Tag Archives: Adventure

Sid Meier’s Pirates for iPad Review: Ahoy Landlubbers, Ye be in for an Adventure

All the stereotypes associated with pirates—treasure, plunder, and swordfighting—are what makes the entire world of Sid Meier’s Pirates.

You start out with a small yet quick ship, ideal for plundering the larger ships if you know what you’re doing.  The game doesn’t seem to start out with any tutorial (although there is one accessible from the menu), so you’re pretty much on your own, learning all the nuances of being a pirate as you adventure out into the different colonies.

As for the point of the game, there really isn’t any.  But that’s not a bad thing; no, far from it.  The possibilities are nearly endless in a game such as this, allowing you to explore all around the colonies, plundering as many ships as possible, hiring tons of crew members, defeating other pirates; like I said, the possibilities are nearly endless.

You can also create a type of allegiance to the countries present — either England, France, Holland, or Spain — by fighting their enemies.  So for example, if you capture different Spanish ships, you’ll most likely be given a higher position (captain, major, colonel, etc.) by the French and the English, considering the fact that those two countries weren’t huge fans of the Spanish during that time.

All in all, it’s quite an exhilarating game that has very few flaws, if any, that I can see.


Adventure is out there: This game really brings out the adventurous, little child out in all of us, allowing us to pillage, burn, earn money, dance, etc.  There’s just so much to do in Sid Meier’s Pirates that you really can just do whatever you want.  It’s hard to really describe in mere words and letters, but Sid Meier’s Pirates is probably the most adventurous game on the App Store thus far.

Variety: Like I said, there’s just so much to do in this game, it’s ridiculous.  You can go from sword-fighting the captain of another ship to ball dancing with a governor’s daughter.  You can also hire more pirates, fence fencing masters, trade with the merchants… again, the possibilities are endless.

Difficulty: The difficulty level at Journeyman, for me personally, is absolutely perfect.  I haven’t tried out any other ones for fear of losing progress, but for beginners, the Journeyman difficulty is just perfect.


Some sounds: Some of the sound effects in the game get pretty irritating, such as the sound the game makes when tracking a Top 10 pirate.  The 10-or-so second sound loop when fighting another ship also gets a bit redundant.  Not major issues, but there are some sound effects in here that do become a bit tiring after a while.

Beginning: You have to be a little resilient in the beginning of the game given the fact that you know absolutely nothing.  You don’t know what the objective of the game is, you don’t know how to earn money, and you don’t really know how to play the game.  The tutorial does a mediocre job of teaching you how to play, and you really just have to learn through trial and error.  Not the ideal way to learn how to play a game, but after a while, you should be in full swing.

Crashes: Thankfully there is autosave included, but the game does crash every once in a while.  Buyer beware.

Sid Meier’s Pirates is absolutely stunning.  This stands as one of my all-time favorite games for the iPad, considering the fact that there’s so much to do and so little time.  Just do yourself a favor and purchase it now; I doubt that there will be any regrets for such a fantastic game.

Sid Meier’s Pirates was developed by 2K Games, and I played through version 1.0.4 on my iPad 2.  The price is $3.99.


‘Hector Badge of Courage: Episode 1’ Coming to Mac and iPad (and PC) April 27th

For those who have been waiting for the release of Hector Episode 1 on the iPad, good news: you only have to wait a little bit longer.

Telltale Games has announced that Hector Badge of Courage will be released on the iPad on April 27th along with being released on both the PC and Mac.  And as an added bonus, Puzzle Agent will be given away for free to all preordering people who order Hector for either Mac or PC.  While a price point for the iPad version has not been announced, the PC and Mac versions are up for pre-order for $9.99.

Hector Badge of Courage was listed as one of the best adventure games during the App Store’s 2nd anniversary when we counted down the best games in the App Store, and while it is a bit “old” now, it’s still worth a look into.  Catch it in the App Store on April 27th, and we’ll be posting any other available news.


‘Monkey Island 2: Le Chuck’s Revenge’ Out now for iPhone and iPad

Monkey Island, the first one, was probably one of the best re-imagined retro games for the iPhone, also making it as one of the best point-and-click adventure games on the platform.  I had an enjoyable time with the first version, and while I’m not too keen with point-and-click adventure games, Monkey Island drew me in like no other.

Fortunately, LucasArts has decided to release the second Monkey Island, named Le Chuck’s Revenge to both the iPhone and iPad (separate versions, separate costs).  It brings all the “special” it brought to the first game in the series, with the ability to switch between classic and enhanced graphics, redone musical score, voiceovers, and a hint system.

If you were a fan of the first game, this seems to be a no-brainer.  Hopefully I’ll be able to get my hands on this title before the night wanes into dawn.

Monkey Island 2 SE: Le Chuck’s Revenge is available on the iPhone for $7.99 and the iPad for $9.99.


