It’s that time of month again… when we pick our favorite games and look back to see which ones are the best. Here are all of our writer’s thoughts on their favorite games of the month.
Sing with me:
Watching them go forever
How many souls will the dungeon stole
It’s at least one-hundred Rogues
For me, May held few highlights, save one blazing exception: 100 Rogues stole my heart, and has captivated me like few games before it. On the surface 100 Rogues seems a roguelike relatively simple in both premise and execution, but offers intricacies and depth well beyond initial impressions. I was already captivated by the game’s many facets even before beginning our strategy guide. Then, in peeling the proverbial onion, was rewarded with even more layers of depth. Still, I continue to plumb the depths of 100 Rogues, and still I make new discoveries …
100 Rogues was incredibly buggy at 1.0, and yet held enough promise that I was able to persevere through the many issues and crashes. Literally, I couldn’t stop playing the game. I stayed up until 4 a.m. one night playing through 1.0, crashing every few minutes, resuming and pressing onward until the next crash. Several updates later, at version 1.0.3, most of the game’s kinks have been worked out, and it’s much easier to make a general recommendation.
Decidedly retro in purpose, delightfully charming in presentation, 100 Rogues simply deserves to be played. I consider it one of the top games in the App Store, and heartily recommend it to all. It’s engaging and fun, with great replay value and tremendous strategic flexibility. DinoFarm Games has been very busy this month working to improve the stability and performance of the title, and is already hard at work on new content to come this summer, including new characters, new monsters and loot, new dungeons, new skills and more. I’m tremendously excited to see what’s in store for the future of 100 Rogues, and I think you should be too. As far as I’m concerned, there’s no other May release worth spending breath to discuss.
How many souls will the dungeon stole? Mine, at the very least.
Daniel: Almost all months seem to start out slow then quicken the pace as the month starts to close. I’ve had some fun with casual games such as Mega Jump and Ninjatown: Trees of Doom, but by far the best game that I’ve played this month is Bruce Lee Dragon Warrior.
I’ve never been a huge fan of fighting games; in fact, I’ve never actually played a console fighting game. Of course, there’s Karate Champ and the retro fighters that I’ve played on some emulators that I’ve managed to download some time ago, but that doesn’t compare at all to the modern technology and complexity of fighting games released onto the App Store (I’ve played Super Smash Bros though… who hasn’t played that game?).
I was first introduced to fighting games on the iPhone when Blades of Fury was released onto the App Store, but that didn’t exactly appeal to me as something I would be playing for a long time to come. It was fun though, and it left me itching for a better gameplay experience; somewhere out there I knew they had to be making something better.
So when they released Street Fighter IV, I jumped on it like a cheetah jumps on a gazelle, and found it to be one of the best fighting experiences I’ve played on my iPhone. But again, it didn’t keep me hooked for too long, and I soon lost interest to the myriad of other games found on the App Store. With so many games distracting my brain, it’s hard to keep playing one or the other, and Street Fighter IV just seems to be the one that I’ve played for maybe a week and eventually stopped playing (although I do pick it up occasionally).
And then we finally have Bruce Lee Dragon Warrior, and while not as complex as Street Fighter IV, it’s still one of the best fighting experiences I’ve ever played. Currently, I’ve beat the easy mode and have moved onto the medium mode, and any game that does that has certainly grabbed my attention. It’s by far the most addictive experience I’ve played on my phone in perhaps months, and I’m more than happy to say that Bruce Lee Dragon Warrior is one of my favorite games of the month.
Others include, like mentioned before, Ninjatown: Trees of Doom and Mega Jump. Both are quality casual titles that I’ve been enjoying from time to time, although I can’t find myself playing those titles for long periods of time.
Hope: It seems as if summer’s heat came quickly upon me and with that I found myself this month playing the more casual puzzlers and climbers. As fun as its name is, Spinzizzle is just as fun yet challenging at the same time. Finger vs. Finger jumped onto the scene with some intriguing yet fun and satisfying 2 player action. Ninjatown Trees of Doom and Mega Jump filled my reach for the top urges.
But in a slow month, for me what emerged was the hugely satisfying Kometen. With no rules, no enemies, just simple exploration, this to me was a low pressure, but high on the enjoyment scale, type of game. WIth original music, the art of each planet with appropriate names for the theme, the game sucked up much of my time and I found myself returning to it time and time again in order to discover each of the planets. The code unlocking some hidden extras was a bonus when I finally did discover the entire Kometen universe. So for me, I have chosen Kometen as my vote for May’s Game of the Month.
Travis: Monster Mayhem is easily my pick for game of the month. So polished I’m surprised it didn’t start to reflect light back from the screen. Superb art style and combat more complex than one would expect. A unique beastiary format really helps set the game apart with flashy but concise trading card-like displays that give the player an instant view of what weapons are best to defeat the newfound monster. The much-needed update helped alleviate the insane amount of swiping required to survive the many waves of enemies and really improved the overall experience. This game really is the complete package, just be prepared for an intense fight as the combat never lets up from the word go.
On a final note, I would be remissed if I did not mention the return of Mobigame’s Edge to the Appstore. Edge is truly minimalism at it’s absolute finest. Outstanding puzzle design with ultra simple graphics combine to form a sublime puzzler that will leave you astounded. If you missed it the first time around, do yourself a favor and pick up Mobigame’s Edge immediately and find out why it’s easily one of the top games created for the iDevices.