If you’ve ever seen Spongebob Squarepants, then you know that it’s silly, vulgar (well, the pants-ripping-off parts), and just plain ol’ goofy. So when Spongebob Squarepants approves of a certain game, then it’s going to be silly, vulgar, or goofy; or all of the above. And with that said, Superblox is exactly the type of stuff that Squarepants would definitely approve of, with its silly gameplay and goofy, square faces. It’s not vulgar though, since no pants are involved in the making of this game.
The whole point of Superblox is to connect 4 squares of the same color together to form one big box. Once you’ve formed one big box, it’ll explode and you’ll receive points. There are a total of three gameplay modes: NY Minute, Sudden Death, and Beat the Clock.
In NY Minute, you have one minute to collect as many boxes as possible and achieve the ultimate score. There are a variety of score multipliers to help you get going, and powerups include freeze, black hole (sucks in all squares), and some star collecter (collects all the multipliers on the screen). There’s also a shield powerup to protect you from the evil enemies, along with a ninja star type of powerup used to destroy all the squares and enemies, racking you up with some big points.
Sudden Death is basically you collecting as many boxes and points as possible and dodging the enemies at the same time; if you hit one, then the game is over. You have the same powerups as NY Minute, as these powerups are available across all three gameplay modes.
As for the last, Beat the Clock mode, you collect boxes and points along with green clocks to increase your time, and you just have to survive as long as possible before the clock runs out. It’s quite a simple game really, and with the implementation of OpenFeint, the replay value is up the charts. Sure, it does need a few more gameplay modes, but at it’s core it’s a unique idea that works.
It’s a casual gamer’s dream come true.
Controls: Easy calibration with more or less accurate accelerometer controls make this game quite easy to control, even if it doesn’t look that way. Some more control options would be nice, but it shouldn’t be much of a problem for most people.
Addictive: This really gets addicting if you’re like me, who loves racking up OpenFeint achievement points. Even if you don’t, the sheer want for increasing your high score makes this game one of the more captivating game experiences on the App Store, and it should appeal to many iPhone gamers.
Unique: I honestly don’t understand where people get these types of ideas, what, connecting squares to make them explode. It’s a unique game that feels natural, meaning the developers didn’t try too hard to create a unique experience.
Coloring: The menu design colors are unappealing at best; the blue and yellow don’t mix too well. The logos and buttons aren’t exactly high-quality images either; they look a bit fuzzy and bland.
More gameplay modes: Three gameplay modes does sound like enough, but in reality, it’ll last you for maybe one or two hours. Of course, the whole deali-o of a casual game is that it hooks you with one gameplay mode, which it does, but it would be great to add some more. The gameplay modes present don’t seem to be very original, as time attack, sudden death, and “highest score within a certain time” are all pretty established in many games.
Superblox may or may not be a game you’ve heard of, but now you know. It’s a solid casual game that shouldn’t fail to capture your heart, and with a reasonable price tag of $1.99, it should be a no-brainer. There weren’t any major problems with the gameplay, and the accelerometer controls are pretty accurate.