GT Racing Review: Splutters Here, Splutters There

Racing isn’t an unknown sport in the App Store; we’ve seen the likes of Real Racing, Asphalt 5, and Need for Speed Shift all in a matter of months.  And while there’s still no Gran Turismo, we’ve received some rather awesome alternatives to the popular racing franchise.

Heck, we’ve even got Ridge Racer Accelerated on the iPhone, and while it’s sloppy, it shows that big names are slowly drifting into Apple’s kingdom.  So what makes the no-name, copy-cat racing game GT Racing so great?  What makes it so different from the rest?  The point of reviews is to save you some money, right?  Say what’s good and say what’s bad…

And while you may be tempted to buy GT Racing for its aesthetics, I must say that the gameplay is a bit broken compared to other racing games such as Real Racing or Need for Speed Shift.  It is a solid sim racer, but some flaws really keep GT Racing from finishing in first and receiving the gold.


Graphics: As with all Gameloft games, the graphics are outstanding.  And they started to add some blur effects into their recent racing games, so on my iPhone 3GS, the game looks even better.  The different environments are also well put together, and GT Racing delivered exactly what I was suspecting.

User Interface: This has to be the best part of the whole, entire game.  GT Racing sports some nice, large buttons for you to touch along with a shiny user interface to feast your eyes upon.  The large buttons were very appealing, and I must say that GT Racing has one of the best user interfaces in an iPhone game.  Gameloft did a great job with implementing the UI, and I am mightily impressed.

Content: All Gameloft racing games have a considerable amount of content, but they certainly went all out in GT Racing.  I bet you all that you will not be able to finish the game in 10 hours, as each race lasts around 4-5 minutes, and there are around 3 races in each championship, and around 4 championships in one division.  And to top that off, there are a total of 4 divisions, and I’ll bet you anything that there will be more laps in each division, meaning more time to complete it all.

In conclusion, GT Racing is jam-packed with content; the most I’ve ever seen in a racing game.  If you’re looking for content, look no further: this is the most content-filled game you will find on the App Store.

Cars: They weren’t kidding when they stated that there are over 100 different licensed cars in the game; GT Racing is filled with so many different cars.  If you’re a car type of guy just like me, then you would stand in awe at the amount of cars put into this game.  Of course, you’ll have to work to buy some of them, but it’s nice to see Gameloft licensing so many cars.


Touch Controls: The touch controls were way too insensitive, meaning that I had to push hard onto my iPhone screen to get atleast some sort of response.  There are accelerometer and wheel control methods, but neither one is my preferable method.  I usually love using the touch controls in any racing game, and the ones here just feel… unrealistic.

Difficulty: GT Racing doesn’t have a punishing difficulty, but the difficulty here is the fact that you’ll never achieve 1st place in a race; it’s impossible.  That’s right, I’ve tried more than 5 times to try and achieve first place in just ONE race, and my attempts were futile.  You make one mistake in a race and you’re basically done for, and achieving that first place trophy is far-fetched.  Maybe I need a better car, who knows, but the game right now is overly difficult.

AI: You have to be perfect or else this AI will pass you up; that’s the main problem I have with this game.  You have to be perfect, you can’t get off the track, and there is absolutely no room for error.  I guess you could say that that is frustrating, and for those looking for a 1st place trophy will have to invest large amounts of time into the game.

Guidelines: The green arrows directing you where to go and how to achieve the best results… they’re not very visible.  This is a small problem I had with this game, but it’s one worth mentioning.  The ones in Need for Speed Shift are very visible and very noticeable, but the ones in GT Racing almost look like it’s blended into the street.

So why should you get GT Racing?  You have Real Racing, Need for Speed Shift, and Asphalt 5, so what’s so different about GT Racing?  And to that question I would have a one-word answer: nothing.  There’s nothing that makes GT Racing stand out above the rest, and while it’s jam-packed with content along with tons of licensed cars, it’s basically just another sim racer.  The difficulty, touch controls, and other small issues also make this title fall short of the number one rankings.

But I must give credit where credit is due: if you’re dying for another racer, GT Racing is solid.  It will provide you with some moments of fun and enjoyment.  If you’re not dying for another racer though, then it would best be to skip this title.  And for first-time iPhone and iPod Touch users, I would have to say buy Real Racing and Need for Speed Shift first before buying any other sim racer.

GT Racing was developed by Gameloft, and I played through version 1.3.7 on my iPhone 3GS.  The price is $6.99.

About Daniel

I have been an iPhone game addict ever since the NES emulator came out on the 1.1.4 iPhone 2G. After 2.0 and the App Store came out, my iPhone homescreen has never been the same. Other than writing reviews for App Store games, I play soccer/football, American football, volleyball, and golf. I love going to the beach and fishing on the pier. Some games not available on iPhone/iPod Touch that I truly love are the Call of Duty series, Guitar Hero III, Madden NFL 09, and PGR: Gotham Racing.

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