Crusade of Destiny Review: Extremely Vague, But Very Fun

Many RPGs have sprung up on the iPhone and iPod Touch, and some of them have been amazing. However, there are very little 3D RPG offerings, and Ravensword: The Fallen King is pretty, but very short on content. I’ve been searching the App Store for something that has all the elements of a good 3D RPG, and the only interesting one I’ve found was Crusade of Destiny by DVide Arts. At the time it was released, the game was horrendous, and I didn’t bother taking a look at it. However, I think now is the time for a reconsideration. The game now offers fully 360 degree camera panning and controls a la Gameloft’s FPS control schemes, and has tons of skills, attacks, quests, a big world, and full-blown magic elements. Let’s take a closer look…


Skills and Magic: One of Ravensword: The Fallen King’s shortcomings was the fact that there was no real magic in the game; you could only use “runes” that summoned magic, and these runes had a set limit to their use before having to spend money to recharge them. In this game, however, magic is a completely different skill, and the amount of times you can cast a spell is determined by your mana, not your money. In addition to magic and melee, there’s also archery in game, and sniping enemies from afar never gets old. The skills themselves are varied, and after experimenting with them I found that some attacks worked better on specific enemies, and same with the magic – fire would work better on the wasps, but the goblins were hurt by electric shock more. I expect that the combat system gets more complex than this, since there are still more than ten skills I haven’t unlocked yet.

Length and Content: The playtime of this game is impressive. After I had finished the first area (out of five or six total areas in game) I was surprised to find that I had already spent over five hours on the game. The content in the game is pretty impressive too, as there are over ten different swords, shields, bows, and armors, respectively. You’re getting a lot of bang for your buck when you purchase this game, and it’ll definitely last you for some time – the iTunes description states the playtime is over 40 hours. Even after finishing the game, you can just run around, ride a horse, go fishing, swim, or kill things, which are always enjoyable experiences.

Controls: The controls are easy and very functional – swipe to look around, an analog stick to move, and attack and magic icons for their respective functions. The camera is very smooth, and the controls are pretty much flawless.


Quest System: This is the first time I’ve ever disliked the quest system in an RPG, and I hope it’s the last. In Crusade of Destiny, the quests are vague, and you only get a general idea of what you’re supposed to do. The directions need to be more specific and concise, because a lot of the time I spent was walking around, finding I was in the wrong place, and then walking back to the village, starting over again, only to find that the next place I had gone to wasn’t right either. The quest system is really frustrating, and I hope it gets fixed in an update, because it’s one of the only things holding this game back.

Crusade of Destiny is a good game, but a couple of things keep it from being a shiny gem to add to my collection of great iPhone and iPod Touch games. However, with the current content and playtime, and at the current $2.99 price point, the game is a worthy purchase, but the quest system may make the game annoying, frustrating, or downright unplayable for some.

Crusade of Destiny was developed by DVide Arts, and I played through version 1.4.1 of the game on my iPod Touch 2G (OS 3.1.2).  The current price point of the game is $2.99.

3 thoughts on “Crusade of Destiny Review: Extremely Vague, But Very Fun

  1. Couldn’t agree more with this review. Great game, funny graphics, but the quest system truly is flawed. But it’s nice that the developer keeps adding new things in free updates… It’s a must buy for sure.

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