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Can Knockdown 2 Review: Simple as 1, 2, 3

Knocking down cans with balls isn’t exactly an original idea; I believe that idea spurred sometime around the time when people began creating carnival games.

But Infinite Dreams has brought that experience to both the iPhone and iPad (hooray for universal apps), adding GameCenter achievements and leaderboards and some better graphics to improve upon its predecessor.

And while I haven’t played Can Knockdown 1 as much, it does allow me to review Can Knockdown 2 as its own game: it’s fun, looks great, and its flicking mechanism is extremely accurate and well thought out.

My only gripe would have to be the fact that it does get old fast—which is never a good thing for games—but for $0.99, you really can’t go wrong.

Likes

Universal and GameCenter: These two elements are an instant plus in my books, since we don’t see a lot of developers doing this in the App Store.  Seeing that plus sign next to the $0.99 price tag along with the colorful GameCenter icon just warms my heart, and props to the developer for implementing some killer features.

Controls: Flick controls aren’t exactly hard to get wrong, but the method implemented here is quite ingenious: flick slower and the ball will go higher and slower.  Flick quicker and your ball will go faster.  On top of that, it’s kind of like a line-drawing game (for me anyways) in that I draw a line from the ball to where I want to put it, and for the most part, the ball goes where I want it to go.

Game modes: Three game modes is usually enough to keep you busy.  And while the modes are hardly original—hit the target, timed, and knock-down-as-many-cans-as-possible—it’s always nice to see some variety.

Dislikes

Gets old quick: No matter how many game modes there are, the principal is the same: flick the ball.  I don’t know about you, but it does start to get old quick.  The reason games such as Flick Football last so long is because it has a lot more achievements and some modes such as sudden death that keep the competition going.  Here, there’s just no real sense of competition in the modes.

Can Knockdown 2 does everything a casual game should do: universal, GameCenter achievements, great graphics, and a simple gameplay mechanic.  But, it does get old quickly, and there are only 12 achievements for you to work with.  But there’s another but: that $0.99 price tag.  It’s just too hard to pass an offer like this one up, and if you’re thinking about taking the plunge, there’s really nothing to lose.

Can Knockdown 2 was developed by Infinite Dreams, and I played through version 1.01 on my iPad 2 and iPhone 4.  The price is $0.99.




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