Tag Archives: 100 Rogues

A Good Day for Roguelikes: 100 Rogues, Legends of Yore and more

It appears to be a big day for iOS roguelikes. Here’s a rundown of new releases in the genre.

Following a brief absence, 100 Rogues [$0.99] returns to the app store at version 2.8 with impressive new content. Two new “monster classes” are available, the Tourist and the Rogue-Bot.

Tales of adventure have brought many Tourists to the dungeons. These weak, naive souls rely on wits and pity to avoid combat, though years of bar brawls have honed their ability to throw just about anything and make it hurt. The Tourists abilities include asking for monsters for directions, arguing prices at the shop, blinding enemies with their cameras, and disguising themselves in an effort to blend in. When all else fails, the Tourist excels at running away! The Tourist class is available as free DLC.

The Bandit Hole Robot-Fighting Championships have announced a new Rogue-Bot Fighting League! The dungeons now swarm with this new breed of machine as they research unstoppable new fighting techniques and bigger explosions. The Rogue-Bot is built for combat, and will pistol-whip anyone or anything standing in its way. The Rogue-Bot is also capable of launching explosive rockets, creating walking bombs, tossing grenades, immobilizing enemies with nets, rolling into a defensive ball, and lubing its mechanical joints with the blood of his enemies. The Rogue-Bot is available as paid DLC for $0.99.

The 2.8 update also includes two new DLC game modes, Combo and Endless. In Combo Mode your character begins much sturdier, but skills and items are purchased with game points. You earn points by killing monsters, and even MORE points by killing monsters quickly to rack up a combo multiplier. In Endless Mode the third level of Hell wraps back around to the Bandit Hole, and play begins with a harder difficulty setting. The first loop is roughly equivalent to Normal Mode, the second loop slightly easier than Rogue Mode, the third loop is way harder than Rogue Mode, and the fourth loop … well, no one really expects you to survive to the fourth loop … Neither Combo nor Endless modes include boss fights, with the first level of each world leading into the first level of the next. Both modes are available as paid DLC for $0.99 each.

100 Rogues is one of my very favorite iOS games, and with so much new content is now more awesome than ever!

Legends of Yore [FREE] is a new roguelike, featuring three character classes and endless adventure. While I do think there’s a bit too much lag between turns, I love the big-pixel graphics and old-school feel of the game, and I am most definitely looking forward to spending more time with this one.

Initially made for the “Seven Day Roguelike Challenge” — I love the Seven Day Roguelike Challenge! — Pitman [$1.99] casts you as Krumb, a dwarven pitman on a quest for mighty artifacts in a 3D dungeon. The game plays out in a peculiar, board-game fashion with an unusual set of camera controls; it definitely takes some getting used to, but the game is also thoroughly intriguing and offers a unique approach to the standard roguelike formula. Also, the soundtrack is wonderfully quirky.

Of all the dungeon-crawling adventure to be had today, Saga Dungeon [FREE] is the one I am least digging. The sprawling, procedurally generated 3D dungeons are nice in theory, but are incredibly bland in design and quickly begin to resemble frustrating mazes more than compelling adventuring halls. The turn-based combat runs almost entirely on auto-pilot, and I have seen very little variety in enemy types. And the game’s in-app purchasing is a little weird; you can visit the merchant at anytime to buy items using real-world money, but can only spend in-game gold between dungeon levels. The character models are decent, if not very detailed, but there’s not a lot of personality or fun to be found in Saga Dungeon. For a three-dimension game, Saga Dungeon comes off feeling flat. Still, it’s free to play and genre fans may want to give it a go.

Quabbus joins the cast of 100 Rogues


Since its release, 100 Rogues has been a favorite here at NoDpad. The 1.0.6 update hit the app store today, bringing several excellent additions to an already excellent game.

In previous versions, each dungeon floor has contained a shuttered item shop. With version 1.0.6, Quabbus the shopkeeper has returned from his travels abroad, and the item shop is open for business! Monsters and treasure chests now occasionally drop gold which can be spent in Quabbus’ shop on various wares. The update also includes many new weapons, consumables and other types of items.

From the 100 Rogues blog, “The Item Shop in 100 Rogues is run by a strange fellow named Quabbus.  He’s only found here and there, but he has an assortment of interesting items.  There are some items you can only get from Quabbus!  It’s sure to be a game-changer, and one thing I know everyone will appreciate is that while his assortment of items is random, he always has one food-type item in his inventory.  This will make it so that you have a bit more wiggle room for food.”

Another good reason to get excited about the shop is that is allows players even greater control in how to develop their character. Luck is still an important element, however, as Quabbus’ wares are randomized on each floor. The update includes a number of other additions, including two new monsters, various UI improvements, and a number of important bug fixes. The full rundown for the 1.0.6 update is below. 100 Rogues is available for $4.99 as a universal app for both the iPhone and iPad, and earned our ‘Must Have’ rating when we reviewed it last spring.

