Canabalt was reviewed by us as being extremely addictive for who knows why, and I thoroughly enjoyed that game to the point of competing with my entire family for the highest score. Yes, it didn’t have achievements or a very competitive online leaderboard, but all in all, it was one of the best casual games I have ever played.
With that said, Semi Secret Software decided to try their luck with casual games again; this time they chose to make Gravity Hook HD. Like Canabalt, Gravity Hook HD excludes achievements and online leaderboards, and addictiveness is sorely depended on the game itself.
But when the game doesn’t exactly… reel you in… you start to feel a bit let down. And that’s exactly how I feel about Gravity Hook HD: an uninspiring experience that’s much too repetitive to keep playing.
Universal: I love universal apps, and the developers did a nice job with both sides of the artwork and graphics. Yes, it’s a lot of work for developers, but hey, consumers love it.
Repetitive: There’s really no substance behind Gravity Hook HD. The game itself is flawed in design, having to tap the closest node in order to keep going higher. There are bomb nodes also, making the game ridiculously difficult to maneuver and extremely repetitive: dying after reaching 200 feet every single time.
Lack of competition: Canabalt didn’t need competition; it is the essence of competition and everything around it. Gravity Hook HD… not so much. This is a game I found trouble playing over and over, and it’s in need of some competitive leaderboards and/or some sort of achievement system. Without it, I’m having trouble playing this game.
Gravity Hook HD is a no go for me. I love casual games—Flight Control, Infect them All, Fruit Ninja—but Gravity Hook HD is way too difficult, repetitive, and frustrating to actually get the hang of. There isn’t much variety, there’s only one gameplay mode, and the game itself is flawed from the start. The sagging nodes make the game extremely annoying, and I honestly can’t recommend this. Long story short, I just didn’t have fun.