Dinosaur Slayer: What if Patapon was a Castle Defense game?

Project Soul takes on the challenge of creating a stand-out castle defense game among the seemingly endless supply being churned out on the app store with its game Dinosaur Slayer.  Like all the rest, your tasked with surviving wave after wave of enemies increasing in difficulty and quantity.  Where the game makes itself stand out are the boss fights, which are both challenging and rewarding.  There is also an incredibly deep upgrade system that allows you to pick and choose which upgrades to purchase when, given a limited amount of funds.  To further complicate your task, your men require food to maintain, which must be purchased or earned through “tanning” the dead dinosaurs or else they will starve to death.


Art Style: If you’ve ever played Patapon, you are in for a familiar treat.  The art is clearly influenced by Patapon, which given the almost total lack of clones, makes the game very eye catching and for the average gamer a feast for the eyes.  Each dinosaur type is mostly black with a unique color pattern that not only makes them stand out more, but helps the player to immediately identify which monster is approaching.  Simply a perfect blend of style and substance with an air of simplicity that can’t be beat.

Gameplay: The variety of dinosaurs and the many ways to kill them gives the player so much variety that before you know it you’ve worked you way up to the next boss.  Then, you’re treated to an incredibly fun fight where you can try to deflect incoming attacks and use specific weapons at specific times and weak points to inflict maximum damage, all while staring in awe at the gorgeous giant boss trying to destroy your castle.

Sound Effects: The screeching sound of a dinosaur dying never gets old.  On the whole, the sound effects are crisp and sound great coming out of the iPhone speaker.  A little more variety in the sounds themselves would have been nice though.


Music: The title menu music is just epic enough without overselling the game.  With the exception of a short drum beat to open each level, there is no music to speak of during gameplay.  The lack of a nice score (or any at all for that matter) is a sure miss and one I hope the developers will fix in an update.  At the very least a special soundtrack for the boss fights would have really helped up the tension and improve the experience.

While the lack of music definitely does nothing to enhance the game, there is already so much high quality content that Dinosaur Slayer is without a doubt a must have for its magnificent art style and surprisingly deep and enjoyable combat system.

Dinosaur Slayer was developed by Project Soul, and I played through version 1.2 of the game on my iPod Touch 3G (OS 3.1.2).  The current price point of the game is $0.99.

One thought on “Dinosaur Slayer: What if Patapon was a Castle Defense game?

  1. What is the difference between the “lite” and “free” versions of this game, and how do they differ from the original?

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