick shooter I’ve ever played, with sumptuous visuals and perfect controls. Flatspace delivered the most open-ended space role-playing experience on the platform; how you outfit your ship plays a huge role in how you play the game, and you’re welcome to play in any way you like, as law-enforcement or pirate, trader or bounty-hunter, good guy or bad guy. Chronicles of Inotia: Wanderer of Luone and Dungeon Hunter offered up the platform’s best fantasy RPGs, while Rogue Planet delivered an SRPG to rival those on major consoles. Robocalypse, ported to the iPhone from the Nintendo DS, was the year’s best RTS, and IUGO’s Star Hogs was an artillery game not to be missed. GeoDefense and GeoDefense Swarm were the year’s best tower defense games. Chillingo‘s Defender Chronicles effectively tipped the tower defense genre on its side, imbuing it with RPG qualities along the way and cementing it as one of the deepest and most rewarding alternative takes on tower defense yet seen. In addition, the developer has set a new paradigm for the support of existing properties with constant and hearty updates in content. Knights Onrush is the App Store’s best castle-defense game, even beating out Gameloft‘s take on the genre. But it’s Gameloft’s NOVA that takes the crown for the year’s best FPS, highly polished with a robust single player campaign and an excellent multiplayer mode. My favorite retro fixes were the addictive Hook Champ and the lite roguelike The Isle of 8-bit Treasures. For casual games, KarmaStar was a favorite for cramming incredible depth into bite-sized portions, and Canabalt for incredible atmosphere and short, but addictive gameplay sessions. My list is long, but the last games I absolutely must mention are Rolando 2 and I Dig It 2, incredible sequels to their equally incredible predecessors. Damn, what a year!

Daniel: My game of the year would have to go to NOVA from Gameloft. Call me a first-person shooter junkie, but Gameloft did an amazing job with both the campaign and online multiplayer. There have been tons of other games that have come quite close to taking home the award though, from ngmoco’s Rolando 2 to Illusion Labs’ Sway. Com2uS also came out of the box after releasing Homerun Battle 3D along with Inotia  2: Wanderer of Luone, both of which were definite must have titles for me. Chillingo‘s Ravensword was yet another title that I was overly impressed with, along with their fun Speed Forge Extreme.

The list goes on and on, including Firemint‘s Real Racing and Flight Control, Illusion Labs’ Labyrinth 2 and Touchgrind, Gameloft’s Modern Combat: Sandstorm and Gangstar, Godzilab’s iBlast Moki, and much, much more. 2009 was a year quite improved from the initial release of firmware 2.0, and I’ll be surprised if developers keep up the same pace. I’m sure there are games that were forgotten, but either way, let’s say hello to 2010.

Nick: Going back a full year and trying to figure out the best games launched on the app store is definitely a tough task.  Choosing a single game of the year though is easy.  The game I have in mind had an impressive graphical upgrade from its predecessor, and the gameplay’s tweaked difficulty and rolling variations kept me fully interested throughout.  Yes, the game I’m thinking of is Ngmoco and Hand Circus’ Rolando 2.  After replaying levels just to grab all the items I missed on the first time through, I realized the game was something special because replaying is something I rarely do.  I initially opened this site to try and cover games that push forward the idea that the iPhone is a legimitate gaming platform, and Rolando 2 fits the bill perfectly. In trying to list other favourites from the year, I’m sure I’m going to forget many great games.  Here’s a quick attempt at other standout titles I really enjoyed: Spider: The Secret of Bryce Manor, Sway, Let’s Golf, Peggle, geoDefense, 2XL ATV Offroad, and Hook Champ.

