Tag Archives: 2XL ATV Offroad

Our 2009 Games of the Year Revealed: Gaming Overload!

Wow.  What a year it’s been for the app store.  This was the first full calendar year that the store has been open for business, and we’ve been treated to a countless amount of games.  Now, all of us have attempted to give a summary of some of our favourite games from the year.  We’re about to list a lot of great games, so sit back and see if you’ve missed any gems from last year or disagree with any of our choices.

Matt: Overall, 2009 was a great year for iPhone gaming. My personal favorite release of the year was the re-imagined classic Space Invaders Infinity Gene, easily the iPhone’s best shoot’em-up. The stages, visual presentation, sound and gameplay combined to make this a game I found impossible to put down. The inclusion of music stages, generated from songs in your music library, make this a game with an infinite amount of new challenges, and the recent update made things even better. Space Invaders Infinity Gene is the best example I can think of of a major game publisher simultaneously revitalizing a classic franchise while doing right on the iPhone platform. Kudos to Taito for a job well done.

For me, the year held a number of other highlights. Meteor Blitz is the best dual-stick shooter I’ve ever played, with sumptuous visuals and perfect controls. Flatspace delivered the most open-ended space role-playing experience on the platform; how you outfit your ship plays a huge role in how you play the game, and you’re welcome to play in any way you like, as law-enforcement or pirate, trader or bounty-hunter, good guy or bad guy. Chronicles of Inotia: Wanderer of Luone and Dungeon Hunter offered up the platform’s best fantasy RPGs, while Rogue Planet delivered an SRPG to rival those on major consoles. Robocalypse, ported to the iPhone from the Nintendo DS, was the year’s best RTS, and IUGO’s Star Hogs was an artillery game not to be missed. GeoDefense and GeoDefense Swarm were the year’s best tower defense games. Chillingo‘s Defender Chronicles effectively tipped the tower defense genre on its side, imbuing it with RPG qualities along the way and cementing it as one of the deepest and most rewarding alternative takes on tower defense yet seen. In addition, the developer has set a new paradigm for the support of existing properties with constant and hearty updates in content. Knights Onrush is the App Store’s best castle-defense game, even beating out Gameloft‘s take on the genre. But it’s Gameloft’s NOVA that takes the crown for the year’s best FPS, highly polished with a robust single player campaign and an excellent multiplayer mode. My favorite retro fixes were the addictive Hook Champ and the lite roguelike The Isle of 8-bit Treasures. For casual games, KarmaStar was a favorite for cramming incredible depth into bite-sized portions, and Canabalt for incredible atmosphere and short, but addictive gameplay sessions. My list is long, but the last games I absolutely must mention are Rolando 2 and I Dig It 2, incredible sequels to their equally incredible predecessors. Damn, what a year!

Daniel: My game of the year would have to go to NOVA from Gameloft. Call me a first-person shooter junkie, but Gameloft did an amazing job with both the campaign and online multiplayer. There have been tons of other games that have come quite close to taking home the award though, from ngmoco’s Rolando 2 to Illusion Labs’ Sway. Com2uS also came out of the box after releasing Homerun Battle 3D along with Inotia  2: Wanderer of Luone, both of which were definite must have titles for me. Chillingo‘s Ravensword was yet another title that I was overly impressed with, along with their fun Speed Forge Extreme.

The list goes on and on, including Firemint‘s Real Racing and Flight Control, Illusion Labs’ Labyrinth 2 and Touchgrind, Gameloft’s Modern Combat: Sandstorm and Gangstar, Godzilab’s iBlast Moki, and much, much more. 2009 was a year quite improved from the initial release of firmware 2.0, and I’ll be surprised if developers keep up the same pace. I’m sure there are games that were forgotten, but either way, let’s say hello to 2010.

Nick: Going back a full year and trying to figure out the best games launched on the app store is definitely a tough task.  Choosing a single game of the year though is easy.  The game I have in mind had an impressive graphical upgrade from its predecessor, and the gameplay’s tweaked difficulty and rolling variations kept me fully interested throughout.  Yes, the game I’m thinking of is Ngmoco and Hand Circus’ Rolando 2.  After replaying levels just to grab all the items I missed on the first time through, I realized the game was something special because replaying is something I rarely do.  I initially opened this site to try and cover games that push forward the idea that the iPhone is a legimitate gaming platform, and Rolando 2 fits the bill perfectly. In trying to list other favourites from the year, I’m sure I’m going to forget many great games.  Here’s a quick attempt at other standout titles I really enjoyed: Spider: The Secret of Bryce Manor, Sway, Let’s Golf, Peggle, geoDefense, 2XL ATV Offroad, and Hook Champ.

