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Fast and Furious Adrenaline Review: Fast… but not fast enough

Fast and Furious is possibly one of the most popular movie franchises in the history of movies… well… almost.  But either way, Fast and Furious is still popular nonetheless, hitting the top grossing in box offices numerous times.  So with that said, how does Fast and Furious Adrenaline fair in the race?

Well first and foremost, it can be noted that Fast and Furious Adrenaline has the most impressive racing physics I’ve seen in a racing game on the App Store, along with the inclusion of an impressive draw distance.  But even with those features, racers are hard to compete against in the App Store, as all are more or less at the top of their game.

So while Fast and Furious has some promising elements, I don’t think it has enough to take it over the top; it’s good but not great.

Likes

Physics: Like I stated before, the racing physics are impressive.  There are slow motion scenes when your car makes a sweet jump, and whenever you knock down a car, you can see it tumbling down the road.  After an innocent car goes down, it can always roll right back and hit you right where it counts.  With that said, Fast and Furious Adrenaline has got to be one of better physics I’ve seen in a racing game.

Car design: The sleek, metal look of the cars appealed to my sensitive tastes, and the cars look pretty good.  Some of the edges were a bit pixelated, but for the most part, the sleekness of the designs faired well with my critique.  It only makes sense though, as the cars in Fast and the Furious look outstanding.

Sense of speed: Have you ever felt your heart racing, or those times when the G-force is pushing onto your chest while on a rollercoaster?  Well that’s how it feels, except this time, you’re sitting at home playing a game on a puny device known as the iPhone or iPod Touch.  I thought the sense of speed, although not as great as a rollercoaster, will have you feeling a sort of panic inside when turning too late or too early, along with all the good stuff that comes with racing.

Challenge: They addressed the difficulty issues I had with the preview build (or atleast I think they did), and this version seemed far less difficult.  It was still challenging though, so for those looking for a good and fair race, this is the name of the game.

Dislikes

Facebook connect…: *sigh* When will developers ever realize that people hate signing into Facebook to play a game… on another device.  If Farmville ever comes to the iPhone, that could be an exception, but for the most part people do not like to sign into Facebook.  I personally don’t like to, and it’s even worse when features like online multiplayer require you to sign into Facebook.  You can still play the story mode, but it would have been nice for everyone to play the online multiplayer and not just a few.

The surroundings: The car design was great and all, but the backgrounds and surroundings were extremely bland.  Buildings were a very dull color, the tress were unimpressive, and everything else around you just looked bland.  While racing games aren’t about sight-seeing, it still would have been nice if they paid a little bit more attention to the surroundings; I would love to sightsee every once in a while.

Fast and Furious Adrenaline is a competent racing game; it’ll provide you with a few hours of high-speed thrills along with some sweet cars.  There are some issues with it including the need to connect to Facebook to access the online multiplayer, but all in all, I thought it was a good racer.  It brought enough to the table to differentiate it from others, and it’s almost dirt cheap right now.

Fast and Furious Adrenaline was developed by I-play, and I played through version 1.1.3 on my iPhone 3GS.  The game is on limited time sale now for $0.99, and the original price is $4.99.




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