‘Wallace and Gromit The Last Resort’ Now Available for iPad

Wallace and Gromit are a classic example of cartoons, although they look a bit more like claymations (clay animations).  Still, it’s one of the shows I watched while growing up during my childhood years, and I would always remember Wallace’s sheer obsession with cheese and crackers.

I’m not sure which episode was the one I always saw, but it did have to do with evil sheep somehow destroying Wallace and Gromit’s life by eating the newspapers, furnitures, and all of those necessary things.  Throw in a mechanical dog and you’ve got the basic story for one episode.

But enough reminiscing, here’s the issue at hand with this particular game:

When unrelenting rain ruins their holiday plans, Wallace & Gromit bring the beach to 62 West Wallaby with a makeshift resort — in their basement. Keeping customers satisfied is tricky business, especially when one of them is clocked on the head by an unknown assailant. Whodunnit? Find out… with a little help from Wallace’s latest invention, the Deduct-o-matic!

Wallace & Gromit turn their basement into a beach resort when rains derail their holiday plans. After a resort guest gets bonked by an unknown assailant, Gromit and the Deduct-o-matic invention must solve the case!

Wallace and Gromit The Last Resort is available on the App Store now for $4.99.

Linkin Park 8-bit Rebellion Review: Give me Reason

Linkin Park is one of the more popular rock bands in this day and age, a time when rock has been compromised by labeling artists such as Miley Cyrus and Justin Bieber “rock”.  But Linkin Park hasn’t thoroughly been tainted by this corruption, although I never exactly took the time to listen and download his music.

But when Linkin Park 8-bit Rebellion appeared into the App Store, I became slightly interested as we both had something in common: the iPhone.  So after a few hours of finally sitting down and playing the game, I can’t help but feel mixed with a game such as this.  I found some songs by him that I did enjoy, but then again, this is a game right?


Artwork: Artificial Life did a solid job of creating both 8-bit characters and full HD characters.  The artwork was bright and flashy, detailed, and it appealed to the eyes.  That’s basically what I look for from game artwork, and Linkin Park 8-bit Rebellion nailed most of the things I look for right on the dot.

Creativity: I thought the storyline was somewhat creative, although it seems to be a bit like Vay or Final Fantasy 1 in terms of “collect all the missing pieces to save the world”.  Still, other than that, I thought the storyline was well-made and was enough to engage you for a short time.  The conversations could use some work though, as acquiring lasers and knives seem to happen all of a sudden.

Customization: Character customization wasn’t VERY extensive, but it was enough to have me note this as a like.  There were many different types of hairstyles, body types, etc. to have you pick a character that looked good.  Because as with all people, you don’t want to look shabby when you walk out into the world.  You want to look spiffy and powerful, with Super Laser Guns of awesomeness; I think Artificial Life did a good job with making your character look fresh.


Short: I beat the game within 3 hours, which is not enough to justify a high price tag of $4.99.  If you want to stray away from the price to gameplay time comparison, then look at it straight up.  3 hours isn’t enough for a game period, no matter what you say.  Replay value isn’t exactly there either, as there’s only one mode and no other levels of difficulty.  After you beat the story mode, you don’t exactly feel like returning to the world of 8-bit and HD either.

Back and forth: Most of the game is moving back and forth, find this find that, and a lot of just busy work.  Some tasks are extremely monotonous, and at times I felt like just quitting the game and never playing again.  Teleporting back and forth doesn’t exactly appeal to those who enjoy more action.

Stop attacking me: There are NPC bodyguards in each part of town, and every single one of them has some ill-will to attack me every single time they see me.  This causes the phone to vibrate, and this happens even more when I’m surrounded with these annoying freaks.  Once you play the game, you’ll know what I’m talking about.  NPCs constantly attacking you is annoying and unnecessary; them attacking me with a taser while I have a flamethrower seems dumb right?

Crash: I’ve had the game crash on me a couple of times.  Maybe once or twice, but other than that, it’s been pretty good with holding up.  I’m not sure how this game will handle on lower generation devices, and it’s more than likely that it’s a problem with the game itself.

Controls: Meh.  Controls were okay, they weren’t the best, and they could still use some tweaking.  Attacking someone or something was hard to execute, and after completing the game, I still don’t know where exactly to press to trigger off a blast or boom.

Linkin Park 8-bit Rebellion is a game that I didn’t really have any expectations for except for just a fun-loving game.  And with that expectation set, I played it and it didn’t reach it.  There’s nothing more I can say about this other than that for those looking for some action won’t find it here; you’re better off in space with Gameloft’s NOVA or fighting Italian soldiers in Assassin’s Creed II.  Linkin Park 8-bit Rebellion isn’t a bad game by any means: production values are high, the story is creative, and the visuals are appealing.  But still, I don’t see the gameplay itself appealing to a lot of action-oriented people.

Linkin Park 8-bit Rebellion was developed by Artificial Life, and I played through version 1.1 on my iPhone 3GS.  The price is $4.99.