Tag Archives: $0.99

All of the Real Racing Games on Sale, Drive as Crazily as You Want for Less Money

The sheer sound of the name Real Racing gets me creating all types of images and words in my mind: awesome, realistic, graphically ground-breaking… the list can go on and on and on.

And if you haven’t been a part of this ground-breaking experience yet, Firemint has made it a little less of a pop to your wallet by putting its Real Racing games on a sale of up to 80%.

The original Real Racing is $0.99, the HD version is $1.99; Real Racing 2 is put at $4.99, and Real Racing 2 HD at $5.99.  In my personal opinion, if you have an iPad, I suggest just picking up Real Racing 2 HD, as it’s one of the most technologically-advanced game out so far, along with the fact that it will support the mirror display feature once iOS 5 is released.

And if you own an iPhone, you really cannot go wrong with Real Racing 2, although the original Real Racing is still quite a steal at $0.99.

And if you’re still not convinced, be sure to check out our reviews on the Real Racing titles.


‘Angry Birds’ Receives Yet Another Update, World Goes Wild

Angry Birds, by far the most popular game on the App Store, has received yet another substantial update in its new episode “Mine & Dine”.

With 15 more levels, the expansion pack also allows you to hit the hanging stalactites to pop the pesky animals as well, adding yet another dimension to the already diverse gameplay.

For only $0.99, this is obviously one of the best deals on the App Store, and if you haven’t picked it up yet, there’s really no reason not to.

The update is available for download on the App Store now.

Icebreaker Hockey Review: Different Sport, Same Gameplay, Same Fun


A company that entered the App Store with so much fanfare with their highly-touted, new animation system that was supposed to be the best of the best.  And more than a year later, that animation system has proved to be the backbone for both their follow up Backbreaker Football 2 and Icebreaker Hockey.

The animations are still some of the best I’ve seen on the iPhone thus far, which does help its case, and entering hockey into the mix of its series really adds a whole new dimension.  For one, along with dodging all the defenders with spin, juke, and stop, you must get as close to the goal as possible without having the goalie take it away from you.

I do have to admit that the campaign mode is a little short—10 levels, 30 minutes—but it’s 30 minutes of thrill and just plain awesome.  You can also go back and try to earn all three stars on each level, plus there are over 40 achievements to unlock.  Not too much to complain about if you ask me.


Animations: It’s been over a year since Backbreaker Football was released, and still, the animations that are used are by far the best in the App Store.  Sure, it’s much harder to tell if the animations are the best or not, but NaturalMotion has done a great job with sticking to their roots and to the whole reason why they’re so successful in the App Store.

Replay value: Even though there are only 10 levels and two game modes, there is a lot of replay value enough to play over the game at least three times.  There are three difficulty levels for you to get through in each of the modes as well, so there’s actually much more than the 30 minutes of gameplay I mentioned above.  Casual games usually contain a lot of replay value, and Icebreaker Hockey is far from exempt from that.

GameCenter: The GameCenter implemented does contain some flaws that I’ll mention later in this review, but you really can’t complain about 42 or so achievements.


Graphics/UI: There’s no option to return back to the start menu; you have to go through that whole customizing player screen before getting to the start menu.  Along with that, it seems like a lot of the graphics aren’t Retina-friendly such as the opening logo for NaturalMotion and some of the UI elements.  I’m not going to say that it’s horrible, but it is unacceptable considering that Retina-friendly is pretty much given nowadays.

GameCenter achievements: Now I know I mentioned that there were a lot of achievements, but it would be nice if they actually synced with GameCenter.  For some reason, the achievements I’ve collected within the game don’t transfer over to GameCenter itself, meaning that the achievements in-game screen shows over 20 achievements achieved, but when going inside the GameCenter app, it shows that I have complete zero achievements.  It’s quite frustrating when you’re as competitive as I am, and a fix for this would be nice.

Icebreaker Hockey follows the footsteps of both Backbreaker Football and Backbreaker Football II with a fun and addictive gameplay, great animations, and great character models.  The UI and other graphical elements do need some work, and the GameCenter needs a bit of fixing up to do, but overall, Icebreaker Hockey is definitely worth the low asking price of $0.99.

Icebreaker Hockey was developed by NaturalMotion, and I played through version 1.0 on my iPhone 4.  The price is $0.99.

Tippy Tower Worth Checking Out for Puzzle Fans

A block puzzler called Tippy Tower has recently gotten an update and is definitely worth trying for gamers looking to use your logical side of the brain. The 1.2 update added a bunch of new levels to play with some challenging shapes to put together.

