Labyrinth 2 HD Review: Illusion Labs does it again

Labyrinth 2 on the iPhone was a huge success, a game that re-invented marble rollers on the iPhone.  It was definitely one of my favorite games on the iPhone, and the potentially unlimited content kept me going and going and going… you get the point.  And with the arrival of Labyrinth 2 on the iPad, things just got 10 times bigger and better.

And again, people ask the same question: what’s different?  While Touchgrind HD was hard to distinguish with what was new, Labyrinth 2 is clear cut: new levels made specifically for the iPad, more obstacles on one screen, and HD graphics for even the iPhone levels.  Labyrinth 2 doesn’t exactly take advantage of every single aspect of the 9.7 inch screen though, but still, it’s a game worth buying.


Redone: I really like the fact that they redid all of the iPhone levels to be HD on the iPad.  That definitely took a lot of testing and such, along with all downloadable levels being resized to HD for the iPad.  This is a feature that definitely created the wow effect, and I was very impressed.

The iPad levels: The iPad levels are a lot more challenging than the ones on the iPhone, so for some seasoned veterans, the iPad version is yet another challenge.  The large screen means more obstacles, more are to cover, and more nooks and crannies to travel through to get to your goal.

Unlimited content: The content, like putting the population of China in a line, is never-ending.  Downloadable levels should more or less be always available, and there are always the iPhone levels to go through.  For $7.99, you receive unlimited hours of fun; and they say money can’t buy eternal happiness?  Well, it’s not that extreme, but still, there are a lot of levels to get through.


In-game level editor: This just seems like an oversight on Illusion Labs’s part.  An in-game level editor would have been much more convenient than the web-based one, and it would have totally worked.  Not enough space for a level editor is a viable excuse for the iPhone, but it’s not a viable excuse for the iPad.  This should be something that Illusion Labs addresses in an upcoming update.

Vertical tilting: When holding the iPad in a vertical position, tilting is extremely hard to execute.  The marble ball doesn’t seem to detect the tilting very well, so at times, you have to tilt the device all the way right or all the way left for you to move the marble even just a little.  This may be a problem with the device, but it may also be a problem with the game itself.  Please note that if you orient your device to the horizontal position, the tilting feels absolutely normal.

Laybrinth 2 HD is the same as it was on the iPhone: a wonder.  The iPad levels are extremely well made, the iPhone levels were all redone in HD, and I’m more than satisfied with what Illusion Labs brought to the App Store.  With Illusion Labs being one of the best developers on the App Store, Labyrinth 2 HD only helps their record as such.

Labyrinth 2 HD was developed by Illusion Labs, and I played through version 1.2.1 on my iPad.  The price is $7.99, and there is a lite version available.

About Daniel

I have been an iPhone game addict ever since the NES emulator came out on the 1.1.4 iPhone 2G. After 2.0 and the App Store came out, my iPhone homescreen has never been the same. Other than writing reviews for App Store games, I play soccer/football, American football, volleyball, and golf. I love going to the beach and fishing on the pier. Some games not available on iPhone/iPod Touch that I truly love are the Call of Duty series, Guitar Hero III, Madden NFL 09, and PGR: Gotham Racing.

3 thoughts on “Labyrinth 2 HD Review: Illusion Labs does it again

  1. Glad you liked my “stroke of genius” ;).

    For those reading this and don’t understand:

    “If you a put the population of China in a straight line, it would never end because of the reproduction rates.”

  2. The reason it doesn’t work in a horizontal orientation has to do with the device. In order to measure tilt in that direction, they would have to use the compass (not as accurate) or possibly have some sort of gyroscope. I don’t think either of these is a great solution. As is, no iDevice can measure it’s position in 3D space this way.

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