Rush Hour Review: The Original is Always the Best

Rush Hour is the game that started it all, before Blocked, before Parking Lot; Rush Hour is the true original.  Created by Nob Yoshigahara during the late 70s, Rush Hour is, again, the one that started it all.  The first game was played on a six by six grid, trying to get the red car out of the lot.

Rush Hour for iPhone seems to be quite late though, being released after tons and tons of clones and runaway successes such as Blocked.  While it is quite late, Rush Hour provides one of the best of this genre; and with so much content, I was quite overwhelmed by it.

And for those doubting right now, yes, this is the original Rush Hour from ThinkFun.


Content: Usually, games of this type include 100 or so levels, maybe more depending on the developer.  But never has there been a game with over 1000 levels, not even 2000.  Somehow, the developers over at ThinkFun managed to create a game with over 2500 challenges or levels, beating out the competition by miles on end with the amount of content in this game.  And while the word “challenges” seems to be iffy, I can assure you that it’s 2500 levels.

Design: The design isn’t as great as it should be, but it’s a lot better than Parking Lot and all the other clones.  I must admit that Blocked looked/looks the best, but Rush Hour looks good enough to atleast appeal to the eyes.  It wasn’t a pain to watch in other words.

Moves Possible: The one feature I loved about this game is the fact that it shows you the number of minimum moves possible.  It also shows the number of squares you moved versus the lowest possible, providing some sort of cushion for those hardcore gamers that are trying to figure out the lowest possible.  In the other games, you were pretty much left in the dark and had no clue of what the lowest number was, but with Rush Hour, that’s all done away with.

Easy to Access: I’m not exactly good at these games, but I love solving these puzzles.  They’ve always twisted my brain right side up, and the ability to solve the puzzle and move on is a feature that was missing in most games.  Rush Hour adds this ability quite easily, so for those that are frustrated, you can just skip the level.  Frustration dodged.


Too Much: There’s no such thing as too much content right?  Well in Rush Hour, that seems to be the case.  There’s so much in there that it’s almost burdensome; hopeless.  It also becomes quite repetitive, making for a long, long, LONG game.

Fast: The difficulty ramps up too much too fast.  I’m not exactly good at these type of games, but with all differences aside, the game was difficult.  Yes, I did mention that the game was easy to access, but I think it would have been better if the developer slowed the level progression a little bit.

I’ve tried a lot of these games including TapOut and Blocked, but Rush Hour seems to stand out as one of the best.  With tons and tons of content along with average visuals, Rush Hour is one of the best available, and if you’re looking for one of these, you shouldn’t look far.

Yes, there are many free versions of this type of game, and there’s really no reason to pay $0.99 for something you can get for free.  However, if you’re looking for a true, original game, Rush Hour shouldn’t fail to satisfy.


Rush Hour was developed by ThinkFun, and I played through version 1.0 on my iPhone 3GS.  The price is $0.99.



About Daniel

I have been an iPhone game addict ever since the NES emulator came out on the 1.1.4 iPhone 2G. After 2.0 and the App Store came out, my iPhone homescreen has never been the same. Other than writing reviews for App Store games, I play soccer/football, American football, volleyball, and golf. I love going to the beach and fishing on the pier. Some games not available on iPhone/iPod Touch that I truly love are the Call of Duty series, Guitar Hero III, Madden NFL 09, and PGR: Gotham Racing.

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