Tippy Tower is not your standard Tetris clone, you do not assemble blocks or puzzle pieces together to form lines while they fall from the sky. In Tippy Tower, the puzzle pieces are already available for you to tinker with from the get go. The premise of the game is that you have to assemble these pieces together and form a tower all the way up to the sky. It is actually kind of like the opposite of what Tetris aims to do. You build up in Tippy Tower instead of down (by keeping blocks low in Tetris).

As you do this, you have to find unique ways to put together blocks that are shaped in odd and intricate shapes. There are the standard Tetris blocks but other shapes not found in most puzzle games, as well. The game will challenge you and make you think logically. The art and graphics are also charming with puzzle pieces having little eyes looking at you.

Be sure to grab yourself a copy of Tippy Tower from the App Store for only $.99 on the iPhone.

Gears Review: Unique and Quite Enjoyable Ball-Roller

I’ve never been a fan of ball-rollers; they’re extremely frustrating, and I just never really saw the appeal in precision controlling.

Now let’s put Crescent Moon Games into the mix—the creators of arguably two of the best RPGs on iOS—and see if they’ve really reinvented the whole ball-rolling genre on the App Store.

Starting with the bare basics, Gears does basically what every ball-roller’s objective is: roll through the level hopping over obstacles and get to the end safely.  There are usually medals—as in this case—rewarded based on how well you completed the objective (time, how many coins collected, etc.).  Probably the best feature of Gears is its controls: spot on swipe controls that are absolutely brilliant.  The graphics are also not too shabby especially when playing on an iPad 2, and the environment feels like I’m actually inside some forbidden cave.

But Gears is far from perfect — yes, Gears does have its flaws.  For one, the tilt controls are absolutely horrendous; in fact, don’t even bother trying to make them work.  The calibration seems way off, and while it does mention that the game calibrates after the end of every level, you’ll have trouble even getting through the first one.

On top of that, for those that like to take in the environment and take as long as you want on any given level, too bad.  The time constraint does bother me a little since you must start the level over if you don’t finish, and it’s especially bothersome when the time expires right when I’m about to finish.  A new system of giving out trophies in which each one is based on how much time it takes you to finish would be a much better system, as it allows slow people to still advance into the later levels, albeit with lesser medals.

I’m not going to even get started on the fact that it doesn’t include GameCenter achievements.

But while Gears isn’t as perfect or as ideal as Crescent Moon’s past games, it’s still quite enjoyable and a thrill at times.  Getting through the levels does have its moments, and at $0.99, this is the definition of bargain.


Graphics: Crescent Moon Games has gotten this part down on their past two titles, and this is no different.  While I wasn’t overly impressed with the graphics on my iPhone 4, on the iPad 2, it was an entirely different story.  The graphics were absolutely phenomenal, and the detail was probably more than my eyes could handle.  I give props yet again to whoever does the graphics over at Crescent Moon Games because hey, they’re awesome.

Bargain: For $0.99, you’re getting a not too shabby game.  In fact, you’re getting a game that could as well be priced at $4.99, and I believe people would still buy it.  It’s universal, has GameCenter (although only leaderboards at the moment), and it contains some great content.

Swipe controls: The swipe controls are wonderful; in fact, they’re probably the best controls I’ve seen in a ball-roller.  It feels natural, it’s quick, and it’s comfortable.  Props to Crescent Moon Games for creating such a unique control scheme.


GameCenter: Achievements, anyone?  That’s what I absolutely love about GameCenter and any social platform for that matter.  But Gears’s lack of achievement is very noticeable, and I was actually quite disappointed.

Time constraint: I believe I’ve said everything needed to be said in the beginning of this review, but I’ll say it again: there are times when I just don’t feel like starting a level over.  Seems a bit brutal to me.  And hey, it would be nice to give me some more time to take in the beautiful surroundings.

Tilt controls: Ball rollers and tilting just seems so natural, and people like me actually like to tilt the ball.  But the tilt controls in this game are absolutely horrendous; I’ve never encountered such bad tilt controls.  I feel like I’m missing something in the options or anything, but scouring the entire game has produced no clues as to why these tilt controls are so bad.

Obviously I’m mixed concerning Gears.  On one hand, it’s beautiful, and the swipe controls work great.  It’s a bargain at $0.99 including the fact that it’s universal, and the game does have its shining moments.  Then there’s the other hand, which includes the fact that it doesn’t have GameCenter achievements, has terrible tilt controls, and that the time constraint does bother at times.  Ultimately, though, for $0.99, Gears is a game that’s too hard too pass up.  And considering Crescent Moon Games’s tendency to update its games, I would take a safe bet on this becoming great.

Gears was developed by Crescent Moon Games, and I played through version 1.0 on my iPhone 4 and iPad 2.  The price is $0.99.