Tag Archives: $5.99

Rejoice! ‘Infinity Blade’ Update Hitting Next Week

Rejoice!  Christmas is coming… and the upcoming Infinity Blade update!

According to Joystiq, Infinity Blade will be receiving five new shields, helmets, and a new armor set, which should bump up the level cap to 45.  On top of that, they have added a new enemy called the ‘Marrow Fiend’, who is pictured below.

While the developers are still mum on the multiplayer update, they do have some more “booster packs” in store for January.  And don’t worry, all these updates will be free.  We’re definitely looking forward to this update and hopefully it’ll be arriving soon.

[via Toucharcade]

[Source: Joystiq]

Infinity Blade Review: Wow.

The game starts out as a mini-tutorial in that the tyrant and holder of the Infinity Blade, a special blade that captures the prowess of all that have fallen, and his over-sized minion–The Dark Knight—attack your character.  As you battle, it will tell you to block, swipe, and all that good stuff to slowly reveal the fighting mechanics.  But, as you’ll find out a couple of seconds later, you’re not really meant to kill this minion (although it probably is possible); your sword and shield are kicked out of your hands and you eventually die at the hands of the Infinity Blade.

But around 20 years later, your son continues your journey to the same castle, fighting to kill the tyrant and rid the land of evil.  Infinity Blade follows this “bloodline” of warriors until you have equipped enough gear and leveled up enough to be able to defeat the tyrant (I was able to defeat the tyrant around the 5th bloodline).

And while it is a bit short on content—it took around 3-4 hours for me to “beat” the game—the whole point seems to be that you continue to level up and continue to purchase the items available in the store.  But as you get stronger and more powerful, the game becomes more and more difficult as the enemies rise in level and speed.

The AI difficulty balancing, in my opinion, was awfully well done and the graphics, need I say, are the best in the App Store.  Period.

But the shortages do come, like I said before, in content and the repetitive nature of the game: it’s basically the same enemies, same pathways, and the same dialogue, only with a few changes in game speed and enemy fortitude.


Graphics: I really don’t need to say much here.  The details are absolutely off the charts, and while it does look a little bit less detailed on the iPad than the iPhone 4 (mostly due to the Retina display), you’ll still get a kick out of the graphics.  These are the best I’ve ever seen on the App Store.

Fighting mechanics: I absolutely love the fighting mechanics implemented into the game: dodge left whenever the attacker attacks from the left, dodge right when attacker attacks from right.  You can parry attacks along with the ability to block them, although your shield does eventually break after taking too many hits.  The only way to significantly damage your opponent is to evade his attacks long enough for it to “break”, meaning the enemy’s defenses are down and you will be able to lay some significant damage.

You also have some added magic attacks executed by drawing shapes: circle for fire, an upside-down L for ice, a U-shaped drawing to heal, and an X-shaped drawing to poison.  Of course, all your magic spells depend on what type of ring you have—when you begin the game, you’ll start out with only the ability to conjure ice.

On top of that, you also have the “special attack”, which like the magic attack, must be charged.  Once it is charged, you can stun your enemy for a couple of seconds enough to drain much of its health.  While I would have liked to see some more types of special attacks, it does add a little variant to the fighting.

Difficulty: The first time I faced the Dark Knight and the God King, it was basically impossible.  My movements were not used to the speed of the God King’s attacks, and quite frankly, I knew I was dead meat.  He was level 50, I was level 5.  But as the game progresses, you’ll find that identifying where the attacks are coming from to be easier, along with dodging and parrying blows.  The difficulty ramped up quite nicely by Bloodline 3, but I was ready to take on whatever enemy in front of me.  By Bloodline 5, I had defeated the God King.

Items: The items are the only thing that’s really making me come back to this game.  The extensive store is also what keeps this game from being another Rage HD: the same gameplay experience, with no real use for the money or anything else.


Repetitive: I mentioned it before and I’ll mention it again: this game is repetitive.  You’re not going to sit here and play the game for an hour and a half, and Chair probably knew that most iPhone gamers don’t do that.  But still, you’re playing in the same environment in the same pathways for 8 or 9 times through however many bloodlines (I’m on 8 right now), and it’s really getting to the point where I just don’t want to play anymore.  Mind you, I’ve been playing for atleast 5 hours and I still have that drive to collect the best items.  If you think you don’t have that drive, then this really isn’t the game for you.

Monsters: More enemy types would be nice.  There are maybe 5 or 6 in the game, and while they all “level up” after each bloodline, some more variety would be nice.

Content: Essentially, the main point of the game is to get strong and lucky enough to be able to defeat the God King.  Once you defeat the God King, the credits start rolling up, which usually means that you’ve beaten the game.  It took me around 3 hours, and while there’s replay value that most will take advantage of, I’m just letting everyone out there know that the game itself isn’t too long.

Skip scenes: It would be really nice if there was an option to skip the cutscenes.  After a while, watching the same thing over and over again, it’s really boring.  Especially if you want to speed from one bloodline to the next as fast as possible to earn whatever you can.

Camera angle: The camera angle could definitely be moved, as the up-close views are really difficult when the enemies become stronger.  You usually won’t be able to see much of an attack from the left or right side, which isn’t good whenever the enemy begins to take off more than half your health with one blow.  A more far away, distant camera view would be nice, able to see both the arms of the enemy.

