Split/Second Review: Action Racing that Burns Out Fast

The Burnout franchise has as of yet to make a splash on the iDevice market, leaving the action arcade racing space wide open for the competition to swoop in and make a name for themselves.  Split/Second by Disney Interactive Studios makes a solid attempt at this position.


Graphics: The graphics are stylish and slowdown was virtually non-existent.  The environments have nice detail and the UI is very slick.  The menu system also has a very attractive look to it.

Controls: Smooth handling makes for fun and easy drifting. Always accelerating feature is a sticky area for some, but I found it works quite well here.  I’ve read a lot about an issue with avoiding incoming attacks but I have not experienced this problem.


Power attacks: This is the divider meant to separate Split/Second from the competition. While the timing of attacks needs to be careful, the end result is satisfying only so many times before it loses it’s luster. It’s fun to blow stuff up and watch your enemies get taken down, but since the attacks are from the environment rather than from the player’s car they have to be used at specific spots only, making for just a little too much predictability for my taste.  The novelty wears off very quickly.

Split/Second is certainly a nice change from the more pure sim style racers out there, but it’s defining feature lacks legs for long-term enjoyment.  After only a handful of races I found myself quite bored.  Once the initial campaign is over with you probably won’t be interested in the game enough to bother with online play.  If you’re looking for a short but fun experience this will do nicely.  However, if you’re looking for good replay value I would probably look elsewhere.

Split/Second was developed by Disney Interactive Studios, and I played through version 0.9.4 of the game on my iPod Touch 3G (OS 3.1.2).  The current price point of the game is $6.99.

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