Chris: 2009 was certainly a banner year for the iPhone and its gamers. In 2008 we witnessed the birth of the app store. In 2009 we witnessed it grow into something akin to a child: both awkward and wonderful; sometimes gawky, sometimes menacing, but always full of promise. This year we’ve seen everything from the great Halo clone N.O.V.A. to truly unique puzzlers like Labyrinth 2 and Spider: The Secret of Bryce Manor. But for every geoDefense we also had an onslaught of forgettable tower defense games that simply were a recycled waste of time. The still incomplete Minigore gave us a good laugh while Samurai: Way of the Warrior showed us that 3-D wasn’t always needed. At the beginning of the year, who would’ve thought a simple running game like Backbreaker Football could bring so much more life to football than the iconic Madden? That’s what makes the iPhone as a gaming device so special: it surprises us. This little machine somehow manages to bring a decoupage of gaming experiences that no other device seems to match. Gamers everywhere have to agree there’s nothing quite like Zen Bound for the console. As for the best of 2009, that’s tough. The Wing Commander-esque Galaxy on Fire comes close, but ultimately I’m a sucker for the well-rendered RPG; Ravensword: The Fallen King is certainly not without its flaws, but it is the first iPhone game I found truly amazing… utterly escapist. What can we anticipate in 2010 now that the iPhone’s proverbial childhood is over? The fast track into adulthood. With Apple’s newfound success in the gaming world comes a new set responsibilities… and new competition. Also, we all have bigger expectations for this little device than we did a year ago. Things could get really interesting. So, here’s to a new and even better year of gaming in 2010. Good luck, Apple, and keep on gaming!

Jeff: What if iTunes didn’t exist? What if there wasn’t an App Store? What if the technological marvel known as the iDevice was never conceived? Each and every one of us would have missed out on something amazing and revolutionary.  It’s a worldwide store where you can buy all of the newest music of any nationality from anywhere in the world, and purchase multiple games that fit in your pocket starting as low as 99 cents and (almost) not going anywhere above 10 dollars. This universal store has brought many people happiness, and the offerings that you can choose from are astounding. Music will always be changing, and so will the future of gaming. However, I’ve never thought that gaming could change so suddenly or quickly. Five months ago, I would never have thought of the iPhone or iPod Touch as something I would play games on, much less play games on for hours on end. This year, and more specifically, these past few months, have changed the iPhone and iPod Touch into my main gaming platform. And why? Because iDevice games are the only ones that get updated, changed, and churned out so quickly, yet still maintaining the polish and quality we expect from all games.

Now that the iPhone and iPod Touch have been established as possible gaming devices, what are the best games for this “platform?” Or, what is the number one game that all iDevice owners should have? It’s a hard choice, but I have to go with N.O.V.A.. This game has the best graphics, best controls, and debatably due to multiplayer, the best replay value of any game on the App Store. It has all of Gameloft’s quality and polish, and it isn’t a game you just finish and forget; it’s an experience that you remember and keep coming back to, time and time again. On the other hand, there are many great offerings for the iDevice, including Jet Car Stunts, Asphalt 5, Need for Speed, FIFA, Inotia 2: A Wanderer of Luone and many more titles that deserve mentioning. Of course, if I mentioned all of them, the list would be too long since there are just so many different options. All in all, 2009 has been an awesome year both for myself personally and the App Store, and I can’t wait to see what new events and things are in store for me this year. Onwards, and let’s all have a great 2010!