New Features!
Quabbus the Shopkeeper has returned from his Foreign Land with wares for you to purchase
Gold now drops from treasure / some monsters
Multi-branding! On super-rare occasion, items will be created with multiple special effects, such as swords that immobilize foes and grant strength while equipped

Known Issues
Yellow Potions do not function

New Content!
2 New Monsters
Many New weapons, consumables and otherwise items
New sounds used for items when equipped / dropped

UI Upgrades!
New icons for poison, soften, etc., status effects
iPhone Map icon has been bumped down, making it easier to press

Bug Fixes
Issues with Weapon Focus leveling up the wrong weapon after loading have been resolved
Weapons of Vampire no longer restore health from non-weapon damage
Satan should now properly load into the game under all circumstances
Challenge Mode tiles no longer appear in the main game
Faith now correctly aligns on iPad

100 Rogues goes Universal

100 Rogues has received a major update, and is now a universal app supporting both the iPhone and iPad. The list of changes in 1.0.5 is pretty substantial, featuring many additions, improvements, corrections and balance tweaks. If you haven’t yet played 100 Rogues, it’s one of the app store’s finest roguelikes, and I was a big fan when I reviewed the game a few months back. The full list changelog for the new update is below.

New Features:
100 Rogues is now a Universal App! iPad users can now enjoy a seamlessly integrated menu and clean game interface
Intro cutscene now rendered in-engine. Enjoy faster game loads and smaller update file size!

UI Tweaks
Items manually added to quick slots and thrown will return automatically to quick slots when picked up
Menu button has been replaced by Attack button for precision targeting
Trash can button added to items menu, which drops selected items (dragging items offscreen still functions as before)
Intro cutscene can now be disabled via the preferences menu
Main Menu can be accessed from difficulty selection prompt by touching outside of the difficulty buttons

Balance Changes:
Loot generation revamped. Slightly fewer treasure chests exist, each with significantly improved loot variation
Loot now varies between Bandit Hole and Dungeon worlds appropriately
Strength is no longer an upgradeable stat for the Fairy Wizard
Exploits removed from genie fight
Wand now deals damage based on current energy

New Content:
9 new consumable items added
New explosion graphic

Bug Fixes:
Numerous stability improvements
Items now stack properly in inventory
Items no longer occasionally disappear from inventory
Stairs Up now use correct graphic when reloading a game
Ranged Attack Projectiles are now properly updated when switching between throwing items, and shooting different ranged weapons
New High Scores will now read “Defeated Genie” and “Defeated Satan” for the appropriate accomplishment.

Coming this summer, the developer promises the Item Shop will finally open, a new player character will become available, and a new dungeon — HELL — will be added to the game, along with a new boss. 100 Rogues continues to grow and improve. If you haven’t gotten it yet … well, what are you waiting for?!

DinoFarm Games is also holding a Design a Monster Contest. To participate, check out the rules here. Your design could appear in a future update to 100 Rogues!

100 Rogues finally stable at 1.0.4

I loved 100 Rogues the moment I played it, but couldn’t help but fault the game for its many glitches when I reviewed the game at 1.0. The developers have been hard at work since the game released collecting and addressing bug reports, making stability improvements, and adjusting the balance of the game. Their efforts have culminated in today’s release of the 1.0.4 update, which finally stands the game on its own two feet without crutches. The specifics of the update follow:

New Content:
The Gingerbread Man! Keep an eye out for this guy, he can provide a filling and energizing windfall

Balance Changes:
The crusader’s Heal spell no longer heals beyond max as effectively
Magic Crystals set to only accept one skill point, with skill effects balanced accordingly
Amafyst made more accurate, less damaging

Bug Fixes
Modest stability improvements
Armor Enchantments now properly apply armor buff
Martyrin’ no longer occasionally unapplies twice for a single application, bringing armor negative
Issues related to the intro cutscene have been alleviated (still relevant, even without 4.0 / 3.2-specific support)

With these improvements having finally been implemented, I have also returned to my original 100 Rogues review and upgraded my rating from ‘Buy’ to ‘Must Have’, the rating the game would have had at 1.0 if not for the many problems — problems that now are fixed.

Now more than ever, 100 Rogues is a game that deserves your attention. Also, be sure to check out NoDpad’s 100 Rogues Strategy Guide!

Download NoDpad’s 100 Rogues Strategy Guide

We’re kicking off a new feature here at NoDpad: Strategy Guides! We plan to occasionally publish guides and articles providing hints, tips and strategies to mastering your favorite iPhone games. Our first offering is a downloadable strategy guide for DinoFarm Games and Fusions Reactions 100 Rogues, which we loved in our review. The guide provides gameplay information, skill and equipment descriptions, and outlines many unique character builds and strategies for playing both the Human Crusader and Fairy Wizard in unique ways.

The guide can be downloaded below in PDF format, and requires Adobe Acrobat Reader (free) to view. Feedback and discussion about the guide are welcome in the comments or in the forum. Let us know what you think, and let us know what guides you’d like to see in the future.

Download 100 Rogues Guide