Cut the Rope Review: So sweet your back teeth will hurt

Cut the Rope is a puzzle game that fits neatly in the niche that Angry Birds has created and continues to dominate. What’s amazing about it is that it measures up to those ill tempered birds so well and, depending on your personal taste, might even surpass the amount of enjoyment we all get from flinging those avian creatures.

The premise of the game is unbelievably simple. You receive a little monster in a box and have to feed it…candy. Sounds simple right? There’s one giant catch that keeps this from being a new kind of Tamogatchi. The candy is suspended in the box by an increasingly complex series of strings. It’s up to you to figure out how to sever the strings in such a way as to get the candy to the poor hungry guy. It’s even more complicated though. In addition to the strings, you’ll encounter bubbles, deadly (to the candy) razor blades, and all manner of obstacles. You’ll need to cut, swing, blow, suspend, float, and drop each piece of candy to the monster who awaits, hungry, at a different location in each stage.

If you’re still unsure, this is where the game really picks up on the success of Angry Birds. Each box contains 25 stages and so far there are four boxes with the tantalizing promise of more to come real soon. The sheer volume of puzzles you get for the price is great and I love the idea that overtime more will be added. I really hope that they continue the game into the foreseeable future and expand it as the Angry Birds team has.

The first box is pretty easy, and you might be alarmed that you’re blowing through it fast. Don’t worry though. It seems that the first 25 stages exist to get you going with manual skills you’ll need in order to have any success later on. When you hit the second box the difficulty takes a pretty sharp upward climb.

I really couldn’t imagine, from the screenshots, how this game was going to be much fun or why I should play it instead of my favorite bird flinging time waster. In addition to the above, here’s why it’s quickly becoming my new iPhone (and iPad) staple.


Gameplay: The physics at work in each stage are really fun and feel really good when it comes to anticipating the motion of the swinging piece of candy. Each stage is sufficiently different from each other one so you don’t get much sense of repetition at all. Each stage is also really intriguing. There was a lot of thought that went into the construction of each of the games 100 (so far) stages. I’ve only played halfway through the second box and I’ve seen some really devious and cunning designs. This was intricate work and each level is significantly more fun to master than Angry Birds levels where many times you luck into a solution.

Graphics: The look of the game is truly beautiful. I’m not a fan of undo flashiness. I’d always prefer good gameplay over graphics, but I have to say, this game is gorgeous. The objects presented in each stage have a very nice tangibility that add to the real physics fun when getting the candy to your monster. Finally, what can’t be overlooked, is the fact that your monster is ADORABLE. He grimaces if you miss him with the candy. He looks excited as it comes toward him and disappointed as it swings away from him. He is wonderfully animated and yet done in a simple way that doesn’t distract from excellent gameplay.

Price: As with Angry Birds, you get a lot for the price of the game and you end up feeling really rewarded for having given these guys your money. Also, the iPad version is negligibly more expensive than the iPhone version so, you may as well get both!

Game Center: Anytime someone adds their game to Apple’s Game Center, I’m thrilled and this is no exception!


Length: Don’t get me wrong, there’s a lot of content in the game and you’ll easily get your .99 worth out of the game, but Angry Bird’s set pretty high bar in terms of sheer volume. I’m anxious to see Chillingo get more levels out to us eager players. If they do make good on the promise of more to come this reservation will be gone.

Progress Syncing: It’s hardly a criticism of Cut the Rope in particular, but as with any game, including Angry Birds, where we’ve got it on both our iPhone and iPad, I’d love to see some sort of progress syncing between versions. Still, the stages are fun and replaying them isn’t a horrible sacrifice. It’d just be nice to not have to.

Cut the Rope is appealing in price, aesthetics, and gameplay.  What more could you ask for?  If you haven’t picked up this title yet, I suggest you to hop yourself over to the App Store and pick it up.

Cut the Rope was developed by Chillingo, and I’ve been playing version 1.0 on my iPhone 4 and iPad. It’s available for $0.99 on the iPhone/iPod Touch and $1.99 on the iPad.  There is also a lite version to try before you buy.

3 thoughts on “Cut the Rope Review: So sweet your back teeth will hurt

Leave a Reply

Your email address will not be published. Required fields are marked *