Recently, Activision and Vivendi released a Call of Duty first person shooting game for the iPhone and iPod Touch. Though this is not like its console game predecessors, it’s still a nice game and a great addition to the App Store. The full title of the game is Call of Duty: World at War: Zombies, which is pretty much self-explanatory for the core gameplay – as the title suggests, it is a zombie survival minigame. The game currently only has one map, with more to come in future updates via DLC. Is this game really worth the steep $9.99 price tag?
Graphics: The visuals for console versions of Call of Duty have never disappointed, and the iPhone and iPod Touch game is no exception. As you can see, the graphics for the game are quite detailed. Everything from the zombies to your guns are all nicely done. Even the building has attention to detal, with “Hell” and “Do Not Open” on the environment blockades.
Weapons: There’s quite a good assortment of weapons, from basic M1 Garands to the deadly Browning and powerful Ray Gun. The variety lends an amazing amount to the replayability of the game, as there are just so many different ways to kill those evil, maniacal zombies.
Animations: The animations for Call of Duty: World at War: Zombies are amazing. There are just so many different injuries that you can deal to zombies before killing them. For example, you can throw a grenade and blow out their legs, forcing them to dramatically slow down and crawl with their arms. In addition, gunshots to their stomach will blast off their skin and reveal intestines, and shots to the arm will blast it right off, resulting in only a stub of appendage left. Gruesome, yet realistic and satisfying.
Multiplayer: This is where the game is set apart from other multiplayer games in the App Store and where it really shines. Call of Duty: World at War: Zombies is a cooperative multiplayer game, meaning you play WITH other people instead of against them. Together, you and your three other partners must repair barricades, buy weapons, and kill wave after wave of zombies.
There are multiple strategies available, and though running and gunning brings a sense of satisfaction it could seriously endanger your other teammates. Hence, communication is key. However, this game fails to have any time of chat function, rendering teamwork almost completely useless save for “silent” communication between players. This a possibility that should be considered for an update.
Map Selection: There is only one map at the moment, with more to come as downloadable content that also has to be paid for. I feel that the premium $9.99 price tag for the game already warrants for more than one map, but I guess Activision and Vivendi don’t agree. Though the one map has many areas and even an upstairs room, I can’t help but feel it’s a little skimpy using a price vs content comparision.
I have to say Call of Duty: World at War: Zombies is a great title sporting fun cooperative multiplayer and a wide range of guns. However, only one map will be included for your app purchase, and you’ll have to buy other maps once they are added as DLC. The price tag may seem steep, but overall I believe that game is worth it.
Call of Duty: World at War: Zombies was published by Activision Publishing Inc., and I played through version 1.1.0 of the game on my iPod Touch 2G (OS 3.1.2). The current price point of the game is $9.99.