R.I.P. Tap Tap Revenge

A long, long time ago, in a place not so far away from ours, Tapulous was but a fledgling, as Tap Tap Revenge was free along with the fact that jailbreakers could change the theme to whatever they wanted; back then, I changed it to a Guitar Hero-esque theme due to my obsession for that game then.

Then came the App Store, and Tap Tap Revenge looked quite different than the Installer version, and accessing your iPod library was not allowed due to Apple’s restrictions.  Fair enough, as you were able to download more than 100 songs — all of which were pretty good.

Then came the advent of Tap Tap Revenge 2, with improved graphics, more free songs, and the inclusion of online leaderboards and an improved user interface.  All that bit.  Nothing wrong with that there, even though they began releasing the Tap Tap *insert band name here* for $4.99 each.  I don’t think anyone really had any problem with that.

After Tap Tap Revenge 2 came the inevitable Tap Tap Revenge 3, which included avatars and the introduction of DLC; at the time, DLC was not allowed to be included in free games, so Tapulous was somewhat forced to charge $0.99 for their app.  Again, nothing wrong with that there.  The game was still enjoyable with the added 16x multiplier, along with the ability to level up and unlock songs.  While the free songs were lacking in this version, there were still enough to keep going.

But advertisements and DLC-packs began to swarm Tap Tap Revenge 3, making it one of the heaviest advertised games that I, personally, have ever played on the iPhone.  Advertisement here, there, everywhere.  Buy this DLC pack, buy that DLC pack!  And that was fine with me, honestly, as it actually didn’t bother me too much.

And now fast forward to the end of 2010 with the release of Tap Tap Revenge 4, and you’ll receive a buggy product (like all of their previous Tap Tap Revenge products) with seemingly more advertisements, more banners clamoring for you to buy their DLC, and almost no improvement from Tap Tap Revenge 3.  Sure a change of the UI to black and turquoise.  Sure a change of the online leaderboards from using their servers to GameCenter.  And sure, there’s chat and private messaging.

But when looking at it now, the game experience is the same.  Nothing has changed in the game experience.  From Tap Tap Revenge 1 to 3 something has changed, and from 3 to 4, there leaves much to be desired.  After over two and a half years in the App Store and on the iPhone—since they’ve developed before the App Store launched—their games are still released buggy, sluggish, laggy, et al.

It’s a sad demise from its Installer days, when music could be accessed from your iPod (which I believe is now allowed).  It’s now about the money, how many DLC packs it can sell.  It’s not about the game experience anymore, which leads me to lay it down and finally call it quits.

R.I.P. Tap Tap Revenge, you will be missed.

About Daniel

I have been an iPhone game addict ever since the NES emulator came out on the 1.1.4 iPhone 2G. After 2.0 and the App Store came out, my iPhone homescreen has never been the same. Other than writing reviews for App Store games, I play soccer/football, American football, volleyball, and golf. I love going to the beach and fishing on the pier. Some games not available on iPhone/iPod Touch that I truly love are the Call of Duty series, Guitar Hero III, Madden NFL 09, and PGR: Gotham Racing.

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