We all know that Com2uS’s games are getting better and better in terms of quality, but the one major category that they haven’t been able to succeed in is a traditional Eastern style RPG game. However, all that changes with the release of their new title, Inotia: A Wanderer of Luone. This RPG has it all; diverse active and passive skills, five classes, tons of items, a party system, and even an online arena battle function. As you can see, this game greatly improves upon Chronicles of Inotia: Legend of Feanor, which was Com2uS’s first attempt at an RPG.
Almost everything about this game is great. The animations are smooth, the weapons and armor all have different appearances, and the amount of content is unbelievable. I beta tested the game and previewed it some time ago, and I still haven’t finished it yet. Suffice to say, Inotia: A Wanderer of Luone nails down all the aspects of a good RPG, with a spectacular online mode to boot.
Party System: In the game you can control a party of up to three characters. Never before have I seen this done on the iPhone and iPod Touch, and I think Com2uS nailed it down on the first try. You can control any member in the party by tapping their icon once in the top left hand corner of the screen, and you can order party members to attack or retreat with you by double tapping the member that you are currently using.
If a party member dies, you switch to another member and can pick the fallen one up. I found that the transition from one party member to another was very fluid, and there were no jumpy frames whatsoever.
For the most part, the other members of the party follow your character seamlessly. However, they sometimes get trapped when you’re turning around corners, so it is a tad annoying having to go back so they can catch up again. This is my only fault with the party system – the party members aren’t smart enough to go around obstacles if they’re left behind.
Online Matchup: Another element that has never been implemented on an iPhone and iPod Touch RPG is an online function. Once again, Com2uS implements another new function almost perfectly. From the main menu if you select “Matchup Mode” you’ll enter into an area that’s the outside of the arena. In this area there is an inn where you can rest up, and a General Store where you can buy potions and other items for your party.
To enter into an online matchup battle you’ll have to walk to the gate, where you’ll receive a prompt for a fee to enter. If you confirm that you will pay the fee, you will almost be immediately matched up with another person’s party near your level. Many people are mistaking that they are fighting real people, but in reality they are in combat with another person’s party that’s AI-controlled – that’s how smart the AI is. It’s quite a challenge trying to defeat the opponents, and oftentimes you will not be able to get more than one victory unless you have lots of potions. Even a Priest in your party won’t cut it, as the strongest opposing party member will often target her first.
The matchup mode also has some nice rewards, as every battle you win will gain you Honor Points and possibly random items or random boxes. The Honor Points can be used to buy rare items such as alchemy ingredients that are very difficult or nigh impossible to find in-game. This is a great motivation for people mid-game to play the online mode, since they’ll want the best items and ingredients to create unpurchasable items that cannot be acquired through stores or monster drops.
Alchemy Feature: In the General Store there’s a globe that can be used to combine alchemy items such as scrolls and ethers with a recipe or piece of equipment to create useful things such as potions and unacquirable weapons and armor. This feature may motivate players to grind and find the alchemy items or recipes, which is nice for both the developer and player – the game boasts more play time and the player levels up more and gets good equipment and more potions.
Equipment Appearances: All armors and weapons are aesthetically different, and after I buy a ton of new equipment for my character and mercenaries it’s quite nice to see that they look more badass in their new gear. Armor, shields, and weapons look different, but your characters will not show helmets, gloves, boots, rings, or necklaces. Overall I think that only choosing to show these three items was for the better, as I don’t want my characters to seem like they’re wearing so much different stuff, but I still want them to look cool and able to dish out some serious damage.
Content and Replayability: The game has tons of content, and I estimate going through the single player mode once will take anywhere from 10 to 30 hours based on the player. In addition, there’s a huge replayability factor because you’ll want to mess around with other party possibilities and characters, and the online mode will have you competing for the number one spot on the leaderboards.
Lack of Auto-Save: Let’s face it, most of us have been spoiled and expect auto-saving to be in all of our games. Well, apparently this game is an exception as you have to manually save your progress. I, for one, don’t think this is a bad thing as I’m used to frequently saving and find that it’s useful to not have auto-save if I mess up somehow. However, the majority will not like having to manually save frequently to make sure they don’t lose their progress, so I think Com2uS should add an optional auto-save feature to the game.
Selling Items: The store merchants are misers, and will offer you outrageously low prices for pieces of good equipment, so the only way of earning gold is by killing monsters. Thankfully, the monsters drop an adequate amount, but I find it weird that my Level 29 weapon I acquired sells for less than what I get if I kill 20 Slimes. The store price for selling weapons should be tweaked, as there isn’t much motivation to pick up items if they’re only going to fetch 50 or 60 gold in the stores.
Mercenarary Management: There’s really no obvious way to dismiss mercenaries from the party, so one has to carefully consider if they want to hire one or not. Obviously on the first playthrough people won’t be aware of this, and will get annoyed that they finally have a Warrior Seal they want but can’t use it since they already have three party members.
Difficulty: In the game, some characters are really easy to fight with and some are really hard to keep alive. In reality, most parties should be able to balance out in the single player portion of the game and do somewhat well in a multiplayer function. In this game sometimes it’s very easy to battle through the single player mode with a specific party, but using the same party is almost impossible to win on online matchup, and vice versa. It’s not that big of a deal, but a little better balancing would be nice.
There aren’t enough words to describe how good this game is. If you’ve been searching over and over for a fleshed out, fun RPG that provides great features and an amazing experience, Inotia: A Wanderer of Luone is the game for you. Even at its $7.99 price tag, I have to say that it should be an instant buy for most iPhone and iPod Touch gamers.
Any RPG fan will love Com2uS’s new game Inotia: A Wanderer of Luone. The party system is easy to understand and easy to manage and there are no difficulties or problems interchanging between mercenaries. There is an online matchup mode that requires a small fee and will pit you against other people’s parties around your level, but will give you rewards that are rare or hard to find in game. An alchemy feature is included that allows you to use recipes to create new items and buff up equipment, and most major pieces of equipment will register aesthetically on your character. Inotia: A Wanderer of Luone is something all RPG or action game fans should have. The hefty $7.99 price tag is something that you should deliberate on, as the content, playtime, and replayability for the game is something you definitely don’t need to worry about.