Gore Ball Review: Mashing Multiple Mesmerizing Modes into Mush

Have you ever wondered what it would be like to play a game that is made up of equal parts fighting, brick breaking, and zombie slaying? Gore Ball tries to bring the best of all three worlds into one game – a game where you break tombstones with magical “gore balls” and fight against zombies with your sword as you try to eradicate all evil from the land. It’s a great concept, but ultimately Gore Ball falls flat on its feet due to a variety of reasons. Maybe it’s the cracks that weren’t filled when the three genres were mixed together, or it’s just the insane difficulty. Nonetheless, I still enjoyed the game just because of the unique novelty of the gameplay.


Concept: This concept of integrating many diverse game ideas into one game is uncommon on the App Store. So many apps are either bland and mainstream or flatulence related spam apps. Gore Ball is unique; it stands out and isn’t afraid of the fact it’s not like other games. In fact, it flaunts that factor, and that was what attracted me to the game in the first place.

Story: The storyline isn’t anything extremely special, but it works. You play as Hale, the main character of the game, whose wife and daughter were destroyed by an evil engulfing the land. Since you’re a knight, you decide to cleanse this evil from the land. It’s somewhat stereotypical, but the way the story was presented made it seem special. The voice acting in the beginning of the game was a good surprise too.


Controls: I’m not a big fan of accelerometer based games, and Gore Ball is one of those. You tilt to move the main character back and forth, and tap to launch the ball or swing your sword at a zombie. Not very convenient for me, though the controls may feel like second nature to others.

Fighting: When you’re in combat with the zombies, the animations for the sword swings aren’t very convincing. Instead of looking like Hale is fighting for his life, it looks like he’s using his sword while he has a major cramp in his swinging arm.

Difficulty: This is where the game fails. It’s way too insanely hard. Even on the Easy difficulty, I cannot get past the second level. My suggestion would be to tone down the number of hits it takes to destroy a tombstone – currently each tombstone takes around five hits, and two hits for each would be more than enough. In addition, it’s hard to aim where you want the ball to go, since Hale’s hand that he uses to hit the ball is only so big. Maybe making the energy aura around the hand bigger and the physics somewhat more accurate would make things much better.

Gore Ball isn’t an exceptional game, but neither is it a bad one. A unique novelty to own on your iDevice, Gore Ball demonstrates that fresh ideas are always here for new games. It’s enjoyable and fun to play, but the difficulty and control method keeps it from really showing its true potential.

Gore Ball was developed by Gear Worx Productions, and I played through version 1.01 of the game on my iPod Touch 2G (OS 3.1.2).  The current price point of the game is $1.99.

One thought on “Gore Ball Review: Mashing Multiple Mesmerizing Modes into Mush

  1. Hi y’all!

    I’m one of the devs on Gore Ball. First off, thanks to No DPad for taking a look at the game and glad to read you enjoyed it.

    One biggie I need to clarify for our customers: you tested 1.0 not 1.0.1 which is an update that will be out soon. It hasn’t been outside of Gear Worx yet and it is 1.0.1 – there is no version 1.01 for Gore Ball.

    We’re looking at a lot of things for coming updates including much of what you’ve mentioned. We did look at touch controls for 1.0 but tilt just fits this game so well. At least it’s not like some others where you have to throw your device around the room! It’s even easy to play one handed. None the less, we are still exploring an option for touch.

    I agree that Gore Ball is probably not for everyone. It’s geared towards gamers and it might be a little too “out there” for the casual crowd. As far as difficulty, I think the game is too easy and I only play on Hard unless I’m testing. You can all but ignore the zombies on Easy. To say it “falls flat” or “fails” due to difficulty is highly subjective and awfully strong language in my opinion. Maybe we’ll put in Super Easy and Super Hard modes so we’ll all be happy! 🙂

    Lastly, I’ve got to ask, what’s so mushy about it (other than the gibs)? Gore Ball does have some hack-n-slash but we never claimed it to be a fighting game. If you were expecting one then I can see where that would be a let down. It certainly is unusual to put so many genres together but to us the combination blends surprisingly well. I would love to hear what cracks you think weren’t filled in.

    In any case, we’re glad to hear you thought Gore Ball is fun and appreciate your taking the time to review it. We’re plowing ahead to keep making it better and the feedback is great to have.

    Keep on gamin!


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