Rimelands has been updated for the Retina display along with being able to sport the native resolution on the iPad.
The goal is similar to that of a lot of RPGs: pick up quests, travel through dungeons, and fight your way through to complete the quests. The difference in this game is the turn-based fighting mode, in which you inflict damage based on whatever you roll on the dice. It does add more strategy elements to an otherwise generic RPG genre, and I personally loved the game.
With that said, here’s a complete update list:
- Universal (Retina and iPad support)
- HD cutscenes
- Extra content: two new levels with unique textures, three new bosses, six new enemies, new items
- Bug fixes (ending cutscene now launches correctly, convoy level will not lock before completion, early enemies are easier, later enemies harder)