Blimp Attack Review: Nice ‘Heli Attack’ Clone, But Needs to be Meatier

Have you played Heli Attack? Have you ever wished it would come to the iPhone and iPod Touch? Well now it has. Psycho Turnip Games has released Blimp Attack, a clone of the popular and well received flash game series. For those of you that don’t know what Heli Attack is, it’s basically an addictive 2D survival shooting game, where you kill helicopters and other types of enemies with an enormous arsenal of weapons at your disposal. I’m happy to say that Blimp Attack brings most of the spirit of Heli Attack to the iPhone and iPod Touch, but the problem is that it has no enemy variety or AI configuration whatsoever.


Weapon Variety: There are fifteen weapons in this game, and that’s just about the amount a Heli Attack game has, and all fifteen of these weapons function differently and have a different rate of fire, damage, and spread. The massive arsenal at your disposal makes you feel like you’re unstoppable, and the feeling you get from barbecuing an enemy with a flamethrower then blowing up another with a rocket-launching shotgun is very satisfying.

The available arsenal itself is a reason to buy this game – I love stocking up on ammunition and firepower, then unleashing it upon unsuspecting blimps. This game is great, and causing havoc and chaos with anything from pistols to laser cannons has never been such a gratifying experience.

The fifteen weapons help make the game have a longer replayability factor, and the animations for them are all done quite well. However, I think the developer should now focus on different enemies rather than more weapons in the next update.


Enemy Variety: There’s only one type of enemy – the standard big blimp that shoots at you. In addition, I haven’t encountered more than one blimp on screen at a time, so the game can get a bit boring later on. If there were more enemies and things to shoot, this game would be a blast, but at the current moment, it’s only passable.

In the future, I’d like to see more enemies on-screen, and with different fire rates and different projectile types. One possibility is for the enemies to have one of the fifteen available in-game weapons which would allow fifteen enemy types, and coupled with having three or four blimps on screen at a time would make the game a lot more interesting and fun to play.

Enemy AI: Sometimes I just feel the enemy is just incredibly stupid, and I sometimes feel they’re definitely not smarter than a 5th grader. There’s one hiding spot on the map, and after staying under it for quite a long time, the blimp will still be shooting at me though if it moved to the right an inch I’d be hit. Shoot down mentally challenged blimp pilots has never been fun, and sometimes I really don’t want to play the game due to this fact. If the enemy was smarter, and there was more of them, I’d be a lot more satisfied with this game.

On the whole, Blimp Attack is a good game, but it can get repetitive. It is definitely a fun experience, but the experience is somewhat dulled by the fact that there is only one type of enemy and no AI configuration. I had high hopes for the game, but I guess I set them too high – if the developer truly wants to make a great clone of Heli Attack, he should add more content and enemies, and fast.

Worth A Look

Blimp Attack was developed by Psycho Turnip Games, and I played through version 1.0 of the game on my iPod Touch 2G (OS 3.1.2).  The current price point of the game is $0.99 with a Lite version to try.




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