Chris: 2009 was certainly a banner year for the iPhone and its gamers. In 2008 we witnessed the birth of the app store. In 2009 we witnessed it grow into something akin to a child: both awkward and wonderful; sometimes gawky, sometimes menacing, but always full of promise. This year we’ve seen everything from the great Halo clone N.O.V.A. to truly unique puzzlers like Labyrinth 2 and Spider: The Secret of Bryce Manor. But for every geoDefense we also had an onslaught of forgettable tower defense games that simply were a recycled waste of time. The still incomplete Minigore gave us a good laugh while Samurai: Way of the Warrior showed us that 3-D wasn’t always needed. At the beginning of the year, who would’ve thought a simple running game like Backbreaker Football could bring so much more life to football than the iconic Madden? That’s what makes the iPhone as a gaming device so special: it surprises us. This little machine somehow manages to bring a decoupage of gaming experiences that no other device seems to match. Gamers everywhere have to agree there’s nothing quite like Zen Bound for the console. As for the best of 2009, that’s tough. The Wing Commander-esque Galaxy on Fire comes close, but ultimately I’m a sucker for the well-rendered RPG; Ravensword: The Fallen King is certainly not without its flaws, but it is the first iPhone game I found truly amazing… utterly escapist. What can we anticipate in 2010 now that the iPhone’s proverbial childhood is over? The fast track into adulthood. With Apple’s newfound success in the gaming world comes a new set responsibilities… and new competition. Also, we all have bigger expectations for this little device than we did a year ago. Things could get really interesting. So, here’s to a new and even better year of gaming in 2010. Good luck, Apple, and keep on gaming!

Jeff: What if iTunes didn’t exist? What if there wasn’t an App Store? What if the technological marvel known as the iDevice was never conceived? Each and every one of us would have missed out on something amazing and revolutionary.  It’s a worldwide store where you can buy all of the newest music of any nationality from anywhere in the world, and purchase multiple games that fit in your pocket starting as low as 99 cents and (almost) not going anywhere above 10 dollars. This universal store has brought many people happiness, and the offerings that you can choose from are astounding. Music will always be changing, and so will the future of gaming. However, I’ve never thought that gaming could change so suddenly or quickly. Five months ago, I would never have thought of the iPhone or iPod Touch as something I would play games on, much less play games on for hours on end. This year, and more specifically, these past few months, have changed the iPhone and iPod Touch into my main gaming platform. And why? Because iDevice games are the only ones that get updated, changed, and churned out so quickly, yet still maintaining the polish and quality we expect from all games.

Now that the iPhone and iPod Touch have been established as possible gaming devices, what are the best games for this “platform?” Or, what is the number one game that all iDevice owners should have? It’s a hard choice, but I have to go with N.O.V.A.. This game has the best graphics, best controls, and debatably due to multiplayer, the best replay value of any game on the App Store. It has all of Gameloft’s quality and polish, and it isn’t a game you just finish and forget; it’s an experience that you remember and keep coming back to, time and time again. On the other hand, there are many great offerings for the iDevice, including Jet Car Stunts, Asphalt 5, Need for Speed, FIFA, Inotia 2: A Wanderer of Luone and many more titles that deserve mentioning. Of course, if I mentioned all of them, the list would be too long since there are just so many different options. All in all, 2009 has been an awesome year both for myself personally and the App Store, and I can’t wait to see what new events and things are in store for me this year. Onwards, and let’s all have a great 2010!

Ryan: The app store has come a very long way in such a short time. I remember when I was impressed by the simplest of games on a mobile device like an iPod. The app store has become a whole new market now with ‘real’ games becoming more polished and fun. One signing example of this is Nova. Nova is a first-person shooter developed by Gameloft that somewhat resembles Halo (ring any bells?) Nova is the most complete, comprehensive game on the app store to date. Not only does it have an engaging single player mode, but it comes with surprisingly fun online multiplayer mode as well. It is no surprise to me that Gameloft is the company behind Nova. After all, they have proven to be strong players in the app store market and have developed a number of hits. Each game they release seems to push the envelope (and my expectations) just a little further. I now expect an iPod/iPhone game to deliver much more than I did even a few months ago. I am excited to see what the app store holds for 2010. I think Nova will be hard to top, but based on what I have seen so far, it is complely plausible.

And that wraps up the gaming year of 2009.  I’m sure 2010 will be bringing us even more impressive games from all the developers on the app store who will continue to push the limits of the platform.  We’ll see you the same time next year for another wrap up!

Backbreaker Football Lite, Try it for Free

Backbreaker Football is quite a beauty to look at, and while the game was short at the time of my review, NaturalMotion did a good job of updating the game and adding some new content.  And if you’ve been on the fence with spending $0.99, now you have the chance to play it for free.

Of course, this is only a lite version with shortened content, but it’s still enough nonetheless.  There are a total of 5 waves in the lite version, and I’m going to assume there are some achievements included.  The teams available for choosing should also be limited.

