My Take on ngmoco’s ‘We Rule’

A disclaimer that you should read before reading this: I refuse to be sucked into the world of Farmville; therefore, I have never played the game, I hear, has strapped down almost the entire population of Facebook.  So with that said, let’s move on to We Rule.

Ngmoco recently released We Rule for the iPhone and iPod Touch, a game similar to Tap Farm and other farm tycoon games made popular by Zynga’s Farmville on Facebook.  While it didn’t receive as much hype as Eliminate, an online first-person shooter, it was said to be the first freemium game from ngmoco to use the DLC model correctly (along with God Finger, not available in the US yet).

So I thought to myself, “Ehh, I’ll give this a shot.”  So I opened the App Store on my iPhone, installed the application, and launched a Farmville-esque game for the first time in my entire life.  And with that said, I was disappointed with the game and had fun with the game at the same time.

Here’s what had me frustrated: the online connection problems.  This thing is unable to connect to the server 1 out of every 2 times I fire up the game (50% for you percentage-oriented people), and of course like anyone, I got frustrated.  WiFi or 3G, doesn’t matter, it doesn’t connect to the server very well.  I was a bit enlightened though when they gave me 10 free mojo (things that make your plants grow instantly), saying sorry for all the server problems.  But still, the problem persists.

So moving on from server issues, I noticed that placing houses and objects was quite difficult for me, and the imaginary castle guards inside my kingdom castle seemed to scream, “WE NEED A GRID!!!”  And when I mean scream, I mean turned up the volume to 11.  Placing objects is so tricky, especially when you’re trying to place your petunias so precisely right next to each other, and it does start to get frustrating once the objects start refusing to go to the places you want it to go.

But still I was merciful with these problems and persevered and played through this horrendous mess, ultimately finding a bit of gold among the muck.  The freemium model works here, and the mojo isn’t necessary for your survival.  Here’s why:

  1. You receive 5 mojo for every time you level up.
  2. Free mojo from downloading apps and such.
  3. Plants will grow on their own, it just takes some time.

If you still don’t get it, here’s a simpler explanation: mojo is extra.  Buying mojo is totally extra, and even if you buy it, it doesn’t exactly help so much that you become the most powerful person in the We Rule world.  I thought ngmoco did a good job of finally stabilizing a once shaky DLC model, and freemium may actually be a good thing for the App Store and the iPhone gaming market.

So with all that said and done, what are my final thoughts on We Rule?  It’s a game that has potential.  I liked it, I’m still playing it to this day, and I’m used to being patient with the server.  I haven’t paid one penny for any mojo within the game, and I’m still prospering (somewhat) within my little group of friends.

I think that once ngmoco fixes ALL of the server issues and slight bugs within We Rule, it could become for the iPhone as Farmville was for Facebook.  It’s definitely got potential; execution just needs a bit of work.  I think ngmoco is starting to redeem itself in my eyes, and We Rule is just ngmoco’s first step to proving itself as a good, iPhone game developing company.

We Rule is totally free, and there’s also a version available for the iPad (that’s free too).

About Daniel

I have been an iPhone game addict ever since the NES emulator came out on the 1.1.4 iPhone 2G. After 2.0 and the App Store came out, my iPhone homescreen has never been the same. Other than writing reviews for App Store games, I play soccer/football, American football, volleyball, and golf. I love going to the beach and fishing on the pier. Some games not available on iPhone/iPod Touch that I truly love are the Call of Duty series, Guitar Hero III, Madden NFL 09, and PGR: Gotham Racing.

2 thoughts on “My Take on ngmoco’s ‘We Rule’

  1. I agree completely with your review. I get extremely frustrated over the fact that items you want to purchase will not go where you want them to. I tried surrounding my entire kingdom with water and it wouldn’t let me place water on the two back edges of the kingdom. I got so frustrated with it that I sold all the water back. They really need to work on the object placement. Another problem I had was that I was trying to delete some roads that I no longer wanted and ended up deleting my mining camp by accident.

    Overall, I’m pleased with the game and enjoy building my kingdom. I don’t want to spend money on mojo so it will grow slowly (especially now that it takes over 15000 exp points to level up).

    If you wish to add me as a friedn, my Plus+ name is zirlburg

  2. I have a real problem with We Rule, glitches. I”ve been writing back and forth with support over serous glitches. ALL of my building options are locked, from level 12 and now to 13. all my farming icons are that of water melons. Even when I level my new unlocks remained locked. There only advice was to re install the game, which to me is a poor excuse for support. Nothing has been resolved and for this being a free game it doesn’t surprise me it has already bunked out.

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