Ryan: The app store has come a very long way in such a short time. I remember when I was impressed by the simplest of games on a mobile device like an iPod. The app store has become a whole new market now with ‘real’ games becoming more polished and fun. One signing example of this is Nova. Nova is a first-person shooter developed by Gameloft that somewhat resembles Halo (ring any bells?) Nova is the most complete, comprehensive game on the app store to date. Not only does it have an engaging single player mode, but it comes with surprisingly fun online multiplayer mode as well. It is no surprise to me that Gameloft is the company behind Nova. After all, they have proven to be strong players in the app store market and have developed a number of hits. Each game they release seems to push the envelope (and my expectations) just a little further. I now expect an iPod/iPhone game to deliver much more than I did even a few months ago. I am excited to see what the app store holds for 2010. I think Nova will be hard to top, but based on what I have seen so far, it is complely plausible.

And that wraps up the gaming year of 2009.  I’m sure 2010 will be bringing us even more impressive games from all the developers on the app store who will continue to push the limits of the platform.  We’ll see you the same time next year for another wrap up!

‘2XL ATV Offroad’ Now Down to $0.99

Console developers 2XL Games have lowered their ATV racing game significantly from $7.99 to $0.99, a game that offers some of the best racing experiences on the iPhone.  While ATV offroad racing is a genre that hasn’t been tackled much, 2XL went right ahead and set the bar high, very high.

2XL ATV Offroad is one of the few games on the iPhone that truly feels like a console game, with the inclusion of achievements, good controls, breathtaking graphics, and wonderful gameplay variations.  The game received a ‘Must Have‘ rating from us when it was reviewed at the $7.99 price point, and at $0.99, you have to be crazy not to buy this.

The only real competition to this game would be Resolution Interactive AB’s Dirt Moto Racing, but then again, Dirt Moto Racing seems to be well a ways off from ATV Offroad.  You can check out our review here along with screenshots and a video reproduced below.  If you haven’t picked this title up yet, I suggest you just go on ahead and pick it up, as it is one of the best racing experiences on the iPhone.

October 2009 Game of the Month: Hook Champ!

October marks the first time we’re stepping back from the hectic pace of the app store and reflecting on the best games that were released in this month.

The last month certainly had its fair share of great games mixed with big name titles.  We saw our time spent with the likes of Gameloft‘s remake of Earthworm Jim, the Tap Tap Revenge competitor Rock Band, and the graphically impressive 2XL ATV Offroad.  Despite the amount of fun we’ve had from these titles, we’ve decided to give the best iPhone game of October 2009 to Hook Champ.  Rocketcat Games has put together a product that many of us keep coming back to.  Here’s some of our thoughts on the game:

Matt: No other game released during October has seen me coming back quite as much as Hook Champ. The game nails that retro vibe and brings me back to my childhood on the NES, playing games like Bionic Commando and Indiana Jones. The game has humor, solid mechanics and a good difficulty curve. And it constantly rewards your efforts, allowing you to shop for upgrades and hats between stages. Hook Champ makes great use of the iPhone’s unique interface, and it’s just packed with charm. At the time I reviewed the game, I rated it a Buy; in retrospect, I should have rated it a Must-Have. More than being my pick for the month of October, there are some months that pass without a single release this good. Kudos for Hook Champ!


Daniel: Hook Champ seriously took me by surprise. When I first saw the game, I thought it was another failed attempt at recreating retro on iPhone, and when my brother asked for the game, I simply replied, “no”.  This, of course, all changed when I finally got my hands on the retro wonder we know as Hook Champ, and with retro goodness like this, it’s no wonder it won our first ever Game of the Month award. If you haven’t tried it out yet, it’s definitely worth your $2.99.


Nick: I couldn’t help but be drawn into the continual challenge in Hook Champ.  Before beginning a level, you’re presented with the record times from both the developers and from the global leaderboard.  This simple reminder of a challenge to keep improving my times was something that I really loved. Hook Champ is easy to start playing, but very difficult to master.  Nailing a perfect run through of a level without any mistakes was a rewarding and gratifying experience.

Honorable Mentions:

Ryan: While Hook Champ is fun to play, I find myself playing 2XL ATV Offroad much more.  I was pleasantly surprised that 2XL was able to even surpass their previous great game (2XL Supercross) in almost every way.  The graphics are top notch, the controls are responsive and accurate, the gameplay is fun, and the difficulty balancing seems to be spot on.  Of course racing games may not be for everyone, but if you like offroad racing games, do yourself a favor and pick up 2XL ATV Offroad!  It is a great game and one of the best released during October.  Another game worthy of mention is Rock Band.  It is my new favorite rhythm game on the app store.