If you’re looking for a little football mini-game, Backbreaker Football is a total must have.  It’s definitely quite a steal for $0.99, and with a lite version now available, you should atleast take a look at it.  Now we can only hope for a full football sim from NaturalMotion.

Yet Another Update Roundup: Ramp Champ, Backbreaker Football, and Pocket God

All the games listed above are cheap, good, but not perfect.  Pocket God could be listed as an entertainment app, but with added mini-game updates, I think it would and should be appropriate to label this now as a game.  As for being perfect, Pocket God does offer some mindless fun, but it definitely needs some help when it comes to playing the game for a long time.

Looks like the circus is in town!
Looks like the circus is in town!

As for Ramp Champ, we recently posted that it has now become free.  The new version 1.1. update fixes crashes, fixes performance issues, improves the physics, and includes the ability to boast your score on both Twitter and Facebook.  This updated version is a huge improvement from the time of our review, and for free this game is definitely one of the premier skee ball experiences.

He could... go... all... the... WAY!

Backbreaker Football is yet another title we have reviewed, but we found it far from perfect.  The game itself had a nice pick-up-and-play style, but it was way too short and easy; I was able to finish the game in less than an hour.  The new version 1.1 update adds one new challenge featuring ten waves, both Pro and Hardcore modes, and a new achievement.  This should significantly increase the amount of playtime you’ll receive from this game, and for $0.99, it’s worth a look for those football fans out there.

That's scarier than all the Halloween monsters!
That's scarier than all the Halloween monsters!

Now on to Pocket God.  What a game.  It started out as a simple island with nothing more to do than throwing the pygmies into the water.  Of course, it developed into sharks, sharks with laser beams, and pygmy-eating piranhas.  This new update adds a holiday skin pack for those in the festive mode for the holidays, and the skin pack costs $0.99.  The update doesn’t leave out the cheapsters though; it adds a whole new island with an Ice Monster and igloo.

Well, that’s it for now and we’ll have more news with updates later.  For those that have bought all these games, enjoy the updates!

Backbreaker Football Review: And He Could Go All The Way!

Says ESPN’s Chris Berman when announcing a football game.  He’ll probably be doing that when playing Backbreaker Football or looking over your shoulder with an enchanted look in his face.  Backbreaker Football provides such an immersive experience through its fluid animations that you’ll be wincing after a crushing blow from the opposing team.  While it’s not a full football game, the mini-game aspect is more than I can ever ask for.


Graphics: The visuals are absolutely outstanding.  I actually had a friend look over my shoulder while playing I was playing the game, and he mentioned how good the graphics on iPhone were.  While most games don’t look quite like Backbreaker does, it’s still definitely one of those games that shows off what the iPhone can do.  Even the 1st generation iPhone that was released years ago (and the one I’m unfortunately still using).

Controls: The accelerometer controls and the spin/juke buttons worked extremely well when playing this game, and I had absolutely no problems.  While the screen did get a little shaky when playing in the car, controlling the character himself was very stable.  There’s really nothing more I can ask for in terms of controls and movement, and the tilt controls were near if not on par with perfect.

Animations: When they boast of having the best animations on the iPhone, they aren’t lying.  The tackling motions and the crushing sound effects add so much to the gaming atmosphere, and a crushing tackle will have you ooohh-ing and ahhh-ing.  You’ll wince when you get hit hard by an incoming tackler, and your spin moves and juke moves are very fluid.


A Little Easy: I found Backbreaker Football to be a tad bit easy, passing the entire endurance mode with little or no lives lost.  It’s basically spin right, spin left, then touchdown.  Of course, the game itself is very fun to play, but I did find it to be a little easy.  The challenges were also not very hard to pass, and it took me within one try to pass the challenges.

Backbreaker Football is a very immersive football experience that’s not a full game, but a very good mini-game.  The $0.99 price tag is absolutely perfect for a game of this type, and it seems to work quite nicely right alongside the other simple $0.99 games.  I really enjoyed Backbreaker Football, and while it was a little bit easy, it’s definitely a game that will keep you entertained for hours.


Backbreaker Football was developed by NaturalMotion, and I played through version 1.0 on my 1st generation iPhone.  The price is $0.99 for a limited time only.