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Finger Physics: Thumb Wars Review: Good luck Sticking to it

Finger Physics was one of the most polished games I could remember, and while the puzzle aspect was a bit difficult, it did get your brain thinking and moving around.  It definitely added some intellectual aspects to my mind after playing kill-em-all in NOVA.

Finger Physics was also wildly popular, gathering up close to a million downloads after being offered for free through FreeAppADay.com’s promotion.  It only makes sense to make a sequel, and I must say the sequel is actually not much different.

The new Finger Physics: Thumb Wars includes the same type of gameplay with the same, somewhat annoying amount of OpenFeint points (about 1 point per achievement).  I wish there also could have been a way to skip the tutorial also, as it takes up almost 20-30 minutes of your time.  Still, the gameplay is challenging like before, and it definitely does keep my brain alert and focused.

Likes

Improved artwork: PressOK Entertainment really knows how to draw and create detailed art, as both Finger Physics and Finger Physics: Thumb Wars contains some of the best artwork I’ve ever seen in a puzzle game.  Finger Physics: Thumb Wars actually looks a whole lot better than before, and the amount of detail and clarity that went into the font, backgrounds, and shapes really impressed.

It’s a challenge: It’s never fun when games are too easy, although there are some instances when they are.  But for this particular case, I would have to say that the challenging aspect of the game will have people actually thinking and not absentmindedly button-mashing.  In a world in which common people aren’t used to thinking, Finger Physics: Thumb Wars gets your brain exercising and moving.

Dislikes

More or less the same: If you didn’t like the first one, you won’t like this one.  Finger Physics: Thumb Wars acts as more of an expansion pack than a true sequel, so many of the level’s objectives are the same.

OpenFeint points: Working for OpenFeint points should gather some good rewards, but in this case, each achievement is only around one point.  That totally takes away from the joy of collecting achievements, and with me trying to gather as many points as possible, Finger Physics: Thumb Wars doesn’t provide enough for me to make achieving achievements worthwhile.

Fails to capture: Playing this game again makes me feel one thing: it fails to capture you.  Replay value is minimal, and over time, you just don’t feel like playing it.  I’m not saying that it’s a bad game or anything; the game is well-designed, the physics are in place, and gameplay elements aren’t too sparse.  Maybe it just isn’t my type of game, but I really don’t see the point of playing this game.

I liked the first one and was looking for some improvement in terms of replay value, but I didn’t exactly get it.  The same, lame OpenFeint achievement points, somewhat repetitive gameplay, and the same types of levels leaves this one a not-so-favorite on my list.  Sure, they upped the graphics and all, but it wasn’t enough to especially wow or amaze me.

Finger Physics: Thumb Wars was developed by PressOK Entertainment, and I played through version 1.0 on my iPhone 4.  The price is $1.99.




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