According to the first random “pig facts” website I clicked on, pigs can run a mile within 7 minutes, which is precisely one mile further than I can manage in a similar time frame. Luckily for ReignDesign, their new game Pig Rush doesn’t use distance to indicate the player’s score, because if it did, all credibility would be instantly lost. As it stands, there’s no easy way to determine exactly how many miles the porky little swine has traversed once the seven minute alarm sounds (you can stop taking me seriously now, I’m not sure seven minutes is even possible) and so taking cheap shots at the downright flamboyant disregard for realism in Pig Rush would do little more than make me look totally mad.
Thankfully, the surreal landscape, floating fire helmets, double jump ability and occasional tendency to grow five times his normal size in an instant only go to emphasise the honest-to-God, awkward realities of a pig’s everyday life. You’d almost believe you were watching a documentary.
That’s enough filler. If it’s not obvious already, most of what I’ve just said is utter swill. The reasoning behind the unconventional (and somewhat pointless) introduction is thus: it’s a simple game and there’s really not much to say. This is by no means a bad thing, some of the App Store’s most highly regarded games are as plain as the face of the moon, but nevertheless I thought you guys might appreciate actually having something to read. Now for the serious stuff.
Pig Rush is a distance game similar to the likes of Doodle Jump and Canabalt. The main character is a pig with a death wish and no brakes, and it’s your job to ensure his journey is a safe one. The landscape consists of a series of hovering platforms, and the controls boil down to the ever-accessible “tap to jump” routine. One of the main differences here being the way you can manipulate the height of your jump depending on how far up the screen you tap. Small gaps require small jumps and large gaps require… you got it, large jumps. Fall short or overshoot and you’ll plummet into infinity and your journey is at an end. Along the way you’ll inevitably meet a few various objects; there are bonfires which (fairly obviously), cut your life short, fire helmets which grant you temporary immunity to bonfires, and uh, “grow big icons” which make you… grow big.
Score markers: A nice touch is the addition of other players scores within the game. These are represented by bees placed at each players respective distance and their name alongside the bee icon. They’re generally placed just out of reach and require a double jump to collect, providing a delicate balance of risk and reward not seen often enough in this type of game. Collecting multiple bees in one jump boosts your score combo and more often than not in my case, ends the game right there and then.
Music: I’m not usually bothered about the music within a game. Provided I’m not being whined at by a collection of heartbroken misfits all with the same hairstyle, I can pretty much put up with anything that’s thrown at me. It’s something I just tend to ignore, which makes it even bigger a compliment when I say that the music in Pig Rush is awesome. Hand on heart, it had me dancing in my seat. Yes, it loops indefinitely, but as far as I can tell it’s fairly seamless, and to be quite frank, if it didn’t loop I’d miss it. There are only two tunes in Pig Rush, both of which are highly catchy and worth the price of the game alone.
Easter Eggs: Alright, so it’s not plural, there’s only one egg (only one I’m aware of anyway). Shaking your device at the main menu triggers a gentle snowfall and the sound of sleigh bells can be heard in the distance. From this point on you’re no longer playing Pig Rush, you’ve ascended into the magical realm of Reindeer Rush. It’s exactly the same only with a christmas theme, but nevertheless I love it. Not least because the new background music is the most rockin’ rendition of Jingle Bells I’ve ever heard, but also because the game is already such a pleasure to look at that new graphics are always greeted with open arms.
Simplicity: Not necessarily a negative point, but I feel it belongs here regardless, because it’s definitely something that should be worked on in future updates. One look at a certain distance game competitor will tell you that new features keep the fans playing (and hopefully keep sales high), and I sincerely hope that ReignDesign choose to follow the same path, because given a few more variations in gameplay such as obstacles, environments and items, Pig Rush could very well turn into my distance game of choice.
I’m bad at it: …aaand this isn’t a negative point at all. The difficulty is adequate, I just suck, and I’m struggling to find things I dislike about Pig Rush. Many apologies.
The description for Pig Rush seems to direct it towards younger players. Naturally, the eye-catching graphics and happy-go-lucky melodies will appeal to children, but that’s not to say the game can’t be enjoyed by players of any age. Being endless, there’s no limit to how far you can push your abilities, so even if you think you’re a distance pro there’s still just as much entertainment to be found here as there is in similar games. I fully recommend Pig Rush to fans of the genre and look forward to seeing how the game will evolve in future. This one’s a keeper.