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First Impressions of ‘Rimelands: Hammer of Thor’

Rimelands takes place in a post-apocalyptic atmosphere, in which the world produced so much pollution that it created a thousand year period of winter.  While many people failed to survive, some did through the use of “Steam Fountains”, fountains of energy and heat that moved the machinery and gave the people warmth.

Hammer of Thor is the first in the Rimelands series, and the first one seems to be based just after the thousand year cold spell, in a world that’s starting to recover.

You are casted as a treasure hunter who’s grandma is obsessed with collecting treasures, so your job is to go out there and find as many as possible, along with finding out about your past.

The game as a whole looks great, even though it is a bit pixelated on the iPhone 4.  The controls do need some time of getting used to, but they shouldn’t be too much of a problem.  Combat is based on a turn-based method, meaning you attack, then your enemy attacks.

Your damage is controlled through dice, which show two skulls, one skull, a shield, and an ‘X’.  The two skulls represent the most damage, while the ‘X’ means no damage.  You also have the choice to chose between three paths: a melee fighter, ranged, or magic.

Most of the quests in the beginning seem to be retrieving items from the dungeon(s), along with picking up odd quests from people in the village.  I haven’t gotten too far into the game yet, but from what I see, it looks to be promising.  The only thing that I don’t know is how much content it has, but it doesn’t seem to be ending anytime soon.

We’ll be having our review up soon, but for now, be sure to check out Rimelands: Hammer of Thor in the App Store for $4.99.



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