Marble rolling puzzle games can be quite challenging and fun, but they can also be very frustrating for practically the same reasons if the controls are not just right. Mad O Ball 3D brings marble rolling to the iDevices by using accelerometer controls to tilt and guide the marble through a variety of levels and challenges.
Good puzzles: If you’re looking for a challenge this is it. There are a variety of tracks that will drive you nuts (but that’s not necessarily a bad thing is it?) but you keep coming back because you know it’s completable.
Almost catchy music: The custom soundtrack is a little annoying at first but it does grow on you and really adds a lot of charm to the game.
Bland backgrounds: The 3D environments around the tracks are not very colorful or particularly detailed. Whether this is intentional or not is hard to say. It seems like the background art was cut to save development time and costs, but it is also equally possible that it was done so that the game can run on the lower powered first and second gen iDevices that simply don’t have the processing capacity. At least they don’t distract in any way from the puzzle at hand. Although some might argue (myself included) that the distraction is an added layer of difficulty that the game lacks.
Strict Calibration: If you think you can play this game on the go think again. The game seems to have great difficulty playing in any position other than perfectly flat on a table top. Every time I tried to play the game in a non-horizontal position it simply freaked out and the ball just spun around not knowing where to go. I tried to recalibrate in the desired play position but it was still a no go.
Mad O Ball 3D is a tough one to rate. There are some interesting puzzles in the game that can be a tough challenge if that’s what your looking for, but there is a lot of little things that detract from it that leave me feeling that I should probably not recommend it. If you’re still interested I would suggest trying out the lite version and see for yourself.