Infinity Blade is a conundrum in that it’s quite difficult to overlook the fighting mechanics and the graphics.  And the only real thing that’s keeping this from being a tech demo are the items, which serve as great replay value and a great motivation for you to keep fighting.  But if you look past the pretty fluff and the shiny-ness of your new toy, you’ll find that Infinity Blade is really just the same thing over and over again.  BUT, that same thing over and over again is oddly appealing… somewhat like the “same thing over and over again” mechanism of Fruit Ninja, Flight Control, etc.  And for that reason, there’s really no other rating for this than the Must Have.

Infinity Blade was developed by Chair, and I played through version 1.0 on my iPhone 4 and iPad.  The price is $5.99.

‘Infinity Blade’ Release Date, Price Revealed

Infinity Blade, Epic’s highly touted online, 3D RPG of some sort using the Unreal Engine, has been given the release date of Thursday, December 9th.  Here’s some more information regarding the game:

Taking handheld gaming to new heights, the graphically intense “Infinity Blade” is powered by Unreal Engine 3 and features adrenaline-fueled sword battles and epic boss fights set in the realm of a fully 3D castle. The game’s robust single-player mode features an intuitive combat interface and simple touch controls which enable hardcore and casual gamers alike to engage in fun, furious battles. As play progresses, players gain experience, build stats and earn more powerful items to prepare their knight for the final encounter with the game’s nemesis, the God-King. Additional content will be released free of charge via planned updates, including a fully integrated multiplayer mode, which enables players to find friends and other challengers to battle online via Game Center.

The price has also been set at $5.99.  We’re definitely looking forward to getting our hands on this one, and it shouldn’t be long before it arrives.

Hands-on Preview with ‘Carnivores’ for iPhone

You may be familiar with the PC version, which is more than a decade old now, but it’s surprisingly being revived on the iPhone.  In collaboration with Tatem Games and Action Forms, Carnivores has been successfully ported over to the iPhone, and I was able to get the inside scoop and receive a preview build for this once great and stil great game.

If you’re not familiar with Carnivores, the whole point of the game is to hunt dinosaurs.  You have many different maps to chose from, a list of dinosaurs you want to hunt, and a couple of weapons to chose from.  The weapons include the X-Bow, Pistol, Shotgun, Double-barreled shotgun, Rifle, and Sniper Rifle.

Carnivores also includes a survival mode in which you’re equipped with some sort of rifle and must shoot at the incoming dinosaurs.  You can’t move around, and you have to shoot all the dinosaurs before they reach you… and eventually pummel you to the ground or eat your flesh.

Carnivores will also implement the Plus+ network, a good measure for replay value and such.  The game does start to get difficult as you progress, and the bigger dinosaurs you hunt, the harder they become.  The T-Rex seems to be one of the most difficult dinosaurs to kill (obviously), and it can only die by shooting it in the eye.

I had a lot of fun with the preview build, and it’s definitely something that should be on everyone’s wish list.  Even if you haven’t played the PC game (that’s me), you’ll have a blast playing Carnivores.  It does start off a bit slow, and the maps are quite large, but I guarantee atleast 4 hours of solid fun.

Carnivores will be launching on the iPhone soon for $5.99, and a lite version will shortly follow.

Ozone Review: Who knew Air Could be Beautiful

Ozone is a new puzzle platformer from Geardome, who haven’t exactly splashed onto the App Store scene until now.  Of course, they do have some games that people including me haven’t heard of.  But Ozone is something different, and something that should be heard of.

In this game, you’re a ball of air.  You slowly move through the level without depleting yourself, as every time you move you lose a bit of air.  Once you run out of air, well, you’re technically and virtually dead, leaving you with nothing more than the option to restart the level (and of course, the option to return to the menu).


Graphics: The visuals are probably the best part of the game, and it’s definitely one of the prettier ones.  While the font could do with some changing, the overall design was well-made, and it was very appealing to the eyes.

Environment: The soothing environment was definitely nice after a long day of work, and the gameplay is all about soothing and calming.  There’s no time limit, the objectives aren’t too difficult, and the game itself is based on taking as long as you want as long as you reach the goal.  Simple and relaxing enough to appeal to a lot of people, including me.

Sounds: The bell sounds were always a joy to hear whenever my ball of air collided into the wall.  Instead of an obnoxious, crashing noise, the little “ding” was pleasant and made the game feel a lot less… pressuring.


Social platform: Yep, I’ve got my eyes on you OpenFeint.  This is a game that screams “GET ME OPENFEINT!”, but sadly, the developer hasn’t listened to the pleas just yet.  Sure, there are online leaderboards and all that jazz, but it would have been even better if it was with some social networking platform.  And as you can see from this post, I prefer OpenFeint.

Not for the action: The App Store and most gaming is all about blood, gore, and zombies.  I, for one, love first-person shooters as I find them quite exhilarating.  But I believe that one should sometimes sit down and just relax, but for some reason, other people don’t believe that.  If you’re not a “soothing, relaxing” type of person and want non-stop action, this isn’t a game for you.

Ozone is a beautiful game crafted quite nicely.  Geardome did an awesome job with creating a soothing environment along with making some gorgeous graphics.  While it would have been nice to implement some social platform, Ozone is an overall solid game.  I don’t think you’ll find many faults with it knowing that you only paid $0.99.

From what I see, the iPad version is the same game with better graphics.  I did have the iPad version crash on me a couple of times, so beware of that.

Update: There is background music.  I had to fiddle around with the music options.  Thank you Dan for the notice!

Ozone was developed by Geardome, and I played through version 1.0.2 on my iPhone 3GS.  The price is $0.99, and there is a free version available.  The iPad version is running at $5.99.