Check out the Latest Articles:
Chromixa Review: An Array of Colors

UPDATE: Seems like the points were used for something, and I entirely missed it.  Points are used to unlock mini-games, and each mini-game costs a certain amount of points.  The upcoming update will also include OpenFeint.

I’ll be quite frank with you: I’m tired of puzzle games.  Why don’t developers think of something else other than puzzles; the genre that seems to be the least successful on the App Store.  Yes, Bejeweled 2 is one of the best selling iPhone games to date, but the only reason being its popularity on tons and tons of other platforms.

Now with all that out of the way, puzzle games can just suck it.  But there are a few exceptions; Chromixa being one of them.  I’m a sucker for eye candy or immersive soundtracks, and while it doesn’t quite have that soundtrack to back it up, the looks are what will pull you in.  The puzzle itself is also quite intriguing; very well thought out and different from the rest.  While I’m tired of puzzle games, one more won’t hurt right?

Likes

Artwork: Like I mentioned before, I’m a sucker for eye candy.  Chromixa in the screenshots doesn’t look too special; a mediocre design at best.  But once you lay your hands on it, you’ll truly realize how well the game is designed, with rays protruding from the selected shape.  I couldn’t help but recognize the similarity between Chromixa and Eliss in terms of graphics, and while they’re for the most part different, the look somewhat felt like Eliss.  Either way, the developer of Chromixa definitely has some sort of skill in the art department.

The Puzzle: The puzzle itself actually depends on colors and how well you know them.  I’m pretty sure most people who are reading this have gone to school, learning the whole color scheme in some sort of art class.  Red, blue, and yellow mixed together forms a white, while red and blue forms a purple.  Blue and yellow forms green, and blah blah blah.  I didn’t exactly pay attention in art class, but you should get the general picture.

The point of the game is to create the given shape and fill it with the outlined color.  The shape will have an outline, being purple, white, green; any color that’s possible.  Of course, all the puzzles are possible and the given pieces will in some way form the given shape and color.  It’s quite complicated when I describe it, but the instructions in the game were clear enough to describe the whole experience.

Mini-Games: I was totally taken aback when I saw a mini-games option in the game, included with 3 different types of games.  It’s a feature that without, would have still been an enjoyable game, but adding the extra always leads to a more positive attitude towards the game.  I was surprised with the inclusion of mini-games, and each one was well designed, straying your mind away from the normal strides of the main game.

Dislikes

No Online: OpenFeint.  Achievements, leaderboards, and friends.  This seems to be the answer for almost all indie developers in the need of an online component as Plus+ seems to be a bit more tedious to apply for and input into the application.  There needs to be something in Chromixa that generates some more replay value as the current game can only last so long without replay value.

Chromixa is a unique puzzler, and one that I quite enjoyed.  While there is some lack of replay value, the overall game was very much worth that $1.99, a price not too far away from the minimal $0.99 price tag.  There were some minor flaws in the game itself, but either way, I think you’ll enjoy this game.

Chromixa was developed by Simon Watson, and I played through version 1.0.1 on my iPhone 3GS.  The price is $1.99.




  1. Simon Watson on Monday 28, 2009

    I’m the developer of Chromixa and I’d like to clarify a couple of points:

    1. Points earned from completing puzzles *are* used for unlocking mini-games.
    2. Points don’t disappear after you quit the game.

    Also, OpenFeint integration is coming in the next update :-)

    Thanks for reviewing the game and I’m glad you liked it. Keep up the great work with No DPad.

    Simon.