Connect2Media has been an overall solid developer on the App Store, releasing such wonders as Go! Go! Rescue Squad, and others that are noticeably popular including Tumblebugs. I didn’t find much in some of their recent games, and Arachnadoodle seems to be somewhat of the same story.
Arachnadoodle is basically Spider: The Secret of Bryce Manor and Peggle put together to form a whole new experience. You try and touch the little blue bulbs and create a web to catch all the incoming insects. Of course, you only have a limited number of tries before you must restart the level again, and your points keep racking up if you’re skilled enough.
Graphics: They’re not as bad as I thought they would be, and the physics from the spider aren’t entirely that bad. Artwork wasn’t top-notch or anything of that order, but it definitely looks the way a professional, indie title should look and I’m more than satisfied with the look and feel of the game.
Variations: Recently, it seems like variations are some of the most focused thing for me, and I thought Connect2Media and company did a good job with providing a varied experience. There were a number of obstructions to overcome, and it wasn’t just shooting the spider back and forth each level. While it still feels a bit repetitive, it’s nice to see so many ideas added into the game.
Copy Anyone?: This game was so similar to Peggle that I honestly expected “Odes of Joy” to blast through my speakers after hitting the last peg. The zoom in and everything was almost action for action compared to Peggle, and while they did come up with some different characters and control schemes, it’s still pretty obvious. If you’re a Peggle fan, this would be a cheap alternative, but then again, it blows my mind to see such similarity between Peggle and Arachnadoodle.
Balancing: The first few levels are extremely easy, providing somewhat of a repetitive experience. There aren’t many frustrations, so that may appeal to the casual gamer, but it was repetitive during the beginning of the game. After hitting around level 8, things started to become a little thicker, and flies became much too hard to catch and pegs were becoming too hard to hit. It was almost as if the game went into fast forward mode, providing a whole new, difficult game experience. This jump was just a little too much, and it would be nice if the developers could balance out the game a bit more.
Arachnadoodle is just okay. If you’re looking for some cheaper, Peggle alternatives, this may just be the one for you. I wasn’t exactly pleased with the generic material of the game, but it’s an overall, well-done game. The gameplay balancing does need some work though, and again, there needs to be some more creativity. For now, it’s worth a look, but potential is definitely good in this one. With a couple of updates, I’m pretty sure this will live up to the game that I expected it to be.