Now I’m sure Gameloft has made some money off using the freemium model. They’re most recent game, Starfront: Collision, is ranked #46 in the top grossing chart.
Wait… #46? Even after Apple featured Starfront: Collision as the iPhone Game of the Week? Gameloft releases have been known to storm the top grossing charts at #2, #10, so on and so forth; never so low in the charts. Look at the Sacred Odyssey: Rise of Ayden, which is nearly off the top 200 grossing chart altogether after only a week of sales. And even after a good couple of months of being released, Modern Combat 2 is ahead of both of Gameloft’s recent freemium games.
The best part is is that Modern Combat 2 isn’t even on sale; it’s at its full price of $6.99.
Along with the fact that Gameloft hasn’t made as much as they have with other games, their fans seem to have felt like they have been deceived. For Starfront: Collision, the first four reviews have all claimed that in-app purchases are stupid, Gameloft should get rid of it, there are uncertainties regarding in-app purchases, etc.
For Sacred Odyssey: Rise of Ayden, people are clamoring on how it’s just a demo after they thought it was going to be the full version for free (I know, ridiculous). And of course, along with that, people are complaining about the in-app purchase in general.
And for me personally, I don’t want to download Starfront: Collision and Sacred Odyssey: Rise of Ayden. I haven’t yet and I don’t think I ever will. What good is it to download all 403 MB only to find out the game is horrible or to find out that I just flat out don’t want to purchase the game?
I rarely download lite versions, and I look at both of those games as lite versions and not full. It’s just a waste of time to download, buy an in-app purchase, etc. Waste of space, waste of time.
Now again, like stated in the beginning, I’m sure they’ve made some money. But have they made enough? And is it worth making the consumer displeased?