Gravity Hook HD Review: Canabalt to This… What Happened?

Canabalt was reviewed by us as being extremely addictive for who knows why, and I thoroughly enjoyed that game to the point of competing with my entire family for the highest score.  Yes, it didn’t have achievements or a very competitive online leaderboard, but all in all, it was one of the best casual games I have ever played.

With that said, Semi Secret Software decided to try their luck with casual games again; this time they chose to make Gravity Hook HD.  Like Canabalt, Gravity Hook HD excludes achievements and online leaderboards, and addictiveness is sorely depended on the game itself.

But when the game doesn’t exactly… reel you in… you start to feel a bit let down.  And that’s exactly how I feel about Gravity Hook HD: an uninspiring experience that’s much too repetitive to keep playing.


Universal: I love universal apps, and the developers did a nice job with both sides of the artwork and graphics.  Yes, it’s a lot of work for developers, but hey, consumers love it.


Repetitive: There’s really no substance behind Gravity Hook HD.  The game itself is flawed in design, having to tap the closest node in order to keep going higher.  There are bomb nodes also, making the game ridiculously difficult to maneuver and extremely repetitive: dying after reaching 200 feet every single time.

Lack of competition: Canabalt didn’t need competition; it is the essence of competition and everything around it.  Gravity Hook HD… not so much.  This is a game I found trouble playing over and over, and it’s in need of some competitive leaderboards and/or some sort of achievement system.  Without it, I’m having trouble playing this game.

Gravity Hook HD is a no go for me.  I love casual games—Flight Control, Infect them All, Fruit Ninja—but Gravity Hook HD is way too difficult, repetitive, and frustrating to actually get the hang of.  There isn’t much variety, there’s only one gameplay mode, and the game itself is flawed from the start.  The sagging nodes make the game extremely annoying, and I honestly can’t recommend this.  Long story short, I just didn’t have fun.

Gravity Hook HD was developed by Semi Secret Software, and I played through version 1.0 on my iPhone 4 and iPad.  The price is $2.99.

About Daniel

I have been an iPhone game addict ever since the NES emulator came out on the 1.1.4 iPhone 2G. After 2.0 and the App Store came out, my iPhone homescreen has never been the same. Other than writing reviews for App Store games, I play soccer/football, American football, volleyball, and golf. I love going to the beach and fishing on the pier. Some games not available on iPhone/iPod Touch that I truly love are the Call of Duty series, Guitar Hero III, Madden NFL 09, and PGR: Gotham Racing.

2 thoughts on “Gravity Hook HD Review: Canabalt to This… What Happened?

  1. I actually find the game quite addicting and can get to around 1200 or so in both the HD and Classic modes. Once you get the hang of it, you might find it less frustrating than it seems to be right now. It’s all about timing the release of the hook at the precise moment you come close to a mine and deciding whether to try for a far away mine or a close one if you start slipping because the rope gets too long. I’m also glad that it’s a universal app, as it’s fun on both devices.

  2. Yeah I’ve heard mixed thinngs about the game. I guess it’s a matter of who doesn’t mind splitsecond timing and who has patience. I don’t have much patience, so this really frustrated me from the beginning.

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