Category Archives: Previews

Hands on with ‘Fast and Furious: Adrenaline’

Arcade racers have been the definition of gaming on the App Store, as there have been so many of them as of late and of early.  Asphalt 4, Asphalt 5, Raging Thunder, Raging Thunder 2… the list goes on and on.  But what makes Fast and Furious Adrenaline so different from the others?

And what makes it different from the previous Fast and Furious racing games?  Well first and foremost, the most impressive thing about Adrenaline were the racing physics; by far the most impressive I have ever seen.  When you knock cars out of the race, they tumble and turn, adding a slight variation to the gameplay so that you must dodge ongoing traffic.  Because if you decide to knock over a car, prepare to dodge the rolling car as they don’t just disappear like they do in the other arcade racers.

The car view is also slightly more behind than Asphalt 5, making for an impressive sense of speed.  While driving in nitro, it felt like my back was pressed against the chair and I was travelling in full throttle.  Fast and Furious Adrenaline definitely lives up to its name when it comes to adrenaline because, again, the sense of speed is far higher than the App Store usuals.

Online multiplayer will also be included in this version of Fast and Furious, and while I haven’t had a chance to test that out, I can only hope for its smoothness.  It is all controlled through some sort of “I-Play Lounge”, a feature that I wouldn’t doubt will be implemented into future I-Play games.

The only real problem I found with the preview build I received was the difficulty of each level, a problem that has been going on with all of I-Play’s Fast and Furious racing games for the iPhone.  It took me forever to pass the second level, and the third is even harder.  While I hope the difficulty is toned down a bit, this build may be almost near the final one.

Fast and Furious: Adrenaline is an impressive arcade racer that I found some troubles with in terms of difficulty, but still, it’s definitely one you should look out for.  Visuals are neither impressive nor mediocre, but the racing physics are probably some of the best on the iPhone.  The sense of speed is also quite impressive, so for those looking for an intense racer, this may just fit your list.

Oh, and by the way, did I mention replay video uploads?

‘Fast and Furious: Adrenaline’ Coming to iPhone

I-Play has been a major contributor to the iPhone, releasing some great titles such as Artist Colony.  But they don’t just create little sims, as they’ve created some wildly successful racing games through the Fast and Furious name.  As a fan of Fast and Furious myself, I was more than elated to find yet another racing game coming to the iPhone with the Fast and Furious stamp.

While details are pretty scarce as of now, I-Play did release three initial screenshots for us, and while it doesn’t look like something to drool over, it definitely looks good.  And it seems like Pocketgamer got some good details on this upcoming title; here are some listed below:

    • Four locations
    • 12 tracks
    • Five race types (Road Race, Cop Chase, Time Trial, Boss Battle & Drag Race)
    • 35 cars

    We’ll have some more info on this title soon.

    NovaRift Arena Preview: Online Space Battles Coming Soon

    Monster Gila has submitted their multiplayer space shooter, NovaRift Arena, for app store approval. Played from a top-down perspective, up to 16 players pilot one of four different spacecrafts while vying for supremacy. It’s every pilot for himself in the black of space, and physics play an important role in combat. Your ship’s components take damage separately, meaning that you may lose your weapons or thrusters in the course of battle and have to make due without. This can lead to some intense battles and triumphant tales as you strive to defend yourself in a partially disabled ship.

    At time of debut, the game will include an online multiplayer mode that can be played over both 3G and WiFi networks, and an offline training mode. When played offline — good fun in its own right — the player will be pitted against increasingly difficult waves drones. The four available ships vary in maneuverability, defense and payload, and should make for interesting battles when thrown up against each other in multiplayer. Unfortunately, there’s no one playing online just now, while the game is pending release. I enjoyed playing against human opponents in earlier preview builds, though, and look forward to taking the final version of the game online when it releases in early April.

    NovaRift Arena will launch with two versions. There will be a free Lite version that let’s you use the first 2 ships, has 36 levels of offline play, and allows 30 minutes of online play.  The full version will have an introductory price of $1.99, which gets you unlimited online play, infinite offline levels, and access to all 4 ships (as well as any new ships added in future updates). Both versions will feature in-game achievements and leaderboards via Open Feint integration.

