I really wanted to like Pocket Clinic, but that just doesn’t seem to be the case right now. After rapid releases of WordsWorth and Wordulous, 99Games doesn’t seem to be producing at the level they used to be producing. For now, Pocket Clinic should be approached with high levels of caution.
Artwork: Artwork isn’t that bad at all, and I found it to be quite enjoyable. One of the biggest things that I saw was the exclusion of Marker Felt, one of my most hated fonts in any iPhone game. Of course, that’s arguable but whatever. Pocket Clinic looks quite appealing, and 99Games did a solid job with the design.
Idea: The game idea itself is not a bad one, and one that I see would work in the casual environment. While it’s not exactly inspired, I thought it was enough to get by as original in App Store terms. It’s basically just sorting red from green using a bar that helps sort everything out. Not a bad idea at all, not bad.
Difficulty: I really couldn’t think of anything else I liked about the game because of, well, the excessive difficulty levels. I really don’t understand when developers release such difficult games as there had to be some beta testing input of the game and whatnot. If there were no beta testers in the process, then there would have been a problem. It may just be that I’m really bad at the game, but either way, the game is extremely difficult.
The beginning starts out quite slowly, but as the game progresses, more and more green and red germs appear. Sorting them all out seems almost impossible after a few minutes or so, and by that time, you just give up. When a player gives up on a game, it usually doesn’t last for long on the home page and will eventually get deleted. I don’t want to feel like the game is worthless, but as of right now, the $1.99 could be spent better elsewhere.
A difficult game is quite mind-boggling to me and is a factor that removed almost all the likes I had for the game. The game idea itself is well designed, but poor execution has led to the ultimate demise. If you’re looking for some frustration or maybe even a challenge, I suggest taking this as a measure of how good you really are at games. Otherwise, don’t even think about it.
Pocket Clinic is a game that has potential; not a lot but some, and it’s bound for great things. But right now, poor execution seems to be the name of the game, and I really wasn’t satisfied with my time with the game. For now, the game is only accessible to those looking for a challenge.