Chris: Since Lucas Arts has yet to release an Indiana Jones game for the iPhone, the next best thing is Hook Champ.  Filled with the retro campiness of the 8-bit era, this simple run-and-jump side-scroller should bring bring back memories of gaming days’ past.  Although the controls can be frustrating, the style and approach are respectable.  For me, this title rates slightly above average because of its time component and humorous upgrade system. Overall, it’s not a bad way to escape, but I’d hesitate in calling it the month’s best release.  That’s an honor I’d bestow on 33rd Division.


November looks like it’s already shaping up to be an exciting month of game releases.  Be sure to check out Hook Champ if you haven’t already, and congratulations to Rocketcat Games for putting out such an impressive title.  There’s also a lite version if we still haven’t convinced you to get the game.


2XL ATV Offroad Review: A Need for Speed

With so many games around, what makes 2XL ATV Offroad so special?  I mean, yes it is developed by 2XL Games, console developers who have made motocross racing games on the Xbox, but what’s really so special about this title?

Have you ever heard of the title “console quality”?  This type of phrase has been associated with the more than awesome racing game Real Racing, but other than that, no other games have really held that phrase.  Well that’s all about to change with the release of 2XL ATV Offroad for iPhone, the most complete experience you will ever receive on a mobile device.


Graphics: How can you not like these graphics?  2XL ATV probably features some of the best graphics available on the iPhone, and like 2XL Supercross, the graphics are totally out of this world.  According to the developers, all they did was use a modified Xbox engine of their game to create some of the best graphics on the platform.  The details and player models are only a part of the wonderful graphics in this game, and the environments will have you drooling.

Achievements: Another part of this “console quality” game is achievements.  This game features tons and tons of achievements to unlock from winning your first race to winning your first ATV tournament.  There are all kinds of achievements to unlock, and this definitely adds a lot to the replay value of the game.

Controls: While I felt the touch controls were somewhat off, the accelerometer controls were the ones that worked for me.  I felt the controls were very responsive to my tilt along with precise turns that made great use of the accelerometer.  There are also 8 preset control methods to chose from ranging from left handed controls to touch controls.  The controls are definitely customizable, and with 8 different control methods, you’re bound to find one you like.

Content: 2XL ATV Offroad features a lot of content with over 8 different tournaments to win and an arcade mode for your pleasure.  There are 2 freestyle levels in which you can just go all out on tricks, and the content just doesn’t seem to stop.  The career mode will take an average gamer around 6-7 hours of gameplay along with the arcade and WiFi multiplayer modes to keep you busy.  The achievements will also add some replay value into your game along with a medal system based on how well you executed on the track.  Tons of replay value and tons of content will make this one a winner.


Unforgiving: Beginners will be frustrated at first with almost everything pertaining to the game.  I still have trouble with this also, and there will be times when I can’t see the road or pathway in front of me, causing me to crash and eventually lose the 1st place position.  There are also times when I barely hit a tree, only to fall off of my ATV quite dramatically while sucking my thumb.  Beginners will feel the heat with this title, and the key to liking this game is keep on playing the game.

2XL ATV Offroad is probably one of two titles on the App Store that can be deemed as console quality.  With many achievements and wonderfully rendered graphics, 2XL ATV Offroad definitely receives some high praise from us to you.  It’s an impressive title that will fulfill your expectations and more, and the game is definitely worth the asking price.


2XL ATV Offroad was developed by 2XL Games, and I played through version 1.0 on my iPhone 3GS.  The price is $7.99.


2XL ATV Offroad Powerslides to App Store

We haven’t seen many ATV racing games in the App Store, and the only other real competition is Dirt Moto Racing from the makers of Aqua Moto Racing.  Well from the makers of 2XL Supercross comes 2XL ATV Offroad, an ATV racing game that we’ve all been waiting for.

The game features 16 different tracks along with 8 (yes, eight) different control schemes for your pleasure.  It seems like the controls won’t be a problem in this game, and the content shouldn’t be too bad either.  While it’s hard to trust that the iTunes screenshots are actual screenshots, the game itself should feature some pretty impressive graphics (as seen in 2XL Supercross).

2XL ATV Offroad is available for $7.99.