    Check out the preview video and screens below for a look at the game play, and look for our review of NovaRift Arena when it launches in April.

    Hands-On with Assault Squadron: Best Top-Down Shooter Out There?

    Most top-down shooters on the iPhone have been defined by one word so far: suck.  They’re boring, bland, generic, etc. etc.  The only top-down shooter I’ve ever enjoyed on a mobile phone was on an old Sony Ericsson a couple of years ago, and I played that game until my battery died.  While I can’t remember the name of the game, it was one of the first and best top-down shooter I have ever played.

    So why hasn’t it been successful on the iPhone?  I know there have been many such as iFighter, Sky Force Reloaded, and Siberian Strike; but I’ve never enjoyed any of them as much as I have Assault Squadron.  Wowza, this is one shooter that should definitely be on your wish list.

    The build I received was still well into the beta stage, but still, I had a lot of fun with it.  The included controls were touch, and while I had some slight problems with them, I still enjoyed the game very much.  There weren’t tilt controls included in the options, but of course, the game is still a ways off from being submitted.

    One of the most impressive features or things that I noticed about Assault Squadron were the voiceovers.  The voiceovers sounded professional, clean-cut, and extremely… intense.  You can hear some guy talking over a walkie talkie (or whatever they have in the future), and I was more than impressed with the professional voiceovers.

    Along with that, Assault Squadron is extremely polished.  There are dozens of impressive cutscenes along with wonderful 2.5D graphics.  I couldn’t help but think to myself, “What a good looking, professional looking game.”

    Only one word can describe Assault Squadron: impressive.  Of all the top-down shooters that I’ve played on the iPhone, this one seems to be one of the best.  I had a blast with it, and with tons of content, boss battles, and an interesting weapon upgrade system; I can see this becoming a home run.

    But it’s not all about top-down shooting.  While I enjoyed the top-down aspect much more, there are levels in which you must take the side view of all ships, or in other words, a side-scrolling shooter.  At first, I thought the developers were trying a bit too hard to make the game different from the rest, then I realized that it’s not too bad after all.

    Even with the beta build I played, I was more than impressed.  Look for this bomb to drop into the App Store late this month or early April.  And when I mean look, I mean it.  It can also be assumed that Assault Squadron will implement Chillingo’s Crystal social platform.

    Exclusive Hands-On Preview with ‘Super Turbo Action Pig’

    At first, the name “Super Turbo Action Pig” leads a person to think one thing and one thing only: how childish.  Personally atleast, that’s what I thought when I first heard of the game, but of course, it’s a freaking pig.  I love pigs.  So putting all my coolness and maturity aside, I decided to pick up my iPhone and start tapping away in the world of Super Turbo Action Pig.

    And when I did that, it taught me one lesson: it’s always good to become a kid again.  Well, maybe not always but most of the time anyways.  Super Turbo Action Pig is a game that brought be back to simplicity, a game that took away all the complexity from other games such as turn-based strategy or tactical shooters.

    The gameplay can best be described as iCopter + amazing art.  The first thing I noticed right off the bat was actually the art and how nice the game actually looked, and it’s definitely some of the best 2D cartoon art I’ve seen in an iPhone game.  And that may just be because the developers behind this are the artists for the Chillingo site and Trenches, another wonderfully crafted 2D cartoon game.

    It also plays quite nicely, with OpenFeint implemented along with a simple gameplay mechanic that keeps you coming back for more.  The achievements are definitely the catalysts that extend the replay value, and Super Turbo Action Pig is basically defined as the perfect casual game.

    It may be too simple and repetitive for the more complex-minded though, but I had a blast with the build that I received.  Super Turbo Action Pig has not been submitted yet into the App Store, but it’s definitely a game that should be watched.  With the App Store becoming crowded with so many crapps, it’s somewhat relaxing to see some amazing casual games.

    We’ll have a full review up for the game once it’s released.  For now, check out the all-new trailer embedded below along with their website.